

How Many Hunchback (Particularly Swayback) Pilots Are There Nowadays, And How Are They Enjoying The Current State Of The Game?
#1
Posted 13 April 2013 - 01:51 AM
Piloting my 4G is as depressing as ever- I have to play it in a manner most unbefitting of a Hunchback if I want to keep my beloved hunch beyond the first 3 seconds of combat, and although I haven't bought a swayback since the last reset, I would imagine that things would play out similarly (everyone prioritizes dehunching you over anything and everything else, forcing you to play like a lowly spider: chipping away at enemies, then scurrying away in terror rather than being feared for your firepower).
As for my other Hunchies, things are easier now, with lasers benefitting from the state rewind feature (although TBH I never really had more than 1 or 2 wtf moments with lasers prior to the fixes).
But with missiles nerfed the way they are now, those variants just feel so... soulless.
HBK 4J And 4Sp, Then and now:
Its gotten to the point where I am more or less Leeroy Jenkins-ing at times, because I just want to grind up the damn efficiencies... and thats kind of sad because I really really liked the 4SP, and the 4J was okay... (although I may have just been comparing them to the tragic piloting experience that the 4G provided).
#2
Posted 13 April 2013 - 01:52 AM
My setup runs right around 80KPH, and the Heat management isn't too terrible. It is decent for hit and runs, and absolute murder against lights or un protected rear armor.
Edited by Brilig, 13 April 2013 - 01:54 AM.
#3
Posted 13 April 2013 - 01:53 AM
#4
Posted 13 April 2013 - 01:55 AM
If you haven't noticed the -4P is king of light cryptonite, stay with the assaults and blast anything that messes with them. You keep the hunch a lot longer when there is more dangerous stuff around.
#5
Posted 13 April 2013 - 01:56 AM
#8
Posted 13 April 2013 - 02:08 AM
The 4H is the only HBK that can truly go ballistic, that extra energy slots compared to the 4G make it more effective as it can bring in other backup weapons that the 4G can't do. But with the current meta I say:
4P>4SP>4J/4H>4G. I don't own the 4J and the 4G, the rest is still there in my happy hangar

I do truly hope devs realize that by bumping up engine limits for the Cents, now HBK's are suffering a bit, and should deserve some love as well... and fix the damn crosshair shifting to the sides bug, it's tremendously annoying and it's there since the CB.
Edited by John MatriX82, 13 April 2013 - 02:10 AM.
#10
Posted 13 April 2013 - 02:10 AM
#11
Posted 13 April 2013 - 02:15 AM
I stopped playing it religiously ever since they increased the heat output of pulse lasers. Swayback with standard medium lasers just doesn't have that same "surgeon effect" as a mixture of medium pulse and light pulse lasers.
#12
Posted 13 April 2013 - 02:21 AM
Granted, I don't think I'm going over 130 chasing lights in my swayback (those were good times).
#13
Posted 13 April 2013 - 02:25 AM
xenoglyph, on 13 April 2013 - 01:53 AM, said:
Third highest recorded winrate in a HBK-4G at 1.94 pugging, behind only the SDR-5D and RVN-3L. That said I haven't actually tried the other Hunch variants yet, but it's much more potent than the COM-3A and SDR-5K I'm used to. It's not THAT bad.
By all accounts a Swayback should be better than a 4G.
Edited by Hayashi, 13 April 2013 - 02:27 AM.
#14
Posted 13 April 2013 - 02:26 AM
Accused, on 13 April 2013 - 02:21 AM, said:
Granted, I don't think I'm going over 130 chasing lights in my swayback (those were good times).
I honestly wouldn't have a problem with seeing them again now that we have HSR. It's a valid build.
#15
Posted 13 April 2013 - 02:29 AM
Hayashi, on 13 April 2013 - 02:25 AM, said:
You're very skilled, or a masochist, or both =)
Edited by xenoglyph, 13 April 2013 - 02:32 AM.
#16
Posted 13 April 2013 - 02:31 AM
It is hard to master but if you can keep the 9 medium lasers on the same spot for a second it's a murder machine. Especially against heavies and assaults. Standard hunchback rules still apply though. You can't be noticed.
Now put me in a heavy mech, I'll do barely more then 250 damage.
Edited by Hauser, 13 April 2013 - 02:40 AM.
#17
Posted 13 April 2013 - 02:43 AM
Hayashi, on 13 April 2013 - 02:25 AM, said:
Third highest recorded winrate in a HBK-4G at 1.94 pugging, behind only the SDR-5D and RVN-3L. That said I haven't actually tried the other Hunch variants yet, but it's much more potent than the COM-3A and SDR-5K I'm used to. It's not THAT bad.
By all accounts a Swayback should be better than a 4G.
POST YOUR BUILDS, NAO!
#18
Posted 13 April 2013 - 03:18 AM
I still thinks it's a viable mech and don't feel it should be changed. Instead, it should be held up as an example of what's wrong with the direction MWO is headed.
#19
Posted 13 April 2013 - 04:57 AM
He's played at least streakcats, splatcats, gausscats, LRM boats (pre-nerf) and 3L before that, so he should have some idea about cheese.

If you manage to guard the hunch and manage the heat (which can be like a sauna in Sahara depending on your build), you will be tearing enemies apart.
I had the 4G too. It wasn't nearly as bad as many seem to claim. 4P and 4SP were obviously better, though.
#20
Posted 13 April 2013 - 05:29 AM
4SP goes w/ 5ML and i swap out the missiles between streaks and SRMs depending on my mood. 92kph- good for hit and run, not so good when i end up on my own. enough punch and speed to make lights respectful at least. k/d is a bit under 1 (had a bad run during one of the event days where i started off in a 0/10k/D hole up to about .8 now). but i yo-yo betwen 100 dmg and 400dmg depending on how soon i'm noticed by the other side w/ 0-2 kills.
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