Jump to content

- - - - -

Missile Damage - Feedback


433 replies to this topic

#421 version3point5

    Rookie

  • Survivor
  • 8 posts

Posted 21 March 2013 - 12:51 PM

I find your lack of faith...disturbing. The ability to destroy a planet is INSIGNIFICANT next to the power of LUURRRMMMSSSS!

#422 Mazzyplz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,292 posts

Posted 21 March 2013 - 12:54 PM

View Posthammerreborn, on 21 March 2013 - 10:38 AM, said:


Well isn't that cute. BUT ITS WRONG




#423 EvangelionUnit

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 776 posts
  • LocationWarframe

Posted 21 March 2013 - 01:24 PM

View PostEdweird, on 21 March 2013 - 12:47 PM, said:

Someone offered some possible reasons - some loose code regarding the upcoming artillery strikes and the related splash damage might have interfered, the changes to how missiles damage legs etc. It's probably a code glitch somewhere but according to Garth's reports it's already been fixed in-house at this time.


SWARM LRM anyone ? haha
hopefully now, that they know how to play with this stuff they might give use SWARM and ER-LRM haha

#424 Dagorel

    Member

  • PipPip
  • The Undertaker
  • The Undertaker
  • 42 posts
  • LocationKingman, AZ

Posted 21 March 2013 - 01:29 PM

View PostSolis Obscuri, on 20 March 2013 - 07:50 PM, said:

No one uses SRMs at 200m, even if you do hit something most of the missiles go wide from the spread. Which is why almost every fight between the introduction of ECM and the PIC buff (and ginormous alpine map) devolved into a brawl at about 60m, where any crosseyed ******* couldn't miss your nose with an SRM alpha if he tried.

And the brawlers love it they do not have to aim either. hence all the ruckus about lrm damage.

#425 Jabberwockee

    Rookie

  • 4 posts
  • LocationMaryland

Posted 21 March 2013 - 01:42 PM

Let me make an AMS boat to counter? :blink:

#426 DegeneratePervert

    Member

  • PipPipPipPipPipPipPip
  • 790 posts
  • LocationKansas

Posted 21 March 2013 - 01:46 PM

View PostJabberwockee, on 21 March 2013 - 01:42 PM, said:

Let me make an AMS boat to counter? :blink:


Hero Atlas with 6x AMS pl0x.

#427 Magmaviper

    Rookie

  • 7 posts

Posted 21 March 2013 - 01:55 PM

View PostRaso, on 21 March 2013 - 12:42 PM, said:

Can I ask a question?

How did all the missiles even suddenly get like this? They were working fine for the longest time and, as far as I can remember, there hasn't even been any changes to the LRMs recently.



1's and 0's bro.

1's and 0's.

#428 Eternal Hunter

    Member

  • PipPipPipPipPipPip
  • 226 posts
  • LocationNorway

Posted 21 March 2013 - 01:56 PM

View PostDegeneratePervert, on 21 March 2013 - 01:46 PM, said:


Hero Atlas with 6x AMS pl0x.



I'd so roll with that :blink:

#429 Hellhammer

    Member

  • PipPip
  • Overlord
  • Overlord
  • 30 posts
  • LocationArkab (X: 77.23 Y: 202.24)

Posted 21 March 2013 - 02:12 PM

Awesome, thanks!

#430 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 21 March 2013 - 02:30 PM

View PostMagmaviper, on 21 March 2013 - 01:55 PM, said:



1's and 0's bro.

1's and 0's.




#431 shabowie

    Member

  • PipPipPipPipPipPipPip
  • 877 posts

Posted 21 March 2013 - 02:32 PM

No details on what went wrong and what's being done to correct? How are we supposed to know if its working correctly once the new patch goes in and whether or not it's 180 screwed up again the other direction and doing too low damage?

Seriously guys, patch notes. Learn them, love them.

#432 Paula Fry

    Member

  • PipPipPipPipPipPipPip
  • IS Exemplar
  • IS Exemplar
  • 521 posts
  • LocationGermany

Posted 21 March 2013 - 02:34 PM

[size=6]30 min downtime.....is you nuts? :ph34r:[/size]

#433 Commander Kobold

    Member

  • PipPipPipPipPipPipPipPip
  • The Territorial
  • 1,428 posts
  • LocationCanada

Posted 21 March 2013 - 02:40 PM

View PostDegeneratePervert, on 21 March 2013 - 01:46 PM, said:


Hero Atlas with 6x AMS pl0x.


WHERE ARE YOUR LURMS NOW! (at the same time PPCs now EMP ams's XD)

#434 MeatForBrains

    Member

  • PipPipPipPipPip
  • 197 posts

Posted 21 March 2013 - 02:57 PM

The goal with srms is to maintain distance, as with any weapon. If you are under 150m, you are probably getting too close. Besides your spread is ideal at 175 - 200m.

If you're right on top of them, either the guy you're fighting is an *****, or you're getting overzealous.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users