However, there is a problem with it beyond it's massive over-punishment to Mediums and Heavies - and this problem makes it INCREDIBLY frustrating/irritating: Since it drops your speed to 0, you will often run out of speed/momentum right at the very top of a hill. There is solid ground just in front of your foot, but you can't take a step forwards, because technically you are still "on an angle" - despite literally having flat land in your face.
No more than ten times on Canyon Network today have I made it to the very edge at a critical moment, then literally had no way to continue up the hill. This is also going to completely destroy non-jumping builds, as they are now almost required to move on a normal map.
Thus I am strongly, strongly suggesting that instead of reducing a 'mechs speed to 0, the new minimum is 1. That will make it have a huge impact on terrain movement and how 'mechs react in a fight, yet, in these situations where you ALMOST clear the hill, you can actually continue to clear it and right yourself.
Sure, assaults could still climb rough terrain... but is that really so bad if they're doing it at 1 kp/h?
TL/DR: Add a VERY small forward movement minimum to prevent getting hung up on extremely frustrating stuck spots!
Edited by Victor Morson, 02 July 2013 - 01:18 PM.