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Troublesome Trebuchet (7K)


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#1 DodgerH2O

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Posted 11 May 2013 - 06:27 PM

Seeing it as the variant that gets the least love, what do you do with your TBT-7K?  Turn it into a mobile PPC platform?  Try and make it into a Gauss Sniper?  Throw in an AC20?

I already wrote a post elsewhere but feel this topic could do more good int he Medium Mechs subforum, I'll quote the relevant one to avoid repeating myself.

Personally, I looked at a few Cataphract and Jager builds for inspiration, and while it will never be quite the terror that they are, I came up with a build I'm enjoying quite a bit.

View PostDodgerH2O, on 11 May 2013 - 06:09 PM, said:


http://mwo.smurfy-ne...222ccafda3d6e35

XL 255 (same weight as XL 250 if you have one of those for some reason) for the double heatsink benefit and brings you to just over 90kph with speed tweak.  2 MLs, 1 AC5 1 UAC5.  Simple, elegant DPS. It rarely runs too hot, and when it does I just lay off the ML fire for a bit, and can keep up constant fire if you just avoid holding down the trigger and pace yourself a bit.

It's primarily based off chain firing and the UAC being nice.  The normal AC5 is nice and reliable if you get into a pinch, but it won't put out the DPS that makes this thing an amazing sidekick.  I find it works best (as most mediums do) when you let your heavier buddies take the attention and then move in to support.  In good matches I average 500-600 damage, I'm sure if I had better aim I'd do much less but be far more effective.

Shifted armor towards the front to partly counteract the primary disadvantage of DPS (namely needing to keep your face towards an enemy for extended lengths of time).  If you use both arms as shields you can soak up laser fire quite a bit, and by reducing the armor it makes them look like easy targets for pilots who don't realize your build has no arm-mounted weapons or who are looking for the component bonus.  I've had enemies go for an arm when a rear torso shot would've been far more advantageous.

I won't say it's the 'best' build, but the 7K has limited benefits, and this tries to make the most out of all of them.


Note: if/when LRMs are made more effective, it can drop a ton of ammo and some armor from the arms to fit an AMS.  Usually I have leftover ammunition on a win, but I'd rather have too much than not enough.

Edited by DodgerH2O, 11 May 2013 - 06:29 PM.


#2 danneskold

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Posted 11 May 2013 - 08:52 PM

I have a build that I really like, and is quite successful, imo...but many wont like it. It is jack of all trades, and retains SPEED! XL300, 2 x AC2 (I used UAC5, but the jam was intolerable, and 2 ac2 weights slightly more, near same first hit when paired, and higher dps and range) 2 ML and 2 SSRM.

With the XL and tweak, you will get 106kph, and can carrry enough ammo to fire at will, and at range.

Many will flame it, but it is quite effective. You dont brawl with it, you use the range, and use the speed when the time comes. You have to play support role, staying with the heavies - hammer away with the AC2 until close combat comes, or use your speed and go cap, etc. With the varied weapons, you can deal with anything, be it heavies or lights. You have speed as well, which other mediums tend to loose - like the hunch. With the variety, you can be effective on any map, which some mechs struggle with.

For what it is worth. It is one of two of the treb builds I really like, the other being my M.

Edited by danneskold, 11 May 2013 - 09:06 PM.


#3 Vimeous

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Posted 12 May 2013 - 12:44 PM

I've been trialling this: TBT-7K

It's setup for the fire-support role. I run the AC/2's in chain fire to pepper a target and keep them distracted with the PPC for punch. Heat isn't an issue close-in if you run just the AC's and Streaks.

I'm still experimenting but this is working well for now.

#4 Koniving

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Posted 12 May 2013 - 01:04 PM

View PostDodgerH2O, on 11 May 2013 - 06:27 PM, said:

Seeing it as the variant that gets the least love, what do you do with your TBT-7K? Turn it into a mobile PPC platform? Try and make it into a Gauss Sniper? Throw in an AC20?


This.
Twin MG, twin Flamer, twin SRM-6.



Edited by Koniving, 12 May 2013 - 01:05 PM.


#5 Devil Fox

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Posted 12 May 2013 - 01:16 PM

I've had 3 builds for my 7K which I found effective, all use a 250XL and the sameish armour levels.

1) 2 ML, 2 SRM4 (2ton ammo), 1 Guass (3 ton ammo)
2) 2 LL, 2 SSRM2 (1ton ammo), 1 UAC5 (3 ton ammo)
3) 1 ERPPC, 1 Guass (4ton ammo)

I found the 1st was quite successful when the treb first came out, laying down alot of hurt in a concentrated manner. The 2nd was good for brawling and hitting at medium range on unsuspecting targets, gutting targets effectively. The 3rd was something I made up for the last tournament when I actually bothered, and was a pretty good success, even brawled with it vs 4 other enemy mediums and came out on top (XL's + Hunchbacks not so good).

#6 ryoma

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Posted 12 May 2013 - 01:40 PM

soMeone on No Guts No Galaxy youtube channel put up a video with a really effective 7K build. Gauss rifle, erppc, and an xl engine. You gotta strip all arm armor, but it works very well!

#7 Eumenes

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Posted 12 May 2013 - 01:47 PM

I had a left over 280XL from my CTF-3D:

http://mwo.smurfy-ne...079ba353e3f3d89

The dual LL and AC/10 work well in concert, and it's speedy enough to [sometimes] get out of trouble. I've tried a ton of different energy and ballistic combos, but the TBT-7K is a tough beast to master.

#8 OneEyed Jack

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Posted 12 May 2013 - 01:49 PM

Sold it.

Every semi-viable build I could come up with or find was just a worse version of a build from another variant or chassis. I thought it would be my favorite, but ended up hating it, largely due to the restricted missile tubes.

View PostVimeous, on 12 May 2013 - 12:44 PM, said:

I've been trialling this: TBT-7K

It's setup for the fire-support role. I run the AC/2's in chain fire to pepper a target and keep them distracted with the PPC for punch. Heat isn't an issue close-in if you run just the AC's and Streaks.

I'm still experimenting but this is working well for now.

If you only use AC2s in chain-fire, drop one. A single AC2 does pretty much exactly the same as any number in chain-fire, unless you're macroing.

#9 Shiro Matsumoto

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Posted 12 May 2013 - 09:52 PM

Mine simply carries an ERPPC and an AC10 with 45 shots, 265er XL Engine, DHS, Endo, nearly maxed armour.
I leave the arms as damage shields. The weird positioning of the missile hardpoint on the arm..i dunno....i tried every size of SRM in them, and they all are very situational.. and i dont fire it too often, leaving the weight useless... so i left them out in favor of more AC - ammo... its nice to have enough of it.

You need a while till you overheat, even on hot maps like Tourmaline.. and i really love the Ac10.. Alternate fire, and if you go too hot, just use the AC10.

http://mwo.smurfy-ne...09600bb530df955

#10 Vimeous

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Posted 13 May 2013 - 03:54 AM

View PostOneEyed Jack, on 12 May 2013 - 01:49 PM, said:

If you only use AC2s in chain-fire, drop one. A single AC2 does pretty much exactly the same as any number in chain-fire, unless you're macroing.


No macro. Sync'd the AC/2's are fine but get ignored. Chain them and you've a constant stream of hits that makes lots of noise on impact. It's a great weapon to unnerve the opposition especially if timed right. I use it to break up teams raining focussed fire on bigger teammates, usually on med/hvies who can't afford to ignore the battering for too long.
If they've not seen you the noise alone makes some assume it's a full-house dakka so they duck for cover.

I'm going to try the erppc/gauss builds though. Not sure I like the idea 'only' 30 rounds for more than half the damage output or a giant tinderbox packed in with an XL but until I try it I'll never know.

#11 Someone2000

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Posted 16 May 2013 - 06:18 AM

My favorite is a SRM-4, 2 ML, AC-5, and BAP as a support mech, with endo steel, XL, and ferro armor.

#12 Kroxloq

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Posted 18 May 2013 - 03:49 PM

Standard engine 210, AC20 (3 tons ammo), 2 medium lasers, 2 streak SRM2's, 303 armor, Endo Steel, and 10 Double heat sinks.

never over heat, run around at about 75kph with speed tweak. Only draw back is range and speed, but once you're at 270m its a monster! AC20 takes down anything and everything, medium lasers and streaks for lights and crit seeking once the AC20 peels away armor.

Slow speed, but plan your fights, stick with the group. Been having a blast with this set up!

Edited by Kroxloq, 18 May 2013 - 03:49 PM.


#13 Warpten

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Posted 18 May 2013 - 05:04 PM

I'll give a try.

#14 thepartisan

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Posted 19 May 2013 - 06:29 AM

Seeing that we are working around builds I would try this.

<a href="http://mwo.smurfy-net.de/mechlab#i=63&l=24375cde262dd63c8bb94712b3c9c560d30af3fc">TBT-7K</a>

The reasoning behind this is the same as the Shield Arm centurions. Except you have 2 shield arms to lose. It's basically a brawler that can zombie in a small way. And with 5 tons of ammo for the AC/20 you wont run out soon.

#15 TexAce

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Posted 20 May 2013 - 10:39 AM

Posted Image

1x Gauss
2x ML
2x Streaks

Never underestimate mediums :D

#16 Salinor

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Posted 14 September 2013 - 01:09 PM

I'm using this:
http://mwo.smurfy-ne...f64c023e29fe298
Its good for long range support

I'm saving up for dhs and xl engine

#17 Ewigan

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Posted 16 September 2013 - 12:27 AM

I run it as a Hunchbag 4G/H without the hunch.

AC20, 2 Med laser, STD250.

Works like a charm, and you do not have the frigging hunch.

#18 Suicidal Snowman

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Posted 21 September 2013 - 10:31 AM

I've been using my 7K as a support mech for heavies and assaults. XL250, LBX 10AC, two streak SRM2s, and dual medium pulse lasers, and I routinely do between 3-600 damage when using it properly.

#19 Tilley

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Posted 21 September 2013 - 02:22 PM

I haven't purchased a Tre-K yet but in theory it looks decent from a mechlab standpoint. I put two AC/5's with 120 ammo, an XL265 with 2 DBLheatsinks, and 2 medium lasers. Full armor, plus endo inside and I'd say you have a very decent torso build with arms to protect from side shots. Speed is in the mid 80's for good evasive action plus plenty of DMG/per second. I was considering a purchase..after I'm done mastering out my Blackjacks.

#20 TripleEhBeef

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Posted 25 September 2013 - 07:43 AM

Mines a dual PPC sniper. Still runs cool even after the nerf. Basically, I have an infinite ammo AC20 with a greater effective range, and I've got enough speed to stay at that range.





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