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Best Support Ddc Ever


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#1 B E E L Z E B U B

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Posted 30 March 2013 - 12:38 AM

i think this is my best support atlas build. 90% of the time that i will play this build my team will win and ill do about 250-300 damage, just because i never get to the targets in time to do more damge.

so

AS7-D-DC:

MECH INFO:
weight: 97.7 tons
fire power: 34
heat efficiency: 1.18
armor: 614 (maxed out)
structure: standard

BUILD:
LA: 1 x TAG , 2 x DHS
LT: 2 x AC2 , 1 x C.A.S.E. , 1 x DHS , 3 x LRM ammo
CT: XL ENGINE 320 with 2 x DHS , ECM
RT: 1 x LRM20 , 2 x SSRM , 1 x C.A.S.E , 1 x SSRM ammo
RA: 1 x ER PPC , 1 x DHS , 1 x BAP
Head: 1 x AC2 ammo
LL: 2 x AC2 ammo
RL: 2 x AC2 ammo
Modules: Sensor Range

now, what i do, is i bind the keys so TAG shoots off with my ERPPC and also with my AC2s. the SSRM can be switched up with SRM4 but this is a support mech, so i have the streaks to deal with any lights who interfere with my support fire. the thing about this mech is that it has all the technology in the game currentlly. its good for lighting up enemy lines because this thing reveals everything while at the same time its laying a good rate of fire consisting of 3 different kinds of hurt - ballistics, missiles and energy. ok, so, say im in alpine and another d-dc is in front of me about 700m. all my primaries are in range... i start lighting him up with my 2xAC2s adding punishing ERPPC shots, and if thats not enough he now has 20 LRMs coming down on his head.
deadliest range is between 280-190 m, everything is shooting off at different moments but constantly. youd think the heat efficiency wouldnt allow it but it does..
this is a monster mech, you do however need to play this with at least 4 weapon groups which is something i dont usually like to do. but this one is worth it.
(i wish i knew how to make vids so i could show it in action.)

Edited by Karma Police, 30 March 2013 - 12:40 AM.


#2 80sGlamRockSensation David Bowie

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Posted 30 March 2013 - 12:42 AM



#3 Znail

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Posted 30 March 2013 - 12:43 AM

CASE and XL engine doesn't mix. Case only prevents the overflow from continuing to the CT after a side torso is destroyed, but as you got an XL engine so wont that matter as you are destroyed anyway.

#4 Moromillas

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Posted 30 March 2013 - 12:48 AM

View PostZnail, on 30 March 2013 - 12:43 AM, said:

CASE and XL engine doesn't mix. Case only prevents the overflow from continuing to the CT after a side torso is destroyed, but as you got an XL engine so wont that matter as you are destroyed anyway.

This.

Once one of the side torsos go, that's it, the engine is gone. You don't need case there.

Edit: Actually, that ammo there, might be a little dangerous, as an ammo explosion could damage the left or right torsos internally. Is there space left on the legs? Or one of the arms maybe?

Edited by Moromillas, 30 March 2013 - 12:51 AM.


#5 El Bandito

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Posted 30 March 2013 - 12:49 AM

XL on Atlas? Not my cup of tea.

Why support when you can KILL/BURN/DESTROY?

Its a bloody D-DC. Switch your AC2s with UAC5s and get a third SSRM instead of LRM20. Get STD 325 engine and you are good to go.

Edited by El Bandito, 30 March 2013 - 12:51 AM.


#6 Kaspirikay

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Posted 30 March 2013 - 12:51 AM

Walking suicide machine.

#7 Thoummim

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Posted 30 March 2013 - 12:51 AM

One of the worst DDC build I ever seen.

EDIT :

View PostKarma Police, on 30 March 2013 - 12:38 AM, said:

ill do about 250-300 damage, just because i never get to the targets in time to do more damge.



Just saw this, if you're proud of doing only 300damage in an atlas you should stop playing assault.

Edited by Thoummim, 30 March 2013 - 12:56 AM.


#8 Yokaiko

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Posted 30 March 2013 - 12:54 AM

XL in atlas, fail

#9 Exoth3rmic

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Posted 30 March 2013 - 01:07 AM

STD 300, 2ML, 2x UAC/5, SRM4,2X SRM6 on mine.

Posted Image

Not played it that much since stats added but its probably a fair representation of its average stats with that build for me. AVG dmg of 580ish, sure there'll be plenty of people able to show better. (Oh, yeah, solo drop with all that entails)

Edited by Exoth3rmic, 30 March 2013 - 01:08 AM.


#10 B E E L Z E B U B

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Posted 30 March 2013 - 01:09 AM

fact is i have played all the builds you have suggested, in order to play brawler you must be in a premade, otherwise youll get creamed..
for that "meh guy" , hopefully my name will grant me the power to lay you down in the feild, dont care if its with this mech.

i know the XL seems like a mistake but i played XL engines since my first mech so my tactics are built uppon them, and i know how to play them pretty well.. look i have the stats.. i play really well with this mech, that is a fact. even though its not a death machine its scary and has a pyschological affect on both teams. since its armor is maxed out its really hard to snipe (im moving constantly too) and i allways push the enemys into hiding. so they dont want to pop out and rush us... the AC2 fire rate ensures that i allways have a round ready when i click the mouse, as i never just hold the mouse keys. so being so quick im able to shoot at any target that pops out. look its not a death machine, i have death machines, sometimes you want to play different rolls you know? this is very good support mech in my eyes.

#11 Malora Sidewinder

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Posted 30 March 2013 - 01:12 AM

I know you said it's a "support" atlas, but even piloted correctly this build is too disorganized.
PLUS an XL engine on an ATLAS?! the atlas' best attribute is how resilient it is, using an XL engine cuts that survivability in HALF. NEVER EVER EVER use an XL engine on an atlas.

Tag for LRM 15 is barely justfied... and LRMs right now are totally NOT justified.

a single erppc? to help with the lrms, i guess.

ac2 is totally useless on this mech.

it's just all over the place, and not good. not even slightly.

you have *nothing* to combat lights with, so they just steamroll you. mediums pack *more* firepower than you, so while you're hitting them with an ERPPC and 2 srm6, they're smacking you around and will probably kill you first.

it is never a good thing when a medium can kill an atlas before it dies.

a heavy mech wouldn't even break a sweat, and other assaults would actually be able to safely ignore you and deal with an actual threat.

where is this mech at it's best? looks like long range, considering TAG, LRM, ac2 and ERPPC. plus you'll need distance to not die from an XL.
but even at range, it's really not good, at least when compared with dedicated long range builds.

it can't brawl, the damage output is pitiful. you may think that pestering your opponents with long range fire may be "support," but what *real* support would be is if you either got in close and helped your team directly, or if you sniped.

this mech can do neither. here, let me show you an actual atlas build that's not only versatile, but effective as well.
AS7-D (f)
Head: SRM ammo, 18 armor[/color]
Right Arm: Large Laser, 68 armor
Right Torso: Gauss Rifle, Gauss ammo (3), 72 armor
Center Torso: Standard 325 Engine, 3 heat sinks, large laser, 110 armor
Left Torso: Srm6 (2), Double Heat sink (2)
Left Arm: Large laser, double heat sink, 68 armor
Right Leg: 41 armor
Left Leg: SRM ammo (2), 41 armor[/color]

Edited by Malora Sidewinder, 30 March 2013 - 01:14 AM.


#12 xenoglyph

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Posted 30 March 2013 - 01:13 AM

View PostKarma Police, on 30 March 2013 - 01:09 AM, said:

in order to play brawler you must be in a premade, otherwise youll get creamed..


Posted Image

#13 TwentyOne

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Posted 30 March 2013 - 01:20 AM

Your build is bad, and you should feel bad. I hope you can't sleep tonight for posting such a HORRIBLE atlas.
DO NOT vote for this atlai


EDIT!

ac/2's are bugged. They shoot slower than their intended fire rate.
take an ac2 into training grounds. It shoots ~ 120 shots per minute= 4 DPS

take a ac2 into real game. They shoot ~ 85 shots per minute= NOT 4 DPS


so anyone who says well ac2s DO have a high DPS, is very, very wrong.
They have about the same DPS IN GAME as a ac5.

Edited by TwentyOne, 30 March 2013 - 01:23 AM.


#14 B E E L Z E B U B

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Posted 30 March 2013 - 01:27 AM

View PostTwentyOne, on 30 March 2013 - 01:20 AM, said:

Your build is bad, and you should feel bad. I hope you can't sleep tonight for posting such a HORRIBLE atlas.
DO NOT vote for this atlai


my build is good and i should feel good. i hope i can sleep good tonight for posting such an EXCELLENT atlas.
DO NOT know what you mean right here.

btw not trolling, not stupid and man what are you? the forum police? i can post what ever i please as long as its rellevant and meets the guide lines. man you people are hard.

#15 MN03

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Posted 30 March 2013 - 01:29 AM

I always go back to this build, most balanced for me: http://mwo.smurfy-ne...0af782f97a1e899

The 300 engine is just too slow for me. The srms are great against lights (shotgun approach). You can always swap them with sSRMs if you really have problems hitting lights. You can buy medium pulse lasers instead with the extra tonnage.

Proof that my build works well (I always play PUGs): Posted Image

Edited by MN03, 30 March 2013 - 01:37 AM.


#16 B E E L Z E B U B

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Posted 30 March 2013 - 01:36 AM

View PostMalora Sidewinder, on 30 March 2013 - 01:12 AM, said:

I know you said it's a "support" atlas, but even piloted correctly this build is too disorganized.
PLUS an XL engine on an ATLAS?! the atlas' best attribute is how resilient it is, using an XL engine cuts that survivability in HALF. NEVER EVER EVER use an XL engine on an atlas.

Tag for LRM 15 is barely justfied... and LRMs right now are totally NOT justified.

a single erppc? to help with the lrms, i guess.

ac2 is totally useless on this mech.

it's just all over the place, and not good. not even slightly.

you have *nothing* to combat lights with, so they just steamroll you. mediums pack *more* firepower than you, so while you're hitting them with an ERPPC and 2 srm6, they're smacking you around and will probably kill you first.

it is never a good thing when a medium can kill an atlas before it dies.

a heavy mech wouldn't even break a sweat, and other assaults would actually be able to safely ignore you and deal with an actual threat.

where is this mech at it's best? looks like long range, considering TAG, LRM, ac2 and ERPPC. plus you'll need distance to not die from an XL.
but even at range, it's really not good, at least when compared with dedicated long range builds.

it can't brawl, the damage output is pitiful. you may think that pestering your opponents with long range fire may be "support," but what *real* support would be is if you either got in close and helped your team directly, or if you sniped.

this mech can do neither. here, let me show you an actual atlas build that's not only versatile, but effective as well.
AS7-D (f)
Head: SRM ammo, 18 armor[/color]
Right Arm: Large Laser, 68 armor
Right Torso: Gauss Rifle, Gauss ammo (3), 72 armor
Center Torso: Standard 325 Engine, 3 heat sinks, large laser, 110 armor
Left Torso: Srm6 (2), Double Heat sink (2)
Left Arm: Large laser, double heat sink, 68 armor
Right Leg: 41 armor
Left Leg: SRM ammo (2), 41 armor[/color]


aprecciate the input, yes its long range and i usually get 1 or 2 kills. read above what i said as a comment youll see what im saying. and i have lots of mechs and i like all styles. i have played brawler with this mech before, it was fun, but i usually got creamed after my first kill because of people like you who understand the game very well. this mech is a good support mech and i make it one, the XL is not a mistake. its all about how you play not what you play. but thanks for the comment.

#17 Writer

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Posted 30 March 2013 - 01:38 AM

You carry ECM to protect your allies. You carry thick armor to soak damage that would spell the end of them. You carry heavy weapons that quickly tear open the armor of lesser mechs and leave their ripe internals vulnerable to weak and damaged allies.

Your job is not to sit at the back of a fight and "support" by plinking people with AC2's and a PPC. Your job is to be at the front line smashing mechs with an AC20/ Gauss/ UAC5's, pounding them with SRM6's/SSRM's, and finishing them off with ML's/large lasers, while enshrouding your allies with a cloak of ECM. You paint your Atlas a bold primary color so everyone can see it and focus fire on you.

You are Warboss.

YOU DO NOT SUPPORT. YOU LEAD.

#18 yashmack

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Posted 30 March 2013 - 01:49 AM

View PostZnail, on 30 March 2013 - 12:43 AM, said:

CASE and XL engine doesn't mix. Case only prevents the overflow from continuing to the CT after a side torso is destroyed, but as you got an XL engine so wont that matter as you are destroyed anyway.


ammo can be destroyed without destroying the torso with CASE, it will also limit damage to the engine
i run case with my XLs all the time, it does help

#19 One Medic Army

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Posted 30 March 2013 - 02:02 AM

View Postyashmack, on 30 March 2013 - 01:49 AM, said:

ammo can be destroyed without destroying the torso with CASE, it will also limit damage to the engine
i run case with my XLs all the time, it does help

Unless they put in an unannounced buff all CASE does is prevent ammo explosion damage from overflowing from a side torso to CT.
Since an XL engine dies with the side torso the prevention of overflow damage is irrelevant.
It mattered in TT when it kept the pilot alive, it does not matter here.

Also, despite running something similar in my D (std 300, 2x AC2, 2xLRM10, 2xLPL, TAG) I would not be caught dead in the OP's build.

Edited by One Medic Army, 30 March 2013 - 02:05 AM.


#20 Sol Fin

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Posted 30 March 2013 - 02:06 AM

View PostKarma Police, on 30 March 2013 - 01:09 AM, said:

fact is i have played all the builds you have suggested, in order to play brawler you must be in a premade, otherwise youll get creamed..
for that "meh guy" , hopefully my name will grant me the power to lay you down in the feild, dont care if its with this mech.
Not to discourage you, but seems like you were doing it wrong with brawler builds. I don't consider myself great pilots, but I have a approx 3.5/1 K/D ratio in one of the classic brawler ddcs. Without a single premade. I always pug.

Quote

i know the XL seems like a mistake but i played XL engines since my first mech so my tactics are built uppon them, and i know how to play them pretty well.. look i have the stats.. i play really well with this mech, that is a fact. even though its not a death machine its scary and has a pyschological affect on both teams. since its armor is maxed out its really hard to snipe (im moving constantly too) and i allways push the enemys into hiding. so they dont want to pop out and rush us... the AC2 fire rate ensures that i allways have a round ready when i click the mouse, as i never just hold the mouse keys. so being so quick im able to shoot at any target that pops out. look its not a death machine, i have death machines, sometimes you want to play different rolls you know? this is very good support mech in my eyes.
TBH I have no problems with this build. I think it could be improved, but if it fits your playstyle - so be it :ph34r: Long-range atlas can field an XL as long as it's properly supported by team mates. One thing to note though - 300 damage is pretty low...

Edited by Sol Fin, 30 March 2013 - 02:07 AM.






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