Gameplay - Movement Archetypes
#1
Posted 02 July 2013 - 11:40 AM
#2
Posted 02 July 2013 - 11:42 AM
A little sensitive considering we are piloting very fast multi tonne machines but apart from that great.
Sound is also much improved.
#3
Posted 02 July 2013 - 11:56 AM
Feels good so far.
#4
Posted 02 July 2013 - 12:04 PM
Like the concept, not the execution.
#5
Posted 02 July 2013 - 12:07 PM
#6
Posted 02 July 2013 - 12:08 PM
At Canyon Network you are really lost without jump jets.
Alpine Peaks is now a 50% chance to meet the enemy.
Mechs climbing like Reinhold Messner was strange too, but I think this feat should be toned down at some maps to make them more playable. Or at least there should be some more (visually) obvious paths a Mech can climb.
Otherwise it is a nice idea.
#7
Posted 02 July 2013 - 12:12 PM
#8
Posted 02 July 2013 - 12:13 PM
AgentGG, on 02 July 2013 - 12:07 PM, said:
Alpine was a festering pile of crap before this patch, now it's just an unbalanced festering pile of crap. The whole map needs to be reworked.
#9
Posted 02 July 2013 - 12:24 PM
to go from one level to the higher one...
Could be improved.
I understand slowing down, but now we get stock on the flowers in the carpet...
#10
Posted 02 July 2013 - 12:30 PM
I have no idea how this could ever get to QA, much less even make it out of QA and into the game. Do you folks even play your own game?
#11
Posted 02 July 2013 - 12:35 PM
Edited by Stiffe, 02 July 2013 - 12:42 PM.
#12
Posted 02 July 2013 - 12:36 PM
#13
Posted 02 July 2013 - 12:41 PM
On less "bumpy" maps it works really well.
#14
Posted 02 July 2013 - 12:45 PM
For me, it has changed the game tremendously and, while its a good idea, has made the game feel more like a chore to play.
#15
Posted 02 July 2013 - 12:49 PM
The ridge along i line cannot be climb by mechs from the south, only lights can get pass the steep wall.
South team are left with either going radio tower or try to skirt around the mountain in i9 to flank cap.
#17
Posted 02 July 2013 - 12:56 PM
Quote
http://mwomercs.com/...77#entry2500477
That's their whole team. Look at the credits of a full-sized-studio game sometime, and you'll see more people than that just on QA, with teams of similar size working on each other major feature. So no, no meaningful QA happens, and we get stuck on rocks.
Edited by ProfessorD, 02 July 2013 - 12:57 PM.
#18
Posted 02 July 2013 - 01:05 PM
#19
Posted 02 July 2013 - 01:24 PM
#20
Posted 02 July 2013 - 01:27 PM
-Edit
Correction, it could be due to the fact the jump jets do not create enough lift and merely glide over a surface which counts as walking...
>renames Jump Jets to better convey the actual function of them, Glide Jets<
Edited by Ryvucz, 02 July 2013 - 01:54 PM.
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