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Lasers Just Don't 'cut It' As Brawling Weapons Anymore.


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#41 Karazyr

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Posted 10 June 2013 - 10:04 AM

Wait did you just say you cant hit someone with a weapon that hits instantly and has a 1 second burn time?

pro tip number uno!
stop trying to brawl in a medium!
protip number...er 2!
get behind them and flank thats your job!

#42 Vodrin Thales

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Posted 10 June 2013 - 10:12 AM

View PostZyrusticae, on 10 June 2013 - 09:56 AM, said:

78 kph is NOT slower than a stock Atlas, that is factually incorrect. Let's also conveniently forget the fact that the Cat K2 exists.

But of course, the AC/40 is not nearly as much of a problem as PPC boats at this point in time. PPCs are outright superior to their closest equivalants in lasers (large lasers and large pulses) in every respect that matters, which, combined with the absolute convergence, makes them the strongest weapon system in the entire game. Again, there's no point to ever going for lasers if you can go for PPCs instead.

It would be nice if medium lasers were as heat-efficient as they should be and if the heat cap were reduced down to where it should be (at least half of what it is now) and dissipation were increased accordingly, as that would make laser boats actually worth fielding next to PPC and Gauss/AC40 boats. Though a number of the assault chassis suffer from horribly inept hardpoint configurations...


Yes, PPC's could use a heat "adjustment" again.

#43 A banana in the tailpipe

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Posted 11 June 2013 - 10:57 AM

View PostMaddMaxx, on 10 June 2013 - 07:07 AM, said:


Dude, there is another guy just like you out there. His name is Soy bean. Look him up, he is the same as you and you two will get along famously. He too is delusional beyond any reasonable comprehension as well. :D


I bet the fact neither of us are founders is the "delusional" part for "tryhards" like yourself. ;)

Thanks for the laughs, I'm enjoying the supporting threads who missed this one but share the same issues.

Edited by lockwoodx, 11 June 2013 - 10:57 AM.


#44 MaddMaxx

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Posted 11 June 2013 - 10:58 AM

View Postlockwoodx, on 11 June 2013 - 10:57 AM, said:


I bet the fact neither of us are founders is the "delusional" part for "tryhards" like yourself. :D

Thanks for the laughs, I'm enjoying the supporting threads who missed this one but share the same issues.


If you think so, then that must be it.

#45 Whompity

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Posted 11 June 2013 - 11:06 AM

My 4P only had 7 lasers but man, that thing hits hard. Repeatedly. As others have stated, the only issue is the alpha-chain-overheat juggling that took me a while to figure out.

Agreed that close range fire support is probably the best role. You can do a bit of back-stabbery with it (and how!) but don't wander too far, as you aren't that fast.

#46 Deathlike

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Posted 11 June 2013 - 11:12 AM

Lasers are only good brawling weapons if you can quell the heat generation. They are good finishers when something powerful like the AC20 or Gauss Rifle nearly cores the target, and need a quick poke.

#47 Sarsin

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Posted 11 June 2013 - 11:14 AM

View PostDerrpy, on 10 June 2013 - 10:04 AM, said:

pro tip number uno!
stop trying to brawl in a medium!
protip number...er 2!
get behind them and flank thats your job!


Protip 3 - Just because you can shoot, doesn't mean you should.If your in something like a HBK-4P with a monster alpha, make sure to put it where it counts. Firing it into the business end of an Atlas isn't going to do you any good. Think more "kidney shot from behind" instead of "haymaker to the face". I see way too many mediums trying to head-on something above their weight class.

#48 topgun505

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Posted 11 June 2013 - 11:21 AM

Evidently you've never had a 8 ML Blackjack pounce on you. They can't get off many alphas before they either have to cool shot or back down the number of mediums they fire but they don't generally need to as usually just two alphas will melt a leg off or core a backside. Lights should be very afraid of this unit when a good pilot is at the helm.

#49 PEEFsmash

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Posted 11 June 2013 - 11:36 AM

Lasers as the currently stand are the highest skill weapons in the game. Because of this, and because they are often risky to use, they should be buffed in one way or another.

It is very easy to hit SOMETHING with a laser. In fact, it's almost impossible not to. That's why even poor players carry 85+% hit percentage on their laser stats (which counts even a tiny tick of laser hit as a "hit"). However, the problem with lasers as they stand is that it is much more difficult to pinpoint a single component with the whole burn time when compared to direct fire.

The bigger problem, and I'm sure some have never thought about this, is that when you shoot lasers and try to hold them on the CT of another mech for the whole burn time, you are more or less painting yourself as a target. If someone has PPCs for example, and can aquire a target in about 1 second (which is common at the top level) then they can tank your measly laser spray, then smash you with PPCs/Gauss before your lasers even finish shooting. I know many players (including myself when I play a rare heavy) who just wait to get tickled by a laser or to and reaction-shot at where the lasers came from, and almost always end up winning the engagement.

Lasers are inherently risky to use because of the dominance of direct-fire weapons, they are also the highest skill weapons in the game due to their no-better-than-direct-fire damage/heat, but the requirement that you spend more time exposed, have less time available to torso twist, more time looking at your opponent, shorter range, and require far more impressive aim in order to pinpoint a single location. Oftentimes, it is genuinely impossible to pinpoint a single location. Because lasers are higher risk and higher skill weapons, they should also be higher reward. Lowering the heat of all lasers across the board 15-20% would make the risk/skill/reward balance about right, and it would be a successful and indirect nerf to PPCs because laser-users would be more effective against them.

Edited by PEEFsmash, 11 June 2013 - 11:41 AM.


#50 Liberator

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Posted 11 June 2013 - 02:02 PM

View PostZyrusticae, on 10 June 2013 - 07:24 AM, said:

This makes absolutely no sense whatsoever.

An AC/20 boat an more than ably perform the role of a striker, and in fact will do it far better than a medium laser boat ever can since they can let loose with 40-damage alphas and then run to cover without issue, while a medium laser boat needs to remain exposed for a full second and is quite vulnerable to torso twisting (a problem ALL lasers face, and the reason they are largely inferior to PPCs) as well as overheating.

It is also worth noting due to the crit slot and hardpoint systems that you will never, ever be able to get an equivalent tonnage of medium lasers nor will you ever be able to get an equivalent amount of damage while remaining heat-stable. And that's what really bothers me about AC/40 boats - you will never be able to match them, ever, period, with lasers in the current state they are. There are many very, very good reasons why everyone is boating PPCs right now.


Ummm, i don't know if you have ever tried the swayback and hunchback, but i can tell you that the swayback is MUCH easier to build and play, it even deals more damage.

And comparing dual ac 20 boats with medium laser boats is the SAME as comparing mediums and heavies, of course the medium will have less firepower; it is a very bad argument, like comparing bananas and apples.

You have to compare a dual ac 20 boat with a quad ppc boat, that will be loadouts with about the same tonnage.
And quad ppc are the big whine lord target atm, more range, unlimited ammo, no exploding ammo...





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