Public Test 1.0.9 - 11-Jul-2013 - Morning Feedback
#1
Posted 08 July 2013 - 12:55 PM
This Poll will automatically open in time for the Test.
#2
Posted 11 July 2013 - 08:22 AM
#3
Posted 11 July 2013 - 08:24 AM
Peregrine Plover, on 11 July 2013 - 08:22 AM, said:
Same here. I can log in to the regular client, but attempts to log into the Public Test give me "This account is not authorized."
Ooooh, right, time zones.
My bad.
40 minutes more
#4
Posted 11 July 2013 - 08:26 AM
#5
Posted 11 July 2013 - 08:39 AM
Example location in PDT
- Los Angeles - This time zone offset is used during summer in this location
Edited by Waxon, 11 July 2013 - 08:43 AM.
#6
Posted 11 July 2013 - 08:56 AM
#7
Posted 11 July 2013 - 08:59 AM
I thought it was 10AM andn tried to log in, but nooooooo....
its 9:58AM dam nit
9:59AM dam nit
OK, fyi: I run basically the recommended setup for MW:O, but have some issues with previous owner of machine; need to cleanout and reinstall windows... I have to run my graphics on low or I get terribad fps... on low, live server I run avg 10-14, on this I run avg 7-10
ping hasn't changed, however still getting nastier lag
First Impressions, the minimap looks wierd as does most of the HUD, no big deal, just new...
taking alot longer to go from screen to screen, ie: front end to lobby to game itself
I haven't seen a single lobby before game at all, haven't seen team names, or enemy names, don't know what temp it is on planet...
on a side note, though my settings are the same, the appearance in game looks slightly better, albeit choppy, due to lag and low fps, better detail however... will post more after finishing out this test and tonight's as well, thanks for all the hard work and effort, hopefully our launch will be successful!!
Edited by Uminix, 11 July 2013 - 09:50 AM.
#8
Posted 11 July 2013 - 09:02 AM
#9
Posted 11 July 2013 - 09:07 AM
2nd time
Edited by Marineballer, 11 July 2013 - 09:40 AM.
#11
Posted 11 July 2013 - 09:10 AM
For the test server, why are we still restricted with 4 MAX or 12's?
I can understand the 12 man independent queue, but why on earth are we stuck with the 4 man groups? Right now we have 9 guys trying to play on the test server and this 4 man group catch is a very big problem for us to say the least. In order to play together we must continue sync dropping (which us and many other merc units were hoping 12 mans would put an end to).
Do you have plans to include a 1-11 man group queue? (For balance issues, make groups of 4 or more play another group of 4 or more)
Followup-1: Enemy mechs who die do not show final damage (i.e. center torso was blown out) on the paper doll, and are still target-able if you have line of sight after their demise (making it very difficult to see who is still alive with that many more mechs on the field.
Followup-2: Many users are reporting Immediate "crash to mechlab" instantly after a the MM finds a match. Mech is then stuck in match for 15 minutes.
Follow-up3: Called it months ago. The smaller maps like Frozen City and River City are MASSIVE cluster**** and devolve into massive mosh pits. Bigger maps,please.
Follow-up4: Still getting stuck cold on some of the toppled over shipping crates on Forest Colony by the boat. Not sure if intended or not, but very frustrating to be completely stuck on them.
Edited by mwhighlander, 11 July 2013 - 09:57 AM.
#12
Posted 11 July 2013 - 09:11 AM
#13
Posted 11 July 2013 - 09:17 AM
Edited by jakucha, 11 July 2013 - 09:26 AM.
#14
Posted 11 July 2013 - 09:18 AM
10:06am: 2nd Match Went OK.
10:19am: 3rd Match, Launched just now at 10:19am. Kicked back to mech lab. Mech is now stuck in a match (2 mechs now).
10:21am: 1st mech is now out of game, and able to be used.
10:22am: 4th match Launched OK, launched with another player. Both made it in Ok.
10:33am: 5th match launched, 3 of us in a group, all of us kicked back to mech lab. All mechs are in game without us
10:34: Match launches ok. Starting to see a trend here... every other match, or so, fails to launch. At least that's what it's feeling like.
10:45: Launched, no issues.
Edited by Weaselball, 11 July 2013 - 09:53 AM.
#16
Posted 11 July 2013 - 09:19 AM
-lesser fps, even with lower settings or rather, the fps number is the same, but game isnt running as smoothly as before
-less brawls, more er weapons, fights are becoming long range, cuz everyone is gettin destroyed in a matter of seconds during close range mass fights
Edited by Huspenina, 11 July 2013 - 10:52 AM.
#18
Posted 11 July 2013 - 09:20 AM
thanks pgi
on the good side of things, at least it's gonne be completely clean after
#19
Posted 11 July 2013 - 09:26 AM
#20
Posted 11 July 2013 - 09:27 AM
My only comment is that between the two clients, the game doesn't quite 'remember' your C-Bill's and loadouts and what not, so for instance I selected my Stalker and just clicked Launch, but I ended up jumping in game with a lawls build I did before my current Stalker loadout which is a just an LRM boat; I have only one Stalker, so no confusion there.
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