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Amazing Pro Tips For New And Old Players!


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#1 BoPop

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Posted 02 May 2013 - 09:18 PM

So here are the pro-tips! Cuz i don't just criticize, i energize!

In a light, on assault, this is what you do for phat points:

1) Get out there fast, and yes, go wide left or right, no matter what map. As soon as you start seeing hollow red triangles, target them all. Give your team a good heads up on where the chunk of the bad guys are. keep moving, don't stop. do an entire lap around the bad guys and target them all. This alone plays a mind game on them, gets them a little ponderous. You want them wondering how they are targeted, and looking for you. Hell, let them see ya if you're feeling brave.

2) Light up all those bad guys with your R button. Try to hold it down long enough so your teammates even gets the weapon load-out on that there atlas or jagermech. and maybe even an LRM'er on your team will get a clean shot thanks to you. *mech xp for ya

3) Now, you have two choices to make: Diversion and Annoyance, or The Base Cap trick out.

a)Diversion and Annoyance (my fave) - Depending on your skill as a pilot, your speed, and your knowledge of the map, you can really rack up some points here. Your goal is to sneak up on the enemy say, from their 5 o'clock, Your trajectory should be an arc through their line, tagging EVERYONE of them with a laser. Just pop them once. They may turn on you to start firing, run fast, don't stop your mission, to hit them all and then disappear. Maybe even circle back around your own team so they can get some good free shots on them. Everyone loves to try and kill a light, if you do it right and get out in once piece you give your team tremendous advantage and possibly get you some kill assists or spot assists maybe an awesome component destruction (if you keep targeting "R button" and see weak spots, never know if someone is running that xl and they have a red right or left torso, blast that thing! KILL! phat points) Also humiliating to them to die to a spider. mwuahah

<_< Base Cap trick out - I do this if the enemy team has quickly wiped a couple of our guys. This is where you go and touch their base for a couple of seconds in the hopes to peel some of their team from the front line, then go do some diversion and recon. *spot points and kill assists possibly, get lucky with a component destruction. Sometimes, if you aren't fully aware of where their team is, you will need to hang close to that base because they might just decide to bumrush your base and if they manage to get 3 or 4 guys on it quick enough, they will out cap you. Usually during the flag cap trick I get it pretty low but then I step off to divert and annoy and spot more, and take pot shots.

Here's what friendly pros do: Get the base low, and let your buddies fight it out, they might annihilate the team *kill assist points for you if you managed to tap them all enough*

Why cap it out without letting them fight? especially if no enemy light has come back to contest you or your own base. If your entire team dies, then go ahead and finish the cap off.

I'm always here to help you be less hated and actually earn more for yourself, and your teammates, per match.

Don't be a weak chump who actually wastes your own time. ;) Most importantly have fun, if capping flags without letting anyone fight is fun for you then... I guess I can't save the world. Otherwise, go play conquest por favor.

Miss anything?

~end transmission

~~edit due to popular demand. a few of you suggest I get to the meat of the tactics without the "we're not impressed" diatribe. I agree. I really want lights to find ways to make assault mode more fun particularly on tourmaline and alpine. Here's what I shouldn't have said, preserved fer whatever reason:

Now I'm not going to be one of those whiners who moans, "Assault should be changed! waaaaaa *crycry" I like assault.
i know, i know, someone should always defend the base, blahblahblah but who really does that? or wants to do that? in a 90 ton mech? oh please. here's a fun scenario: both teams decided to defend! *yawn* five minutes later only a couple mechs trickle out then the rounds over...
woo-hoo..?
The thing is, if you are that chump that skirts the outer edge of the map on tourmaline or alpine in your ecm light or medium and goes and captures the flag to you i say this: We are not impressed.
Your team is not impressed, we the mechwarrior community as a whole are not impressed, and you are quiet frankly, unimpressive. Sure ya got your bonus 300 xp, good on ya, ya must'v needed it rrrealllly badly and be so proud of yourself. remember, anyone can do that, and has in their MWO days. Most of us i think got bored after we did it once or twice....
If you had any skill at all you'd find a way to not just get that fast 300 xp, but turn that into a round where ya get 1500 xp. Why not? ya loaded the map... I get 900 -1600 mech xp all the time in my lights(without being a cheap chump). Do the math, you'll find I get more mech xp and cbills per second than you do. :)
Furthermore, you have put your own team in anguish because they didn't want to 1) wait for the map to load 2) march their slow arse across alpine or tourmaline to 3) end up winning without firing or being fired upon cuz some puny light went and got the flag. I get angry when one of my own lights does that...
woo - hoo .... *pops an anticlimactic confetti gun* a win... <_<
On assault, we (the community in general) have come there to FIGHT gawdd@MIT. Most of us are in our chunky bots, we aren't movin' fast, we pack a punch, and can take a punch, and that's why we have chosen assault. We want to shoot lasers and ballistics at each other and have lasers and ballistics shot back at us. We want to torso turn, we want glorious battle, we want to go "OHHHH SHZZZZT" and....we want to fight! If we wanted to defend flags we'd play conquest.

Edited by BoPop, 06 May 2013 - 08:36 AM.


#2 Shiro Matsumoto

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Posted 02 May 2013 - 11:59 PM

- If you carry a TAG, ask on startup if there are any Missileboats. Find a fine target for them, if you find a stable position.. announce, and shine. Keep the TAG on them till impact. nothing is more frustrating for a missile boat than a lock dissolving shortly before gratification.

#3 Harleen Quinzel

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Posted 03 May 2013 - 03:23 AM

As a light pilot I agree with the OP, there is nothing worse than losing a match in 1-2mins....

What I personally do is circle and cap their base to begin with (if they allow) down to about 25% and then leave and skirmish, harass, scout etc.

If things go badly for my side, you only have to spend 20-30seconds on the base to grab a win from the jaws of defeat..

#4 Sadistic Savior

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Posted 03 May 2013 - 08:39 AM

View PostBoPop, on 02 May 2013 - 09:18 PM, said:

The thing is, if you are that chump that skirts the outer edge of the map on tourmaline or alpine in your ecm light or medium and goes and captures the flag to you i say this: We are not impressed.

It annoys me too, but really, the blame is with PGI. This is a design flaw. You cannot blame light pilots for using their mechs as intended. Lights are optimized for capping and spotting in this game. And the game rewards them for doing that.

View PostBoPop, on 02 May 2013 - 09:18 PM, said:

On assault, we (the community in general) have come there to FIGHT gawdd@MIT.

I am there to fight on every map. If I have opportunities to cap, I ignore them most of the time, unless all my weapons are blown off. Fighting is more fun than capping.

View PostBoPop, on 02 May 2013 - 09:18 PM, said:

Base Cap trick out - I do this if the enemy team has quickly wiped a couple of our guys. This is where you go and touch their base for a couple of seconds in the hopes to peel some of their team from the front line

I do this all the time. If you imitate a cap warrior, it will often force the other team out of hiding.

I only cap if I have no other choice. Fighting is more fun (and usually more profitable).

Edited by Sadistic Savior, 03 May 2013 - 08:40 AM.


#5 BoPop

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Posted 03 May 2013 - 11:21 AM

View PostSadistic Savior, on 03 May 2013 - 08:39 AM, said:

You cannot blame light pilots for using their mechs as intended. --And the game rewards them for doing that.
I may not be able to blame them, but I can let them know that we are not impressed and furthermore, the game doesn't reward them that well for doing that. my point was that they can make FAR more points per match if they had skill, and also lets the team fight and earn more points thereby being a really good light pilot, and not a chump.

#6 Hellen Wheels

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Posted 03 May 2013 - 11:30 AM

View PostBoPop, on 02 May 2013 - 09:18 PM, said:

Now I'm not going to be one of those whiners who moans, "Assault should be changed! waaaaaa *crycry" I like assault.

i know, i know, someone should always defend the base, blahblahblah but who really does that? or wants to do that? in a 90 ..........

(edited for brevity)

So, instead of being "one of those whiners who moans, "Assault should be changed! waaaaaa *crycry"" (your words), you'll be one of those whiners who bemoan the fact that capturing the base is a valid tactic, nee strategy even, because it impinges upon your perception of what is and is not "fun" or "sporting" in NetMech? And on top of that, you think that base capping is not a valid tactic or strategy because .... you're not impressed?

It never even crossed my mind that I'm supposed to IMPRESS you, or anyone else, before you allow me (or anyone else) to play the game in a way that is enjoyable.

You've redefined hubris with your diatribe, BoPop, well done. Now go and defend your base.

#7 Xie Belvoule

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Posted 03 May 2013 - 11:53 AM

View PostHellen Wheels, on 03 May 2013 - 11:30 AM, said:

you think that base capping is not a valid tactic or strategy because .... you're not impressed?



Im sorry BoPop.....
Posted Image




L2P BoPop, defend your base.......

Edited by Xie Belvoule, 03 May 2013 - 11:58 AM.


#8 zraven7

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Posted 03 May 2013 - 12:04 PM

*Edit*
this response was made concerning the previous format of the original post. I have much less problem with the current form, and think the first half of the post is now a decent guide as to how lights can make money.*

Hey, OP. If you want to fight in assault mode, here's a tip...

DEFEND YOUR STINKIN' BASE!!!

If you shoot the mechs coming for your base, guess what? You're fighting them!!

I'm getting bloody tired of people coming into the forums, especially in the "new player" section, and literally guilting players into not using a legitimate tactic because you are boogers at defense.

This is seriously the same as putting 0 armor on your back plate, then calling people chumps if the shoot you there, saying it's not manly, or sportsmanlike, or some crap.

You have a flaw in your strategy, or a lacking in your skill, that presents itself as an inability to defend your base. This is your flaw for having, not someone else's for taking advantage of.

I'm making a note of your name, and if I see you on the opposing team, I'm capping your base. I'll get my buddies to go with me.

Heck, if your on my team, I'm capping the enemy base.

Stop making excuses and learn to pilot, n00b.

Edited by zraven7, 06 May 2013 - 09:12 AM.


#9 BoPop

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Posted 03 May 2013 - 12:10 PM

View PostHellen Wheels, on 03 May 2013 - 11:30 AM, said:

So, instead of being "one of those whiners who moans, "Assault should be changed! waaaaaa *crycry"" (your words), you'll be one of those whiners who bemoan the fact that capturing the base is a valid tactic, nee strategy even, because it impinges upon your perception of what is and is not "fun" or "sporting" in NetMech? And on top of that, you think that base capping is not a valid tactic or strategy because .... you're not impressed?

my point is that a person should let people fight it out, it's just the cool thing to do. but go ahead and cap that flag before anyone gets to fight. go ahead and be that guy. you're cool.

View Postzraven7, on 03 May 2013 - 12:04 PM, said:

I'm getting bloody tired of people coming into the forums,.
then don't come to the forums.

#10 zraven7

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Posted 03 May 2013 - 12:14 PM

View PostBoPop, on 03 May 2013 - 12:10 PM, said:

my point is that a person should let people fight it out, it's just the cool thing to do. but go ahead and cap that flag before anyone gets to fight. go ahead and be that guy. you're cool.

then don't come to the forums.

Wow, nice job taking half a sentence out of context on the last line there. And yes, I'll be that guy. I'll be the guy that lets you know that you are horrible at this game. And I'll grin while I do it. see? --> :-)

#11 Lukoi Banacek

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Posted 03 May 2013 - 12:17 PM

I dont normally condone or ask for capping, save as a last resort to win a match in a desparate fight or situation. Regardles, based on the whiny, petulant nature of the original post, the self entitlement it conveys,whenever I see the OP ingame on the other team I will gleefully allow him another opportunity to defend his base. Yea it su ks but its a part of the game...so if he cannot handle it I hate to say it but I am unimpressed by his lack of tactical forethought or flexibility.

#12 Alpha087

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Posted 03 May 2013 - 12:20 PM

View PostBoPop, on 02 May 2013 - 09:18 PM, said:

Now I'm not going to be one of those whiners who moans, "Assault should be changed! waaaaaa *crycry" I like assault.


But instead you're going to go, "Base-capping should be changed! waaaaaa *crycry", right?

It's objective-based gameplay. You're going to have to just learn to live with it because there's supposedly no plans on PGI's end to add Deathmatch game modes anytime soon.

And for the record, I've capped bases in anything from light mechs, and I've capped bases in my D-DC. It's not my fault the people run straight into the other team and decide to not apply any tactics or strategy to the actual game and its objective, and end up losing to a base-cap.

If you're sick of losing to base-cappers then stop letting base-cappers get to your base. Get your lights to intercept them, or get them to double-back to stop them from capping if you're in a premade. And if you're PUGing? Stop crying because like it or not, you can't control how other players decide to go about playing.

#13 Koniving

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Posted 03 May 2013 - 01:05 PM

View PostBoPop, on 02 May 2013 - 09:18 PM, said:

Furthermore, you have put your own team in anguish because they didn't want to 1) wait for the map to load 2) march their slow arse across alpine or tourmaline to 3) end up winning without firing or being fired upon cuz some puny light went and got the flag. I get angry when one of my own lights does that...

woo - hoo .... *pops an anticlimactic confetti gun* a win... ;)


O.o; I did this as a bug report, but.. Who says the assaults had to do any walking at all?


Seriously though, all it takes is one or two mechs going off to the side to intercept base cappers, or someone to play "I'm disconnected" until the poor sucker strolls up to the base, only to take twin AC/20s to the face.

Or in this case, 6 MGs.


While the aspect is frowned on now, in the future with 12 mech teams and 3 lances of 4, you can leave behind a lance that can defend the base.

According to Bryan Ekman, a "CW unique" variant of assault will have automatic base defenses such as turrets.

Honestly I favor assault's bases on larger maps (gives a valid reason to have defenses) and hate it on smaller maps (who would put a mission snafu-causing base less than 1020 meters away from the enemy? Who is honestly that stupid?)

#14 Flak Kannon

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Posted 03 May 2013 - 03:06 PM

With the implementation of Fixed Base Defenses, turrets, etc, the CapWarrior Online player will/may be 'convinced' that running to the enemy base is NOT a viable tactic any longer.


I can't wait until the bases have such defenses..

Fun, fun!

Edited by Flak Kannon, 03 May 2013 - 03:06 PM.


#15 BoPop

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Posted 03 May 2013 - 06:56 PM

View Postzraven7, on 03 May 2013 - 12:04 PM, said:

I'm making a note of your name, and if I see you on the opposing team, I'm capping your base. I'll get my buddies to go with me.
Heck, if your on my team, I'm capping the enemy base.
Stop making excuses and learn to pilot, n00b.


You have buddies?

i'm surprised i'm able to make you hate me so easily. But your hatred only makes me stronger. I eat your internet rage for breakfast and fart it out right before lunch.

Funny thing is I make a post about how cool it would be if lights simply LET THEIR TEAM FIGHT instead of capping the base immediately. I didn't say "capping isn't valid" I didn't say "capping isn't a good tactic" My point was, let your team fight. That makes me an *******? Cuz I want to let people fight I'm an *******? or a noob? funny...

I then go on to show how a person can earn even more points in that same round and STILL cap the base out. Anyone who got overly angry at this post uh... needs help.

Read the post again, since you didn't read it the first time, and try taking off your angry glasses.

#16 Asmosis

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Posted 03 May 2013 - 07:42 PM

View PostHarleen Quinzel, on 03 May 2013 - 03:23 AM, said:

As a light pilot I agree with the OP, there is nothing worse than losing a match in 1-2mins....

What I personally do is circle and cap their base to begin with (if they allow) down to about 25% and then leave and skirmish, harass, scout etc.

If things go badly for my side, you only have to spend 20-30seconds on the base to grab a win from the jaws of defeat..

Theres also nothing worse than winning in 1-2 mins, because a couple lights on your team decided to cap. Not just the losing side that gets annoyed ;)

Didn't they turn off that "you are being targeted" warning though? im pretty sure they did because you can't line up a mech to shoot him without automatically targeting after a few seconds.

Edited by Asmosis, 03 May 2013 - 07:44 PM.


#17 Sparks Murphey

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Posted 03 May 2013 - 07:44 PM

View PostBoPop, on 03 May 2013 - 06:56 PM, said:

Read the post again, since you didn't read it the first time, and try taking off your angry glasses.

That's a fair point, in honesty. When I first read the OP, my immediate reaction was "Great, another whine about capping". And while BoPop's tone could perhaps use a little work, his content is still the same: capping is valid, but there are ways to do it that reward you better and don't infuriate other players at the same time.

He's right, standing on the base cap and winning while there's still 15 other 'Mechs on the board is a very poor win, not just in the sense of whether people like it or not (which I'm sure will be argued) but in the sense that you barely won. The enemy still have all their 'Mechs, so you got no salvage, no extra c-bills or XP for spotting or kills or assists or TAG bonus or saviors or component destruction or ANYTHING, except the capping bonus. If you take the time to mostly cap, disrupt the enemy, spot them, hit them, and then only swing back to nail the cap once you're facing insurmountable odds, you'll personally do much better, and entirely coincidentally, so does everyone else on both your team and the other team. Everyone comes out better for it, especially you.

The argument isn't "Don't cap, people shouldn't have to defend", it's "If you're going to cap, do it right".

#18 BoPop

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Posted 03 May 2013 - 10:02 PM

View PostAsmosis, on 03 May 2013 - 07:42 PM, said:

Theres also nothing worse than winning in 1-2 mins, because a couple lights on your team decided to cap. Not just the losing side that gets annoyed ;)

this. nice nutshell asmosis. I do use too many words often and a lot and most of the time, sometimes.

#19 BoPop

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Posted 03 May 2013 - 10:07 PM

View PostSparks Murphey, on 03 May 2013 - 07:44 PM, said:

When I first read the OP, my immediate reaction was "Great, another whine about capping". And while BoPop's tone could perhaps use a little work, his content is still the same: capping is valid, but there are ways to do it that reward you better and don't infuriate other players at the same time.
yes! it's true my tone does need work. and everyone at work says my voice carries too...

View PostSparks Murphey, on 03 May 2013 - 07:44 PM, said:

standing on the base cap and winning while there's still 15 other 'Mechs on the board is a very poor win, not just in the sense of whether people like it or not (which I'm sure will be argued) but in the sense that you barely won. The enemy still have all their 'Mechs, so you got no salvage, no extra c-bills or XP for spotting or kills or assists or TAG bonus or saviors or component destruction or ANYTHING, except the capping bonus. If you take the time to mostly cap, disrupt the enemy, spot them, hit them, and then only swing back to nail the cap once you're facing insurmountable odds, you'll personally do much better, and entirely coincidentally, so does everyone else on both your team and the other team. Everyone comes out better for it, especially you.

The argument isn't "Don't cap, people shouldn't have to defend", it's "If you're going to cap, do it right".
beautiful. you said it so much better than me, and with good tone and intonation, you got rhythm.

#20 BoPop

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Posted 04 May 2013 - 12:53 AM

in my spider 5K just now. I used the basecap trickout (koniving had a cooler name for it) followed by some annoyance and diversion.
Spoiler

note, I only teased the flag, then watched and participated in how it made the battle unfold. it was an excellent fight in a part of the city of alpine I've never gotten to fight in. And probably most my team rarely gets to fight in that little city. I made 346 xp just from dishing out some leechy damage on already injured components. 346 > win. (plus we won ;)) 646, in almost as short a time, really. 2 games for the price of one. I made 87,073 cbills from that damage done as well. 87,073 > 3.42 games worth of "win bonus" Almost 4 games for the price of one! With a round like that, in a spider 5k? I have to stand by my original post. Instant base capping only hurts the person who just did it, and their teammates, and the enemy (which is kinda ok ^_^ ). And what I just did was play and won the game, I didn't just win. And what's really awesome, all my teammates had a good time too, even the ones that died gloriously at the end (where I leeched my kill) said GG! One guy even thanked me for keeping an LRM boat tied up as he got a kill. Go him! (ugh ending post I can't make paragraphs "enter" isn't working....

Edited by BoPop, 15 May 2013 - 09:59 AM.






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