Sybreed, on 11 July 2013 - 08:51 AM, said:
Let's take a look at a 'fixed' situation then.
4x PPC = 40 heat
Heat threshold 30, add say 20 DHS.
If they fix the heat system as its been suggested before with DHS offering only half capacity for double dissipation we'll get a max threshold of 40.
Stalker fires accurate alphastrike - and overheats.
If you Overheat the penalty of reticle shake in effect. Overheat was slight so negligible damage, but the engine starts to run sluggish slightly.
Your reticle is shaking, the next alphastrike as you move into position misses the intended CT and instead hits an arm. You overheat. How much depends if you waited to cool off completely.
Overheat penalty of even more reticle shake in effect. Overheat was slighly more as you were moving at the time so sone minor damage. You engine runs a bit more slowly.
See the trend? You lost it like that. With 21 DHS you could sustain one shot without overheating on most normal maps or cold maps, but you'd be forced to wait to cool off completely or risk shutting down. A hot map is death incarnate for you.
I said it before, and I'll say it as much as needed - fix the heat threshold, return PPC/ERPPC heat back to where it should be and add penalties. That'll fix it.
Edited by Unbound Inferno, 11 July 2013 - 09:19 AM.