Swiffllama, on 28 March 2013 - 09:22 PM, said:
Wow, some of these posts are out there! SSRM's do a whopping 4 damage. You are talking about a weapon that does less damage than a medium laser. Yes, they lock on and track. That's what SSRM's are supposed to do. Once they lock they don't miss (TT that is). Taking away staying locked won't matter one lick. And for those that think SSRM hit every single time you are absolutely wrong. My hit % for streaks is just a touch over 80%. My hit % for medium lasers..... 94%!!!!! And the combo of ECM and SSRM is just a part of the game. Just fix ECM!!! I am really beginning to think that everyone that gets on here to cry for a nerf is just a horrible pilot boohooing because someone killed them. It's really getting to a sad point. Almost all of my kills in my 3L are laser kills. SSRM's do exactly what they are supposed to do and soften the opponent up. Want to see how "Overpowered" they are. Take a mech with 2SSRM's into the training grounds, find a medium size mech and stand in front of it and shoot. Let me know if you kill it before you run out of ammo.
They do 4 damage per hardpoint, cause cockpit shake when they impact the enemy mech (making it harder for them to hit the person firing the missiles), have a 0.5 second longer recycle time than a medium laser (0.475 seconds with Fast Fire), and they almost always hit the CT on enemy light mechs, which are usually the only other mechs which might have stood a standard fighting chance against the light firing them.
You introducing your 94% medium laser hit percentage is a complete Straw Man argument -- that could be because you're only aiming at large mechs that are moving slowly, and you rarely fire the medium laser. Or you could also just be an exceptionally skilled person using the medium laser. Either way, it doesn't matter, as even if you are a skilled person, not everyone is that skilled, and, regardless, the argument is completely unrelated to streak hit percentage, which, if the opponents have no AMS, is rather close to 100%.
You mentioned that you have a 3L.
Hop in a jenner for a while, then see how you're still doing.
Also, yes, missiles are meant to soften a target up. One problem: the jenner is now near-totally defunct because it can't use those missiles against mechs with ECM -- that'd be at least 90% of the 3Ls and 2Ds out there. Which can, conveniently enough, use their own streaks to rip the jenner's armor apart, and then laser it to death.
ECM is not the only problem, but yes it does need fixing.
The absolute biggest issue of all, IMO, is that the 3L has an engine size only a single rating below the jenner's max size. And the other 2 ravens are limited to an engine size 50 below that. I have a bit of an issue with that, and I suspect we'd see far fewer raven 3Ls out there if they weren't SO BLOODY DAMNED FAST.
While a 2X and a 4X can go only 113.4 KPH, (124.7 with Speed Tweak), by adding only 4 more tons to the engine size, the 3L can go 136.5 KPH, (150.2 with Speed Tweak).
This is a massive oversight, as the 3L is the most powerful variant in NEARLY EVERY WAY. There should not be one single variant which so vastly overshadows the other variants that the only reason for playing the other ones is to skill them out to play the other variant.
And I don't give a damn what Lore says. If it's broken, IT'S. EFFING. BROKEN.
Lore isn't the same as the gaming industry of the Internet. See, the difference lies in what they are:
One is a series of stories about war, and the improvements made during it to try to kill enemies faster, while the other is A GAME WHICH PEOPLE WANT TO ENJOY.
When more than 75% of the mechs of an
entire weight class on the field are not only of one chassis, but a
single variant of that chassis, and all of them with nearly
identical loadouts, something is
very wrong.
Please excuse the venom in my tone, but I've been playing since late July 2012, and I'm absolutely tired of seeing so many ravens. Seriously, before ECM came out, the raven-3L, the commando-2D and the jenner-D were the most common lights on the field. And that's fine, because there was more than one. At that time, the issue was with lagshielding and hit-tracking, but since both of those are supposedly now fixed, I see no problem with either:
giving the jenner-D ECM (why not? it's the most powerful jenner too, and raven pilots will finally start needing skill again) *eyeroll*
OR:
1. Capping the engine size of a 3L down to the same as the other two raven variants, or setting them all to 250 instead of 245.
2. Making it so that mechs cannot fire their own streaks unless their ECM is not in disrupt mode, that streaks lose lock once fired, and that they don't cause cockpit shake when they hit.
OR:
Making it so that ECM no longer prevents, delays, or impairs in
ANY way the acquiring of locks for streak SRM missiles, regardless of whether the streaks are being used by the mech with ECM, or being aimed
at it.