22
Missile Damage - Feedback
Started by Bryan Ekman, Mar 20 2013 08:18 AM
433 replies to this topic
#421
Posted 21 March 2013 - 12:51 PM
I find your lack of faith...disturbing. The ability to destroy a planet is INSIGNIFICANT next to the power of LUURRRMMMSSSS!
#423
Posted 21 March 2013 - 01:24 PM
Edweird, on 21 March 2013 - 12:47 PM, said:
Someone offered some possible reasons - some loose code regarding the upcoming artillery strikes and the related splash damage might have interfered, the changes to how missiles damage legs etc. It's probably a code glitch somewhere but according to Garth's reports it's already been fixed in-house at this time.
SWARM LRM anyone ? haha
hopefully now, that they know how to play with this stuff they might give use SWARM and ER-LRM haha
#424
Posted 21 March 2013 - 01:29 PM
Solis Obscuri, on 20 March 2013 - 07:50 PM, said:
No one uses SRMs at 200m, even if you do hit something most of the missiles go wide from the spread. Which is why almost every fight between the introduction of ECM and the PIC buff (and ginormous alpine map) devolved into a brawl at about 60m, where any crosseyed ******* couldn't miss your nose with an SRM alpha if he tried.
And the brawlers love it they do not have to aim either. hence all the ruckus about lrm damage.
#425
Posted 21 March 2013 - 01:42 PM
Let me make an AMS boat to counter?
#427
Posted 21 March 2013 - 01:55 PM
Raso, on 21 March 2013 - 12:42 PM, said:
Can I ask a question?
How did all the missiles even suddenly get like this? They were working fine for the longest time and, as far as I can remember, there hasn't even been any changes to the LRMs recently.
How did all the missiles even suddenly get like this? They were working fine for the longest time and, as far as I can remember, there hasn't even been any changes to the LRMs recently.
1's and 0's bro.
1's and 0's.
#429
Posted 21 March 2013 - 02:12 PM
Awesome, thanks!
#431
Posted 21 March 2013 - 02:32 PM
No details on what went wrong and what's being done to correct? How are we supposed to know if its working correctly once the new patch goes in and whether or not it's 180 screwed up again the other direction and doing too low damage?
Seriously guys, patch notes. Learn them, love them.
Seriously guys, patch notes. Learn them, love them.
#432
Posted 21 March 2013 - 02:34 PM
[size=6]30 min downtime.....is you nuts? [/size]
#434
Posted 21 March 2013 - 02:57 PM
The goal with srms is to maintain distance, as with any weapon. If you are under 150m, you are probably getting too close. Besides your spread is ideal at 175 - 200m.
If you're right on top of them, either the guy you're fighting is an *****, or you're getting overzealous.
If you're right on top of them, either the guy you're fighting is an *****, or you're getting overzealous.
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