It certainly wouldn't mean balanced matches (Battletech has a wide spectrum of usefulness in mech designs) but I think it'd make the game more interesting in different ways.
The concept of sandbox customisation is great, and testing your build against others' can be a lot of fun, but other times (most times) it'd be fun if the meta was about the dynamic of known qualities - there is something to be said for sighting an AS7-D and knowing what it is capable of.
Rather than diminish strategy, I think to a large extent it extends it. You wouldn't feel compelled to build one of a handful of 'effective' builds and roll around in a mech-ball. Instead, each mech will have a known role, and the interaction between those roles would be key to deciding matches. Knowing what a specific mech is capable of helps strategy and tactical manoeuvre not only against the enemy, but when deciding what your own team will do. See a Cat C4? You KNOW what its role is, and its pilot will prove themself by how effectively they adhere or modify that role.
This thread wasn't intended to start another grinding discussion on whether or not a custom loadout is 'better' or not. I just wanted to start a discussion as to whether others thought that the option of a stock drop would be a valid and enjoyable mode.
I suppose in order for the meta in a game mode like this to really work we would first need to be able to see the map and our team's mech choice - but the inclusion of that would also go a long way to promoting strategy, and give players an opportunity to briefly settle into their team.
I remember a while back the dev response was something along the lines of no, because they wouldn't want to divide the playerbase. But I think perhaps there are many players out there that would really jump at the opportunity to play with classic designs, against classic designs.
... For the love of god please keep my poor thread clean

Edit: added poll for good measure

Edited by Zyzyx66, 15 May 2013 - 12:57 AM.