

How Many Hunchback (Particularly Swayback) Pilots Are There Nowadays, And How Are They Enjoying The Current State Of The Game?
#81
Posted 16 April 2013 - 06:04 AM
#82
Posted 16 April 2013 - 06:05 AM
Blackfire1, on 13 April 2013 - 09:36 PM, said:
Bull$h1t. There's no way to catch up to the 20 EHS which 10 true in-engine DHS provide you with SHS, given the HBK's available tonnage.
Edited by FiveDigits, 16 April 2013 - 06:05 AM.
#83
Posted 16 April 2013 - 06:06 AM
FiveDigits, on 16 April 2013 - 06:05 AM, said:
a lot of people STILL don't know how heat sinks work.
I bet these are mostly the same people saying missiles are FINE.
#84
Posted 16 April 2013 - 06:40 AM
4P is my favorite mech.
#85
Posted 16 April 2013 - 06:41 AM
Give us bigger engine sizes for our Hunchies, PGI!
#86
Posted 16 April 2013 - 06:42 AM
Trying the 4SP again but not having much luck with it.
Still waiting on answers to Ask the Devs 36, I would really like to know why the 4N was never included. They could have used the 4H as the basis for both the 4G and 4H, make the fifth model the 4N.
And for some reason, I run better with a stock engine than a 250.
Edited by Merchant, 16 April 2013 - 06:43 AM.
#87
Posted 16 April 2013 - 06:51 AM
I will say that certain mech variants aren't exactly for beginners but once you are aware of its limitations you won't over-extend yourself beyond the flank and get beat down. Also helps to catch the enemy off guard by hitting them from the side or behind as most of the medium mechs seem perfect for flanking maneuvers. The Dragons and the Pretty Baby also fit into this category as well.
Oh yeah and melting raven legs or coring atlases or even taking out an XL engine equipped mech is always nice

#88
Posted 16 April 2013 - 07:11 AM
I've been running my 4P with 2 large (arms) and 7 small lasers (hunch/head) for maximum versatility (those 9 medium builds overheat themselves into uselessness so quickly it's not even funny) and an XL260 engine (surviving with 2/9 of my weapons left isn't really surviving.) It's a fun mech but not really that competitive. It's comparable to the usual 4G build (AC/20, 3 mediums) but instead of the slow cycle but greater range of the AC/20 you have a faster cycling shorter ranged hunch that hits for 21 and is easier to hit lights with and 2 large lasers instead of 3 mediums for greater range to keep yourself out of trouble.
#89
Posted 16 April 2013 - 07:16 AM
Yokaiko, on 13 April 2013 - 01:55 AM, said:
If you haven't noticed the -4P is king of light cryptonite, stay with the assaults and blast anything that messes with them. You keep the hunch a lot longer when there is more dangerous stuff around.
Yes, this is how you are supposed to pilot it.
The only problem is that Assaults these days are complete ******* and stay out of the fight with their PPCs and LRMs instead of going in to take advantage of having 500+ armor.
#90
Posted 16 April 2013 - 07:17 AM
#91
Posted 16 April 2013 - 07:18 AM
Loler skates, on 16 April 2013 - 06:06 AM, said:
a lot of people STILL don't know how heat sinks work.
I bet these are mostly the same people saying missiles are FINE.
DHS are 2.0 in engine, and 1.4 elsewhere. SHS are 1.0 everywhere. with 9 ML , 260 STD, you can get 8 DHS +10 from engine installed for a total of 31.2. the most you can get with SHS is around 24-25 and that requires an XL engine. The only way to get more is to go to a 225 XL or something, and even then you run out of critical slots, and only come close to the 31.2 value from DHS, but do not reach it.
Unless smurfy's is off there is no way to come close to being effective with SHS as you can with DHS in a 4P.
#92
Posted 16 April 2013 - 07:19 AM
that said the aim-alignment issues are remarkably annoying

#93
Posted 16 April 2013 - 08:00 AM
It is pretty slow though...
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