El Bandito, on 03 May 2013 - 09:03 PM, said:
Clearly you have no idea what lights are designed for. They are not suppose to beat heavier mechs 1v1 or even stay near it for long time. Their main role is to scout, cap, disrupt and tag. If you want kills, go play heavier mechs.
Read the bloody forums. See any topic complaining about SSRMs? PPC+Gauss are the king/main problem right now. And it will be so until PGI do something about it.
If you complain about fewer lights mechs, then complain it to PGI, who basically has only 2 modes of gameplay.
Well, first off there are plenty of mechs in TT that are lights designed for hit+run tactics, or getting behind larger mechs that pretty much need a run action just to turn around.
Secondly there's nothing for lights to do in MWO besides cap and kill, and capping may get you wins but it doesn't get you any rewards compared to combat.
So you're pretty much saying that lights are/should be designed to suck in this game, which is
not what PGI's stated intention is.
As a corollary to the above, if we're going by original design intentions from TT, the purpose of Streak missiles isn't to face-r*pe light mechs, it's to reduce ammo consumption and heat generation.
Pulse lasers are the things designed to hit more often. Surprise, surprise they're highly effective vs light mechs.
We don't need auto-hit missiles.
Edited by One Medic Army, 03 May 2013 - 09:18 PM.