New Vision Modes Not Final - Feedback
#1
Posted 22 March 2013 - 10:17 AM
So as some of you have noticed the new vision modes are half implemented.What do I mean by half?
The Shader that the modes use got compiled for the patch on April 2nd and slipped into the hotfix yesterday. The other half of the Vision modes is in the rendering code that control that shader. so the vision modes you are seeing are not the final product.
How did this get past QA?
Well the nature of a hot fix is to change very little and only test your changes. We focused solely on the Missile damage changes and no one used Night vision or Thermal during testing. If we had caught this it would not have gone in.
How will we avoid this in the future?
We are adding better version control on our shaders when creating release builds.
What are we going to do about it?
We are going to revert the shaders in a minor patch (soonTM) and Implement them properly in the next patch April 2nd. There will be no downtime for this minor patch.
IN the mean time enjoy the half implementation Preview.
Also there is a sale this weekend
http://mwomercs.com/...y-vs-world-sale
a leaderboard event with MC prizes
http://mwomercs.com/tournaments
and a cool new video
http://www.youtube.c...d&v=ddL0OTjWNUc
See you on the Battlefield
Matt N
#2
Posted 22 March 2013 - 10:25 AM
I don't suppose it would be possible to just leave it in till the shaders are fixed?
It still looks better than the old vision.
#3
Posted 22 March 2013 - 10:25 AM
#4
Posted 22 March 2013 - 10:27 AM
That made me laugh, Matt.
Board the ROFLCOPTER to evacuate the site!
#5
Posted 22 March 2013 - 10:28 AM
#6
Posted 22 March 2013 - 10:30 AM
This is a beta after all that's how it should work not one patch every 2 weeks with suffering through quickly fixed issues in between .
#7
Posted 22 March 2013 - 10:34 AM
lovin the initiative of adding tweeks before deadline though.
Edited by Tennex, 22 March 2013 - 10:35 AM.
#8
Posted 22 March 2013 - 10:46 AM
#9
Posted 22 March 2013 - 10:50 AM
#11
Posted 22 March 2013 - 10:59 AM
Edited by SmokinDave73, 22 March 2013 - 11:02 AM.
#12
Posted 22 March 2013 - 11:06 AM
SmokinDave73, on 22 March 2013 - 10:59 AM, said:
I can't see what your problem with night vision is there.
#14
Posted 22 March 2013 - 11:09 AM
We hope you enjoyed this accidental preview.
On April 2nd we will roll them out properly.
#16
Posted 22 March 2013 - 11:10 AM
Matt Newman, on 22 March 2013 - 11:09 AM, said:
We hope you enjoyed this accidental preview.
On April 2nd we will roll them out properly.
Well, it was nice while it lasted. Time for more bluewarriors online!
April the 2nd can't come soon enough.
#17
Posted 22 March 2013 - 11:10 AM
Edited by SmokinDave73, 22 March 2013 - 11:25 AM.
#18
Posted 22 March 2013 - 11:12 AM
#19
Posted 22 March 2013 - 11:13 AM
#20
Posted 22 March 2013 - 11:14 AM
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