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Public Test 1.0.9 - 11-Jul-2013 - Morning Feedback


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Poll: Public Test 1.0.9 - 11-Jul-2013 - Morning Feedback (539 member(s) have cast votes)

What is your average FPS? (Press F9 during Gameplay)

  1. 0 - 10 (12 votes [2.25%] - View)

    Percentage of vote: 2.25%

  2. 11 - 20 (48 votes [8.99%] - View)

    Percentage of vote: 8.99%

  3. Voted 21 - 30 (104 votes [19.48%] - View)

    Percentage of vote: 19.48%

  4. 31 - 40 (117 votes [21.91%] - View)

    Percentage of vote: 21.91%

  5. 41 - 50 (94 votes [17.60%] - View)

    Percentage of vote: 17.60%

  6. 50+ (159 votes [29.78%] - View)

    Percentage of vote: 29.78%

How does your FPS compare with the current live version?

  1. Much Worse (29 votes [5.43%] - View)

    Percentage of vote: 5.43%

  2. Voted Worse (169 votes [31.65%] - View)

    Percentage of vote: 31.65%

  3. No Change (312 votes [58.43%] - View)

    Percentage of vote: 58.43%

  4. Better (21 votes [3.93%] - View)

    Percentage of vote: 3.93%

  5. Much Better (3 votes [0.56%] - View)

    Percentage of vote: 0.56%

Would you be OK with the performance of this version going live?

  1. Yes (396 votes [74.16%] - View)

    Percentage of vote: 74.16%

  2. Voted No (138 votes [25.84%] - View)

    Percentage of vote: 25.84%

What is your average Ping?

  1. 0 - 100 ms (227 votes [42.51%] - View)

    Percentage of vote: 42.51%

  2. 101 - 200 ms (276 votes [51.69%] - View)

    Percentage of vote: 51.69%

  3. Voted 201 - 300 ms (28 votes [5.24%] - View)

    Percentage of vote: 5.24%

  4. 301 - 400 ms (3 votes [0.56%] - View)

    Percentage of vote: 0.56%

  5. 401+ ms (0 votes [0.00%])

    Percentage of vote: 0.00%

How does your Ping compare with the current live version?

  1. Much Worse (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Worse (5 votes [6.67%] - View)

    Percentage of vote: 6.67%

  3. No Change (68 votes [90.67%] - View)

    Percentage of vote: 90.67%

  4. Better (2 votes [2.67%] - View)

    Percentage of vote: 2.67%

  5. Much Better (0 votes [0.00%])

    Percentage of vote: 0.00%

Would you be satisfied with the connectivity of this version going live?

  1. Voted Yes (486 votes [91.01%] - View)

    Percentage of vote: 91.01%

  2. No (48 votes [8.99%] - View)

    Percentage of vote: 8.99%

How stable (with regards to crashing/freezing) is this build for you?

  1. Extremely Stable (86 votes [16.10%] - View)

    Percentage of vote: 16.10%

  2. Stable (202 votes [37.83%] - View)

    Percentage of vote: 37.83%

  3. Voted Mostly Stable (179 votes [33.52%] - View)

    Percentage of vote: 33.52%

  4. Unstable (58 votes [10.86%] - View)

    Percentage of vote: 10.86%

  5. Very Unstable (9 votes [1.69%] - View)

    Percentage of vote: 1.69%

How does your Stability compare with the current live version?

  1. Much Worse (21 votes [3.93%] - View)

    Percentage of vote: 3.93%

  2. Voted Worse (126 votes [23.60%] - View)

    Percentage of vote: 23.60%

  3. About the Same (367 votes [68.73%] - View)

    Percentage of vote: 68.73%

  4. Better (18 votes [3.37%] - View)

    Percentage of vote: 3.37%

  5. Much Better (2 votes [0.37%] - View)

    Percentage of vote: 0.37%

Would you be satisfied with the stability of this version going live?

  1. Voted Yes (407 votes [76.22%] - View)

    Percentage of vote: 76.22%

  2. No (127 votes [23.78%] - View)

    Percentage of vote: 23.78%

How would you rate the hit detection in this build?

  1. >95% of valid shots connect (110 votes [20.60%] - View)

    Percentage of vote: 20.60%

  2. 81-95% of valid shots connect (227 votes [42.51%] - View)

    Percentage of vote: 42.51%

  3. 71-80% of valid shots connect (133 votes [24.91%] - View)

    Percentage of vote: 24.91%

  4. 61-70% of valid shots connect (34 votes [6.37%] - View)

    Percentage of vote: 6.37%

  5. Voted 51-60% of valid shots connect (24 votes [4.49%] - View)

    Percentage of vote: 4.49%

  6. <50% of valid shots connect (6 votes [1.12%] - View)

    Percentage of vote: 1.12%

How does your hit-detection compare with the current live version?

  1. Voted Much Worse (10 votes [1.87%] - View)

    Percentage of vote: 1.87%

  2. Worse (102 votes [19.10%] - View)

    Percentage of vote: 19.10%

  3. About the Same (369 votes [69.10%] - View)

    Percentage of vote: 69.10%

  4. Better (48 votes [8.99%] - View)

    Percentage of vote: 8.99%

  5. Much Better (5 votes [0.94%] - View)

    Percentage of vote: 0.94%

Would you be satisfied with the hit detection of this version going live?

  1. Yes (364 votes [68.16%] - View)

    Percentage of vote: 68.16%

  2. Voted No (170 votes [31.84%] - View)

    Percentage of vote: 31.84%

Vote

#1 Kyle Polulak

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Posted 08 July 2013 - 12:55 PM

Please fill out the poll above to the best of your abilities, and leave any additional feedback in a reply in this thread.

This Poll will automatically open in time for the Test.

#2 Peregrine Plover

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Posted 11 July 2013 - 08:22 AM

For some reason, my regular login is not working. I get "This account is not authorized." I tried the password I've used for many months, and the one I used before that, just in case. Nothing is working.

#3 Wintersdark

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Posted 11 July 2013 - 08:24 AM

View PostPeregrine Plover, on 11 July 2013 - 08:22 AM, said:

For some reason, my regular login is not working. I get "This account is not authorized." I tried the password I've used for many months, and the one I used before that, just in case. Nothing is working.

Same here. I can log in to the regular client, but attempts to log into the Public Test give me "This account is not authorized."

Ooooh, right, time zones.

My bad.

40 minutes more ;)

#4 Peregrine Plover

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Posted 11 July 2013 - 08:26 AM

Ah, just noticed 10 am Pacific Daylight Time. That's 12:00 pm Central Standard. I'll try back in a bit.

#5 Waxon

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Posted 11 July 2013 - 08:39 AM

Did I miss it yet? 10am - 12pm and 4pm - 6pm PDT

Example location in PDT
  • Los Angeles - This time zone offset is used during summer in this location
So here on the East coast we are 3 hours later. So 1 O'clock pm here in RI. Thanks!

Edited by Waxon, 11 July 2013 - 08:43 AM.


#6 101011

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Posted 11 July 2013 - 08:56 AM

I really like the way this is set up. We have something specific to measure, and an easy way to relay information back to you. Keep up the good work. (4 minutes!)

#7 Ridir Semii

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Posted 11 July 2013 - 08:59 AM

I mmust be impatient
I thought it was 10AM andn tried to log in, but nooooooo....

its 9:58AM dam nit

9:59AM dam nit

OK, fyi: I run basically the recommended setup for MW:O, but have some issues with previous owner of machine; need to cleanout and reinstall windows... I have to run my graphics on low or I get terribad fps... on low, live server I run avg 10-14, on this I run avg 7-10
ping hasn't changed, however still getting nastier lag


First Impressions, the minimap looks wierd as does most of the HUD, no big deal, just new...
taking alot longer to go from screen to screen, ie: front end to lobby to game itself

I haven't seen a single lobby before game at all, haven't seen team names, or enemy names, don't know what temp it is on planet...

on a side note, though my settings are the same, the appearance in game looks slightly better, albeit choppy, due to lag and low fps, better detail however... will post more after finishing out this test and tonight's as well, thanks for all the hard work and effort, hopefully our launch will be successful!!

Edited by Uminix, 11 July 2013 - 09:50 AM.


#8 101011

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Posted 11 July 2013 - 09:02 AM

Huh, the test server has my account info...from yesterday. So all my 'Mech purchases are gone, and I have to regrind the C-Bills. Ugh.

#9 Marineballer

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Posted 11 July 2013 - 09:07 AM

Our whole 12-men group got a crash to Desktop while our mechs are "ingame"

2nd time

Edited by Marineballer, 11 July 2013 - 09:40 AM.


#10 Ulketulke

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Posted 11 July 2013 - 09:09 AM

View PostMarineballer, on 11 July 2013 - 09:07 AM, said:

Our whole 12-men group got a crash to Desktop while our mechs are "ingame"

Same here

#11 80sGlamRockSensation David Bowie

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Posted 11 July 2013 - 09:10 AM

Ok, BIGGEST complaint right off the bat.

For the test server, why are we still restricted with 4 MAX or 12's?

I can understand the 12 man independent queue, but why on earth are we stuck with the 4 man groups? Right now we have 9 guys trying to play on the test server and this 4 man group catch is a very big problem for us to say the least. In order to play together we must continue sync dropping (which us and many other merc units were hoping 12 mans would put an end to).

Do you have plans to include a 1-11 man group queue? (For balance issues, make groups of 4 or more play another group of 4 or more)



Followup-1: Enemy mechs who die do not show final damage (i.e. center torso was blown out) on the paper doll, and are still target-able if you have line of sight after their demise (making it very difficult to see who is still alive with that many more mechs on the field.

Followup-2: Many users are reporting Immediate "crash to mechlab" instantly after a the MM finds a match. Mech is then stuck in match for 15 minutes.

Follow-up3: Called it months ago. The smaller maps like Frozen City and River City are MASSIVE cluster**** and devolve into massive mosh pits. Bigger maps,please.

Follow-up4: Still getting stuck cold on some of the toppled over shipping crates on Forest Colony by the boat. Not sure if intended or not, but very frustrating to be completely stuck on them.

Edited by mwhighlander, 11 July 2013 - 09:57 AM.


#12 Tehone

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Posted 11 July 2013 - 09:11 AM

hmm bugged? ;)

#13 jakucha

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Posted 11 July 2013 - 09:17 AM

First attempted game, got in fine, played fine. Looks good for me so far. I should mention I'm in North America if it makes any difference.

Edited by jakucha, 11 July 2013 - 09:26 AM.


#14 Weaselball

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Posted 11 July 2013 - 09:18 AM

10:04am First match at 10:04 am. Launched. Kicked back to the mech lab. Mech is now stuck in a match ;)

10:06am: 2nd Match Went OK.

10:19am: 3rd Match, Launched just now at 10:19am. Kicked back to mech lab. Mech is now stuck in a match (2 mechs now).

10:21am: 1st mech is now out of game, and able to be used.

10:22am: 4th match Launched OK, launched with another player. Both made it in Ok.

10:33am: 5th match launched, 3 of us in a group, all of us kicked back to mech lab. All mechs are in game without us :D

10:34: Match launches ok. Starting to see a trend here... every other match, or so, fails to launch. At least that's what it's feeling like.

10:45: Launched, no issues.

Edited by Weaselball, 11 July 2013 - 09:53 AM.


#15 Marineballer

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Posted 11 July 2013 - 09:18 AM

View PostMarineballer, on 11 July 2013 - 09:07 AM, said:

Our whole 12-men group got a crash to Desktop while our mechs are "ingame"


Our mechs dont come back from this game.

#16 Huspenina

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Posted 11 July 2013 - 09:19 AM

happened 2x already, had my right side torso destroyed, yet my right arm was ok with fully functional weapons, idk if bug or new setting:) STk-3F

-lesser fps, even with lower settings or rather, the fps number is the same, but game isnt running as smoothly as before

-less brawls, more er weapons, fights are becoming long range, cuz everyone is gettin destroyed in a matter of seconds during close range mass fights

Edited by Huspenina, 11 July 2013 - 10:52 AM.


#17 Xenroth

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Posted 11 July 2013 - 09:20 AM

View PostMarineballer, on 11 July 2013 - 09:18 AM, said:


Our mechs dont come back from this game.


It will take 15 minutes ...

#18 Araara

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Posted 11 July 2013 - 09:20 AM

Uninstalling the public test server made it completely uninstall my whole mwo folder (cause i installed it in there).

thanks pgi ;)

on the good side of things, at least it's gonne be completely clean after

#19 Corbon Zackery

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Posted 11 July 2013 - 09:26 AM

do you just vote once I'm getting the same frame rate and ping.

#20 Tezzereth

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Posted 11 July 2013 - 09:27 AM

Feels just the same for me in terms of gameplay. No FPS dips, lag or anything like that. Was pretty fun, first game ended up with their team got one kill and we killed all twelve of them, heh! Pretty crazy to watch when you have 20+ mechs in one spot.

My only comment is that between the two clients, the game doesn't quite 'remember' your C-Bill's and loadouts and what not, so for instance I selected my Stalker and just clicked Launch, but I ended up jumping in game with a lawls build I did before my current Stalker loadout which is a just an LRM boat; I have only one Stalker, so no confusion there.





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