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Project: Battletech Universe


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#41 Sean Lang

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Posted 12 May 2013 - 02:49 PM

Update: Lead 3D Artist Open Position Available

#42 Sennin

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Posted 13 May 2013 - 05:14 AM

Keep up the great work Sean. I can honestly say I am looking forward to this game more so than any I have seen or played in a long time. If your demo is any indication of how grand this project is going to turn out then I am already hooked in anticipation.

#43 Sean Lang

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Posted 13 May 2013 - 02:54 PM

View PostSennin, on 13 May 2013 - 05:14 AM, said:

Keep up the great work Sean. I can honestly say I am looking forward to this game more so than any I have seen or played in a long time. If your demo is any indication of how grand this project is going to turn out then I am already hooked in anticipation.


Thanks man, we hope to put smiles on everyone's faces!

#44 Sentinel373

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Posted 13 May 2013 - 04:51 PM

I love the idea behind this, and i look forward to playing it. I would definitely be interested in the position but I sadly have other obligations which would prevent me from applying. I wish the person that gets the job the best of luck though. As I do the rest of your team.

#45 Czardread

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Posted 13 May 2013 - 05:08 PM

i'd pay cash for that game, thats all i can say.

nope, there is another thing to say: will the game allow you to form lances by either AI or co-op game?

#46 kesuga7

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Posted 13 May 2013 - 05:55 PM

This looks really neato
like going commando in a helicopter or those types of game but instead your in a mech ;)

Signed in to post this it seemed kind of silly maybe its gotten less views because of this?

but please move this topic out of "Fan art" :D

#47 Karyudo ds

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Posted 14 May 2013 - 03:21 PM

View Postkesuga7, on 13 May 2013 - 05:55 PM, said:

Signed in to post this it seemed kind of silly maybe its gotten less views because of this?


Indeed, I don't think there's really any "good" places to post things anymore, or at least I'm still confused. Otherwise I would have sent a resume for the 3D Artist before he even hit submit and not noticed it days later.

I miss when posts here showed on the front page, felt like people saw this section more often.

#48 Butane9000

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Posted 15 May 2013 - 07:47 AM

I'll be keeping an eye on this.

#49 Thomas Hogarth

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Posted 31 May 2013 - 11:12 AM

Quote

[color=#444444]Q: Will you add mechlab / customization options?[/color]
[color=#444444]A:[/color]
[color=#444444]- At this moment no mechlab.[/color]

[color=#444444]- Customizations may come in the form of variant or re-fit kits.[/color]


I'm in. What is it? I don't care. I'm in.

#50 Sean Lang

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Posted 12 June 2013 - 02:32 PM

Update: The Locust

#51 Jenkss

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Posted 18 June 2013 - 05:52 PM

Just discovered this Sean. Looking absolutely amazing.

Keep up the good work.

LOVE the Locust and the Mongoose. 2 of my favourite mechs. Really hope to one day see them in MWO as well (even if that is unlikely, I can always dream right?)

#52 Wildstreak

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Posted 24 June 2013 - 05:21 PM

The Locust looks like a Raven Relative, have not seen the Reseen version.
Blackjack looks interesting.

#53 SteelWarrior

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Posted 24 June 2013 - 06:39 PM

Keep up the good work. Definitlely would play this. Basically the 2013 remake of the old Snes game :ph34r:

#54 Thoman Coston

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Posted 28 June 2013 - 07:30 AM

Nice!

#55 Viper69

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Posted 28 June 2013 - 07:42 AM

This may have been asked already. Is the damage hitpoint based or hit location based?

#56 rgreat

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Posted 28 June 2013 - 08:04 AM

How about developing more into the course of MechCommander 3?

I would be interested.

#57 Raven IIC

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Posted 28 June 2013 - 08:11 AM

Yeah, the Locust really looks like the Raven.

Was thinking maybe make the Locust a bit more like this:

Posted Image

Still, nice work.

Edited by Raven IIC, 28 June 2013 - 08:11 AM.


#58 1stBEAST

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Posted 28 June 2013 - 09:50 AM

no timby concept? to bad :-(

#59 rgreat

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Posted 29 June 2013 - 03:16 AM

True locust is more like this:

Posted Image

#60 Rubidiy

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Posted 29 June 2013 - 03:41 AM

Nice game. Hope it will get all the depth of Mechwarrior games like overheating et.c.





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