ACs and Gauss Rifles deal alot of damage too but they have 2 balancing factors which are weight/ammunition (basically weight too) and slots.
Energy weapons on the other hand are not heavy, don't require any ammunition, don't take up many slots and most mechs have a nice ammount of energy hardpoints. The balancing factor for energy weapons is heat.
The problem with the high alpha energy weapons builds is that they can fire many energy weapons at the same time without overheating. And that's where the actual heat system is not working as it should.
Every mech should have a fixed heat threshold which can not be changed by anything except the already existing pilot efficiencies boni.
If the informations about heat sink values are correct, every heat sink does not only accelerate heat dissipation but also increase heat threshold, which is wrong.
That's why, in order to reduce the ammount of alpha builds in favor of mixed loadouts, there should be a fixed heat threshold for all mechs and heat sinks should only speed up heat dissipation.
That way players couldn't fire many boated weapons at once, reducing pinpoint damage spikes.
Instead it would be possible to fire again faster the more heat sinks are installed in a mech. Deal the same ammount of damage over time, but with less spikes.
This could even enable PGI to set the value for DHS to the real 2.0 value.
I think this would make matches more interesting because players would have the chance to react to attacks instead of getting taken appart by 1-2 salvos.
Edited by Roadbuster, 25 April 2013 - 07:48 AM.