

Huge Number Of Hud Bugs
#41
Posted 09 April 2013 - 03:48 AM
- Conquest- all cap points are stacked on the top of the middle of the cockpit map, same bug no map just the battlegrid is visible. Map: Forest Colony
-Assault- no Cap point bars. Map: Alpine Peaks
-Assault- Frozen Map full battlegrid and cockpit map. Map: River City Day
#42
Posted 09 April 2013 - 11:06 AM
telomere, on 05 April 2013 - 07:06 PM, said:

It adds a whole new dimension of fun to MechWarrior Online.
Don't forget the whole "Zero electronics" HUD. Meaning I'm "fully functional" if you count the fact that visually I have the physical interior of my cockpit and the window to the outside world.
Edit: One more I forgot about I don't think I've seen explicitly mentioned. I had one on Tourmaline where if I was moving the map was slowly rotating clockwise the entire time. The only time it stopped was when I would hit an obstacle and no longer move forward.
Edited by Meridian, 09 April 2013 - 11:15 AM.
#43
Posted 10 April 2013 - 05:12 AM

#44
Posted 10 April 2013 - 05:28 AM
#45
Posted 10 April 2013 - 06:40 AM

#46
Posted 10 April 2013 - 07:34 AM
Firewuff, on 05 April 2013 - 04:08 PM, said:
- mini map missing totall
- Main tactical map not displaying
- Main HUD missing
- Targeting info missing from HUD including player info overlays (pressing Q)
- launching game as spectator in my own mech. I could pilot but not reticle only mouse cursor
- some of or all of the above at the same time except spectator mode)
Additionally there is a lot more missing textures and flickering textures since the last patch
This.
Worst bugs ever. I don't have the HUD bug, other than the old "WWWWWWWWWWWWW" variant bug. But loosing Friendly/Foe IFF is the WORST WORST WORST Bug.
#48
Posted 10 April 2013 - 09:33 AM
Edited by MN03, 10 April 2013 - 09:36 AM.
#49
Posted 10 April 2013 - 04:55 PM

#50
Posted 10 April 2013 - 05:44 PM
#51
Posted 10 April 2013 - 06:07 PM
#52
Posted 11 April 2013 - 02:46 AM
Running:
Intel i5 3570K @ 3.4Ghz
nVidia 670 GTX (4GB) running 314.22 drivers (WHQL)
16GB RAM
DirectX 11
It's been intermittent but so far it's always happened from the start of the match (not like something clicked half way through a match or anything). Last patch was much better on this front.
#53
Posted 11 April 2013 - 08:34 AM
#54
Posted 12 April 2013 - 07:33 AM
#55
Posted 14 April 2013 - 01:51 PM
(1)Suddenly the radar and also the map were turning into a field of rainbow squares.
(2)Later in that match, I noticed, that my mech-damage-displayisn't working, too.
(3)And sometimes there were no friend-marking symbols (blue triangles) over some (not all!) of my teammates.
#56
Posted 14 April 2013 - 02:20 PM
#57
Posted 14 April 2013 - 02:57 PM
Yup. HUD FUBAR.
PGI, you take the cake--WORST .... LAUNCH ... EVER.
And if anyone says "oh well, its just a BETA" well tell that to the bean counters who are counting the money spent by suckers to ride on this train wreck.
Edited by Hellen Wheels, 14 April 2013 - 02:59 PM.
#58
Posted 15 April 2013 - 01:03 AM
This isn't even included other bugs such as missing textures or bad hit-reg with PPC
#59
Posted 15 April 2013 - 01:21 AM
No map rotation
No IFF
HUD randomly disseapered and reappeared (related to incoming missile?)
Mouse cursor appeared on screen and started moving around when
Edited by Troutmonkey, 15 April 2013 - 01:22 AM.
#60
Posted 15 April 2013 - 02:54 AM
- No HuD (no map, targetting reticule etc)
- No markers on player mech to indicate friend or foe
- Psychedelic mini map
- Fixed orientation of my mech on mini map - points right
- Mouse curser appearing on game screen - really annoying!
- No buidling textures in frozen city - grey amorphous lumps
- No team chat or global chat functions.
- Mech type name on HuD appearing as wwwwwwwwwwwwwwwwwwwwwwwwww or similar
- No access to team list board ingame.
- Red cross aiming reticule (what is this ?)
I'm finding not touching any keys during the loading phases improves the chances of a bug free load - this includes no chatting whilst the team list boards are up.
Generally finding that the first couple of games are the worst affected, the more games played, the more stable it generally is.
Edited by Hellequin, 15 April 2013 - 02:56 AM.
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