

How Many Hunchback (Particularly Swayback) Pilots Are There Nowadays, And How Are They Enjoying The Current State Of The Game?
#61
Posted 13 April 2013 - 09:10 PM
#62
Posted 13 April 2013 - 09:10 PM
As a dedicated Jenner pilot now, I can say this much; it had better be a no **** emergency, or they are at death's door for me to tangle with a 4P. They are fast, well armored, and those lasers are seriously ******* dangerous. I salute you, and those that make the 4P shine have my everlasting respect.
#63
Posted 13 April 2013 - 09:36 PM
They nerfed small lasers into machine guns. (I loled)
Forget putting pulses on that thing. I wish 200 weight engines automatically came with 10 heat sinks.
#64
Posted 13 April 2013 - 09:50 PM
I enjoyed my G just fine until I got rid of it.
#65
Posted 13 April 2013 - 09:55 PM
I've taken down more lights with that AC20 to their legs even without Ballistic State Rewind than I do with other mechs using lasers.
#66
Posted 13 April 2013 - 09:57 PM
Iscariott, on 13 April 2013 - 09:50 PM, said:
I enjoyed my G just fine until I got rid of it.
It was the greatest mech when we did not have engine limits! 9 small lasers at 130+ ruled!
Edited by Johnny Reb, 13 April 2013 - 09:58 PM.
#69
Posted 13 April 2013 - 10:50 PM
#71
Posted 13 April 2013 - 11:19 PM
#72
Posted 14 April 2013 - 12:27 AM
#73
Posted 14 April 2013 - 01:51 AM
4P, however, is a monster. With HSR I can prey upon lights all day, and while 90kph doesn't let me keep up with them, it only takes a shot or two to leg, usually. In low-light games (which is most of them) if you just stay with the assault force you're a low-priority target, and against those big slow targets you can easily burn for 40-80 damage on one section, so even atlases need to be careful. Six ppc stalkers are especially good targets, as you're fast enough to get close where they can't hurt you, and when they shut down one alpha kills the cockpit. The one downside is that huge hunch, but I've had much more success with the 4P than the 4SP despite that, managing a 6kd.
#74
Posted 14 April 2013 - 04:29 AM
#75
Posted 14 April 2013 - 04:41 AM
hate to see so many noobs piloting them - its like some evil force showed them cbt article about swayback true ownadge without reminding them about nerfs. cant maneuver, cant hit even stationary target, constantly overheating.
personally prefer cent - never piloted hbk after cent introduction (seriously thing is UGLY)
#76
Posted 14 April 2013 - 04:55 AM
#77
Posted 14 April 2013 - 04:57 AM
I suspect you see them little now partially because people XPed them up awhile ago, and a busy advancing Jaegers and such.
#78
Posted 16 April 2013 - 04:35 AM
Shepherd, on 13 April 2013 - 06:21 AM, said:
At first I found myself suffering the typical HBK failures. Early on in a match my right torso gets knocked down and I'm reduced to being a slow Spider with two little lasers. That lasted for a few rounds, I got sick of it, and I started to think of ways to ensure that I'm not losing my AC/20 in the first volleys of the match. Here's what I came up with:
- Don't engage right away. Stick with the group but stay in cover until there is at least 2 kills on the board. A medium with an AC/20 is an unholy terror to a damaged mech, but it's only an inconvenience to a fully armored mech.
- Don't don't DON'T Leeroy Jenkins straight at the enemy. The HBK is a city fighter. It's intended to be used in a hit and fade manner. Sure it feels awesome to charge somebody pumping AC/20 rounds into their chest, but it also feels awful to get your AC/20 blown away, so... round a corner while an enemy is fighting one of your allies, pop them with your AC/20, then fade back into cover. Swing around the other side of the building and hit them again.
HBK is not a terrible chassis, but you DO need to play cautious with it.
For the record my build is pretty much stock. AC/20, 2 tons of ammo, 2 medium lasers and a small laser. Doesn't even have double heat sinks. 200 STD engine. I imagine that putting in double heat sinks and Endosteel would make it an even better rig.
By god man, get ES, DHS, FF and a STD 250. Up the small to a med and get an extra ton of ammo. It becomes this unstoppable monster. I started playing again on the double XP weekend, now up to 55 matches played, 1.39 W/L (it was better, then I played in the Aus TZ and it's just PUGstompers), and a KDR of 2.14. I've legged and backshotted lights, stripped Atlas sides, and popped AC20 Jagermechs from behind...
#79
Posted 16 April 2013 - 05:48 AM
With double heatsinks, the heat is manageable (although you still really need to be on top of it).
IMO, probably the best Medium out there
#80
Posted 16 April 2013 - 05:58 AM
The Blazer of Lasers, on 14 April 2013 - 04:55 AM, said:
a flamer
A flamer
Flamer
Whhhhhhhhhyyyyyyyyyyyy?

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