

Looking Beyond MWO - Single Player
#1
Posted 31 October 2011 - 02:54 PM
Because the MechWarrior series is one of my all-time favourites, I've been keeping tabs on the progress of the next MechWarrior game. I will be honest, my first reaction when the MechWarrior Online name was announced was "WTH?" My second was, "Hey I guessed the release period of Summer 2012 right!" ;D
When it comes to the MechWarrior games, I've always preferred the single-player experience. (Mech 3 is my favourite story-wise though I prefer the gameplay of Mech 2 and 4.) I've read through Dev Blog 0, and the FAQ, and nothing has been said of a single player experience for MWO, short of that the original plans a couple years back were to have one.
So in some ways, I'm disappointed because it doesn't seem as though there will be a single player experience.
...yet.
As a game designer, this got me thinking that once MWO is released and people are playing it, there will be a platform in place to easily produce a true, offline, single-player experience with minimal development resources, using MWO as the base engine, that can be sold as a retail product OR as one massive DLC package for MWO players since MWO itself will be following a F2P system.
This is the thought I wanted to share with all the other MechWarrior/BattleTech fans who are here to witness the launch of the new MWO website, and especially with the developers who have the power to make this happen once MWO makes its mark in the gaming world.
Please share your thoughts on this! :)
(P.S. Devs: My favourite mech is the Marauder, so I'm really hoping to see that one in MWO!)
#2
Posted 31 October 2011 - 03:42 PM
#3
Posted 31 October 2011 - 04:58 PM
Edited by mulligan, 31 October 2011 - 04:58 PM.
#4
Posted 31 October 2011 - 05:34 PM
#5
Posted 31 October 2011 - 05:56 PM
I can't play online because of HughesNet so the news of MWO was so bittersweet. I'm sure I'll be taking my laptop to McDonalds or college many times to use real hi-speed

#6
Posted 31 October 2011 - 06:13 PM
In a nutshell, it shouldn't be like halo 2, whos campaign was designed for a single person, but tacked on coop for the heck of it. ( 2 master chiefs? ). A resident evil 5 approach to developing the campaign is the way to go.\ I hope that made sense.
I would also like to see another campaign focused on you playing as a clanner, since mechwarrior 3 & 4 afaik had you playing as a mechwarrior of some inner sphere faction / house / merc.
Edited by nighthawk441, 31 October 2011 - 06:16 PM.
#7
Posted 31 October 2011 - 06:46 PM
rag-tag, on 31 October 2011 - 05:56 PM, said:
#8
Posted 31 October 2011 - 08:46 PM
#9
Posted 31 October 2011 - 09:56 PM
Edited by DirtyD, 31 October 2011 - 09:56 PM.
#10
Posted 31 October 2011 - 10:27 PM

I would really just like to buy the game straight up. Ive played the Sims so i know what its like to add on to things, but in this economy, renting anything just discourages me from playing. I would rather pay $60 straight up.
It's also important to keep connectivity, as mentioned by responders to my posts, or have MWO set-up to continue to allow the player to play against either a skirmish AI or a single player campaign.
To me, Mechwarrior is a universe where you start small and go big with BIG risks. Compared to MW2 Mercs. Instead of real money purchases, create a currency system with exp or "fake money".
You have a mech, you lose that mech, you start back at the bottom again or dust off the one you have saved, salvage another, or maybe a friend can GIVE you a mech. Happy Birthday!
If Mechwarrior turns out the way i think it will, i would recommend a tonnage limit PER mission based on the type of players or missions that compare experience of players. Try to make balances with for noob vs pro situations.
#11
Posted 01 November 2011 - 08:48 AM
kay wolf, on 31 October 2011 - 06:46 PM, said:
The only other alternative is dial-up...

#12
Posted 01 November 2011 - 11:51 AM
Kidding of course (though I do hope to see that game someday, I can only play Pixelships and Pixelships Retro so many more times!), but it's pretty cool to see you here, and I'm with you on wanting a Marauder, even if it has to be significantly redesigned; unseen, reseen, or all new, a Marauder is always going to be one of the best mechs ever built.
I do agree, though, I'd LOVE to see a single player campaign eventually. I was a bit disappointed at first when I heard this was going to be online only, too. I'm still pretty excited; if this manages to finally live up to what MPBT3025 could have been, then I won't need to spend the next decade missing it like I have the last one! A real campaign would still be a whole new level of amazing though. Judging from comments the dev team made in the PC Gamer interview, they seem to be thinking the same as you as far as being able to add a single player game on the MWO platform later, so I'll be happy to just support the game in its current form all I can, and see what comes of it later!
#13
Posted 01 November 2011 - 12:23 PM
SnowWolf06, on 31 October 2011 - 10:27 PM, said:
rag-tag, on 01 November 2011 - 08:48 AM, said:

Aleksandr Miuri, on 01 November 2011 - 11:51 AM, said:
And, if they keep adding aspects, maps, missions, and unit/element support to the game... my hands start to shake just thinking about it; excitement unbound!
#14
Posted 01 November 2011 - 02:15 PM
I was looking forward to the original story line set in 3015, because it's a time frame that hasn't really been covered by the games. So losing that is disappointing. But, i'm excited about MWO! hopefully they will release single player campaigns as DLCs and maybe the original story line.
#15
Posted 01 November 2011 - 04:47 PM
Aleksandr Miuri, on 01 November 2011 - 11:51 AM, said:
XD
Don't worry. Single-player or not I generally don't obsess over a game I really like for more than a week, after which I tend to play four hours a day at most. So even if MWO really distracts me from my own work, it's only really gonna delay anything by a week or two. :P
That's pretty cool though that someone here recognizes me. Even though the original PixelShips is over 10 years old now it's only more recently that I've started being noticed when I go places online that are almost completely unrelated to what I do. :)
#16
Posted 01 November 2011 - 04:53 PM
Myself, I'm kind of worried about what will happen to MWO once its profitability model runs its course and the game comes to (developer backed) end of life. An SP game can soldier on, but MMO games usually go the way of the dodo... and I don't think the IP holders are going to be keen on letting us have the back-end server code.
#17
Posted 01 November 2011 - 04:57 PM
#18
Posted 04 November 2011 - 04:26 PM
kay wolf, on 01 November 2011 - 12:23 PM, said:
Believe me, I want it to so badly, even more so after the announcement of MWO. However, I've no reason or need to move and it doesn't seem like any ISP is planning to do right by us and give us real hi-speed. At least I can do the things I need to get done with HughesNet...
#19
Posted 04 November 2011 - 04:30 PM
rag-tag, on 31 October 2011 - 05:56 PM, said:

Clans: Origins, hurrr.
#20
Posted 06 November 2011 - 01:54 AM
sadly single player isnt part of this game, that the bad side to "this isnt your fathers mechwarrior."
The only thing that would have been better for me in the past would have been multi player co-op. all the good bits of a mechwarrior mission played with friends. Each mission could unlocks another so we have a campain.
multi player co-op looks like it could be within the scope of this game so i guess thats what im going to hope/ask for
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