Jump to content

Speed Tweak Ninja Nerf


59 replies to this topic

#21 jay35

    Member

  • PipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 1,597 posts

Posted 16 April 2013 - 07:03 PM

View PostPac Man, on 16 April 2013 - 06:44 PM, said:

I lost speed on all my mechs, from 1 to 5kph. It might not be on purpose, so don't go burning things on stakes yet. They might not have realized the problem. With the changes to the ballistic rewinds, they might've been mucking with the speed algorithms, to keep a linear line between all the mechs, and inadvertently slowed all the mechs down by a fraction (Which might not have been noticed when steamlining.)

Anyway, just a possible scenario. Don't jump to the worst conclusions, and if everyone's speed is nerfed, then we all have to deal with the same problems, and not just some of us.

I like this option. I hope this is all it is and it will be fixed in the next patch.

#22 Bloody Moon

    Member

  • PipPipPipPipPipPipPip
  • 978 posts

Posted 16 April 2013 - 07:43 PM

My CTF-3D runs at 78.6 WITHOUT speed tweak, with it the speed is 78.8 now, it was 86.6. Oh well, back to farming XP for the Highlander.

#23 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 16 April 2013 - 07:51 PM

http://mwomercs.com/...ost__p__2249797

#24 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,529 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 16 April 2013 - 09:09 PM

View PostDeathlike, on 16 April 2013 - 07:51 PM, said:


Except you were demonstrated to be wrong. It was a nice attempt, but it does not jive with actual observed behavior of the system.

#25 darkfall13

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 298 posts

Posted 16 April 2013 - 09:15 PM

I'm showing in game 81.1kph in my 4SP when yesterday it was just 81kph flat, whoo I'm winning!

#26 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 16 April 2013 - 10:02 PM

View PostEscef, on 16 April 2013 - 09:09 PM, said:

Except you were demonstrated to be wrong. It was a nice attempt, but it does not jive with actual observed behavior of the system.


I reworked the formula a little. If there is a rounding up to something "perfect", congrats to you!

#27 darkfall13

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 298 posts

Posted 16 April 2013 - 10:46 PM

So I just unlocked Speed Tweak on my 4SP, originally from 81kph should be 89.1kph, but I'm getting 88.5kph (plus the .1kph difference from non-speed tweak yesterday vs today has been noted)

#28 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,529 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 17 April 2013 - 12:53 AM

View PostDeathlike, on 16 April 2013 - 10:02 PM, said:


I reworked the formula a little. If there is a rounding up to something "perfect", congrats to you!

Now explain to me why the hell it is that 50 tonners with 250 engines and no Speed Tweak suddenly got a 0.1 kph speed boost? Or for that matter, why does your formula work? Why should speed be reduced before boosting it 10%? This makes no damn sense. Your numbers might be right, but the question becomes, why are we seeing this?

#29 Rylyn

    Member

  • PipPip
  • 45 posts
  • LocationSt. Louis, MO

Posted 17 April 2013 - 01:19 AM

My "beef" is not that they made changes to all mechs speed but that they did it without telling us. Its obviously on purpose and not a bug because you can see the speed changes in the mechlab. If it was a bug, the mechlab would show the speed previous to the patch.

#30 aniviron

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,752 posts

Posted 17 April 2013 - 01:45 AM

View PostArmageddonKnight, on 16 April 2013 - 04:45 PM, said:

Wow ..a couple kph ..such a massive nerf ..quick lets all get out pitch forks :)

Those running fast mechs above 100kph ..be happy ..being that fast is enough as is , running at 140kph is even more rediculous.
150 kph down to 140 ..big deal. Now if its was 50 down to 45 ..then it might be enough to moan about, as 50 is slow..but anything above 100 is more than fast enough.


Yes, with lights making up a massive 11% of mechs on the field, what they really need is more reasons not to play them. Especially now that you can PPC their legs off in one or two shots reliably.

#31 Xamiakas

    Member

  • PipPip
  • Knight Errant
  • 30 posts

Posted 17 April 2013 - 03:38 AM

thanks for screwing it up and thanks for not telling any1 you did that.. now cut the khrap and fix it! pgi, lol, that was low even for you.

#32 WhiteTiger32109

    Member

  • PipPipPipPipPipPipPip
  • Chu-sa
  • Chu-sa
  • 591 posts
  • LocationWisconsin, USA

Posted 17 April 2013 - 04:15 AM

Yes I noticed this on my jenner f. I went from 152.7 to 151.6. why is this happening.

#33 L A V A

    Member

  • PipPipPipPipPipPip
  • The Grizzly
  • The Grizzly
  • 308 posts
  • LocationOn the beach!

Posted 17 April 2013 - 04:25 AM

View PostPac Man, on 16 April 2013 - 06:44 PM, said:

Don't jump to the worst conclusions, and if everyone's speed is nerfed, then we all have to deal with the same problems, and not just some of us.


Agreed.

We'll have to wait and see what's going on.

Also noticed that in the Training Grounds it appears that speed tweek is not applied.

Edited by xLAVAx, 17 April 2013 - 04:46 AM.


#34 Soy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,689 posts
  • Locationtrue Lord system

Posted 17 April 2013 - 05:00 AM

Dear PGI it takes 5 seconds to mention whether or not this was a bug or an intended patch change.

Please take those 5 seconds to inform your customers what the **** that is all about. We really appreciate the hard work and... stuff.

Thanks.

#35 Cycleboy

    Member

  • PipPipPipPipPip
  • Bad Company
  • 183 posts
  • LocationWisconsin

Posted 17 April 2013 - 05:23 AM

Could they have actually applied the gravity modifiers??? I don't remember if the stated world gravity was already affecting speed. Some are running at 1.2-1.4g. That would slow you down. Now, if we play on a moon with 0.4g, I want to see those little mechs FLYING. But... I want a big open plain on that moon to try laser swiping them!

#36 Glasswlkr

    Member

  • PipPip
  • 44 posts
  • LocationOttawa, Ontario, Canada

Posted 17 April 2013 - 06:41 AM

This is a good point. I do remember them mentioning the gravity effects coming into play soon. And this may explain the difference (at the very least they may have changed out the calculation code to account for gravity in prep for a future release and inadvertantly changed the results by a bit).

Also in regards to it showing in the mechlab, consider that the mechlab display may be referencing the same core speed calculation code that the gameplay itself does. In which case a bug at that level would affect both places in the same way. And if they weren't paying close attention they could have missed it.

(though honestly if mucking with speed calc code, one would think they would verify the speeds still came out as expected...)

Anyway, who knows for now. Lets not jump the gun and get our Lynch Mob on until PGI has clarified.

#37 Banditman

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,109 posts
  • LocationThe Templars

Posted 17 April 2013 - 07:12 AM

This is a topic that really deserves a developer response.

#38 Frakk Zarah

    Member

  • PipPipPip
  • 98 posts
  • LocationOut in the Black

Posted 17 April 2013 - 07:21 AM

It's not gravity. You lose the same speed no matter what map you are on. At least that's what happens to me.
The speed reduction is around 0.3-0.5kph on the mechs I've tested.

#39 Soy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,689 posts
  • Locationtrue Lord system

Posted 17 April 2013 - 08:26 AM

View PostBanditman, on 17 April 2013 - 07:12 AM, said:

This is a topic that really deserves a developer response.


#40 Paul Inouye

    Lead Designer

  • Developer
  • Developer
  • 2,815 posts
  • LocationVancouver, BC

Posted 17 April 2013 - 08:51 AM

We did not nerf anything. Something has gone sideways causing this change. We're investigating it and will fix ASAP. This is a bug, nothing intentional or tuning based.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users