Bryan Ekman, on 21 March 2013 - 03:38 PM, said:
- Reduces friction for non-MechWarrior players, non-core players, and expands the MWO market to a broader audience. It helps to make the game more accessible and less intimidating.
- Offers up a different style of gameplay and tactics.
MekTek and Living Legend Embraced core players and they made money with a FREE model (not Free to play but FREE).
Bryan Ekman, on 21 March 2013 - 05:16 PM, said:
I recommend abandoning your thinking as the EA and Microsoft model you are emulating has proved does not work. I would also recommend going back and watching your own interviews given in 2009 / 2010 to everyone and anyone who would listen to you on what style of game you were going to design and either
A follow that model.. or
B delete all those old Dev Blog 0 etc and "This will be a Mech Sim game" and "we play TT and MW2 ourselves and loved it" posts and replace them with what you are really thinking.
Being honest will get you money from the people you want to play this game. Currently it feels you have gotten money from Demographic BT to make a game for Demographic CoD.
Regards: a 30yo CoD player who has spend more money on BT / Macross produces that all of the CoD titles combined, including DLC.
Edited by Dustein, 25 March 2013 - 12:18 AM.