Awesome Lrm Boat?
#1
Posted 27 June 2013 - 02:56 AM
I know the 8V and 8R are the best for missile boats, probably with piles of LRM15's and a BAP and Tag. Any build suggestions would be appreciated, especially from folks who have working Awesome LRM boats. Thanks!
#2
Posted 27 June 2013 - 07:37 AM
I've been running this through every phase of the LRM growth 'nerf' whatever. Always viable, most of the time super deadly. I don't think I own another mech that can as easily swing a game single handedly in a normal PUG game.
Has usual weaknesses of ECM light swarm, not paying attention to your positioning to get face hugged, and so on. Once you get the general idea of LRM boating no other mech does it better currently.
#3
Posted 27 June 2013 - 07:52 AM
#4
Posted 27 June 2013 - 08:06 AM
It's slow so you need to pay alot of attention to where your team is and make sure you don't get hung out to dry.
#5
Posted 27 June 2013 - 08:10 AM
This is close to the one I run. Use the left arm for blocking incoming LRMs barrages when dueling other boats. When it comes to LRM dominance not much can stand up to the 8R. I often use AMS over the BAP since I usually have anti-strikers sweeping with me on flanks, and it goes a long way to keep Streaks off them while they down anyone who tries to intercept. I made this video a short while back to see how the new spread / loss of splash was working.
#6
Posted 27 June 2013 - 08:12 AM
Vimeous, on 27 June 2013 - 08:06 AM, said:
Huh... i can use 240 in my loadout too! Thx.
Upd: Missiles more missiles all the missiles!!!
Edited by Mokou, 27 June 2013 - 08:16 AM.
#7
Posted 27 June 2013 - 08:18 AM
In any case you should have enough information from this thread to help you make a choice that best suits your play style.
#8
Posted 27 June 2013 - 08:24 AM
#9
Posted 27 June 2013 - 08:35 AM
http://mwo.smurfy-ne...d580994d9b3441c
The second build is what I'm thinking of trying. It basically solves all the problems of the first build. Has TAG, Artemis, and 6 tons of ammo. Three medium lasers for close range and an ER PPC for all ranges (could switch to an ER LL if you wanted, but everyone seems to love PPCs).
http://mwo.smurfy-ne...208ec062c101b62
Not as boaty as the other builds posted, but in my opinion has more options.
Beagle Active Probe, I thought this only counters ECM when you're close, like 180 meters which isn't too helpful LRMs. Unless you're using it for the increased sensor range to be able to target far away enemies sooner.
#10
Posted 27 June 2013 - 08:41 AM
Having run Awesomes, I got more success using an 8T with 2LL, 2LRM15 than a 8R with 4LRM15 or 8V with 3LRM15.
I also got more success running a 8V with 3LL, 1LRM15.
Overall, I think the general thought used in weapon selection of stock loadouts should guide new Awesome Pilots. Pick weapons with long range including PPCs and LLs of some kind, firing from range lets you minimize your profile reducing the chance you get cored. Mixing long range Energy with Missiles allows you to keep fighting when the ammo is gone and you do not need piles of ammo.
Also, if you see my designs, I tend to like good heat management. Heck, on my 8V, I can alpha the 3LLs 4 times before Heat Warning, not many other designs can do that.
I have tried the 'piles of big LRMs' Awesome, it does not compare to mixing long range Energy with some LRMs, second is much better.
#11
Posted 27 June 2013 - 08:47 AM
Modo44, on 27 June 2013 - 08:24 AM, said:
Merchant, on 27 June 2013 - 08:41 AM, said:
But LRM boat is the mech with "max out all the Missile hardpoints with LRMs".
1-2xLRM15 ≠ LRM boat.
Edited by Mokou, 27 June 2013 - 08:49 AM.
#12
Posted 27 June 2013 - 08:53 AM
Modo44, on 27 June 2013 - 08:24 AM, said:
Except that the awesome can carry twice as much ammo and its own TAG. I'm not entirely sure what you mean by "tank spot". Heavies can be brawlers too, unless you mean that the only assault worth taking is the Atlas, in which case I disagree with you.
#13
Posted 27 June 2013 - 12:43 PM
Modo44, on 27 June 2013 - 08:24 AM, said:
Incorrect. Not even really close. The Heavy Catapult serves a purpose, especially in weighted drops, but nothing accept for maybe a Stalker has the LRM destructive capability of the LRM Awesome. You don't have the tonnage, or hard points, needed to pull it off.
The A1 can do the 4 LRM15A launchers, but lacks the very much needed TAG.
The C1 Can't mount more than 2 launchers.
The C4 Can mount the 4 LRMA launchers but will only have a single ML for defensive weapons after the tag, and will have to sacrifice either speed, armor, or ammo to make it all fit. For example to fit it all and get the smallest XL engine that holds the minimum 10 DHS you need to just carry 3 tons of ammo....
Now with all that in mind I run a C1 as my Heavy LRM machine. I like it, but it doesn't do near the devastation my Awesome does. The Awesome LRM boat is rather simply a gigantic wrecking ball that dishes HUGE amounts of damage if played right, no Catapult LRM boat can compare.
Finally not every Assault is a Tank. An Atlas is for sure. A Stalker is a line breaker, or DFS. A Highlander is a striker, flexible in its application. An Awesome is either a flanker, or a LRM boat.
Edited by TheFuzzyBunny, 27 June 2013 - 12:45 PM.
#14
Posted 27 June 2013 - 01:01 PM
TheFuzzyBunny, on 27 June 2013 - 07:37 AM, said:
this is the only build you need to know. you can swap two tons of ammo out for a BAP, you can still fire at the enemy even if a ecm mech is trying to jam you.
so why is this build the only build you need to know?? what makes it so damn deadly and over looked? despite having a crappy hit box and less armor, your a lrm boat not a front line tank. lrm boat needs range to be effective and when your at range you should be able to stay out of harms way. so back to the question why is it so bad a$$?? ill tell you.
60LRM in one salvo, thats why. your lrm bomb will kill anything before they can kill you providing you fired first. there is no running to cover if you get hit. other lrm boats fire streams of lrms that take several seconds giving you time to run into cover to dodge the incoming lrms. with the AWS 8R, if you dont run into cover in time, thats 60 in your face on the first hit.
the AWS 8R is by far the best LRM experience you can get atm.
#15
Posted 27 June 2013 - 01:04 PM
#16
Posted 27 June 2013 - 01:12 PM
#17
Posted 27 June 2013 - 08:24 PM
Mokou, on 27 June 2013 - 08:47 AM, said:
1-2xLRM15 ≠ LRM boat.
Depends. A MWO LRM Boat is all Missile hardpoints but makes you really vulnerable, I know I have tried it. while having great long range destructive ability, when hit close in, you are really weak. A AWS-8R with only 3MLs is just a more armored Catapult-C1 with no jump close in. Even though I tried it, I prefer using the CBT definition, only need a pair of LRMs thus freeing up the other hardpoints for better close in protection. AWS-8R with 2LRM15s, 3MLs and 2SRM6s has better close in defenses than a CPLT-C1 and is more useful when the LRM ammo runs out, besides the 8R with 2LL and 4SRM6 is still better than any 8R with LRMs.
Look for the Ultimate Awesome Guide thread for more.
#18
Posted 27 June 2013 - 09:54 PM
Darwins Dog, on 27 June 2013 - 08:53 AM, said:
Let me explain in the simplest way possible: The assault is there as much to tank damage as it is to deal it. When an assault sits back, the squishier elements of the team are forced to take damage. Since the mediums and heavies have the best damage output per ton, that means your team loses firepower way too quickly. I bet you get a lot of spread damage from your silly build, just don't expect me in my heavy/medium to be grateful for not having a meat shield.
#19
Posted 28 June 2013 - 03:35 AM
I do not 'sit back' but run right with the pack. I can tell you with out a doubt the mediums and heavies love me because whatever they are fighting I erase quickly, keeping them from having to be 'forced to take damage'. Heck even the lights who would have out run my Atlas and who get themselves in deep trouble can get support from me normally.
Now, like I said, some assaults do Tank, and are designed to tank. The OP asked for an effective LRM boat. Here it is. No Catapult can do that.
#20
Posted 28 June 2013 - 09:58 AM
i just ran a team with 2 aws8R with 60lrm each. we had no other assaults but we destroyed 1 stalker and 2 mediums in 1-2 volley. our heavies were our tanks and they didnt need to tank for long since our damage out put was AMAZING!
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