http://mwomercs.com/...rse-last-patch/
http://mwomercs.com/...hts-impossible/
http://mwomercs.com/...thought-or-two/
http://mwomercs.com/...ot-registering/
http://mwomercs.com/...-hit-detection/
http://mwomercs.com/...se-after-patch/
http://mwomercs.com/...ng-as-intended/
Things were great after PGI introduced HSR, which basically ensured that people with higher ping could hit targets without any issues, first with lasers, then with ballistics.
Unfortunately about 2 patches ago, in an attempt to fix problems some people were having with packets, they instead proceeded to break something, which screwed around with people's ping. Suspicion is that it increased ping by a percentage.
So if you had good ping to the PGI servers, say around 50, you'd see an increase to around 75. If you were unfortunate to be somewhere like Australia, your ping would go from maybe 300 to 400 - 500.
This was annoying, but still workable, because HSR simply compensated for it. You'd lag in terms of acquiring targets and typing in chat, but your shooting would still be accurate.
PGI said this would be fixed in the June 4th patch, which would also introduce HSR for missiles.
Unfortunately, the patch did the exact opposite, and broke something even more badly. Now hits don't register at all at random, while HSR seems to have completely gone out the window.
We've still yet to receive any feedback or comments from PGI concerning this, which is absolutely crap because while this is happening, its an absolute drag to play the bloody game, and people have premium time ticking away and nothing but frustration to show for it.
Can we get some sort of statement from PGI concerning this? Its hard to care about balance and whatnot when we can't even accurately gauge our damage numbers.
Edited by Valore, 13 June 2013 - 03:04 AM.