mike29tw, on 11 July 2013 - 11:15 AM, said:
So we introduce heat effects, AFTER nerfing PPC's heat. Problem solved!!
I've never been opposed to that. What I oppose is the few forum posters who think heat-effects can fix PPC snipers or high-alpha issues. They absolutely can't; they will make both of those problems worse.
mike29tw, on 11 July 2013 - 11:15 AM, said:
Of course, because it's all those lasers and AC5s CONVERGING their shots that are ruining the game.
Oh wait, they're not.
That is what I think every time I see someone complain about convergence.
If convergence was "the problem," the forum would be a river of flame over the 9 ML Hunchback or the 6 ML Jenner or 6 MPL Stalker. Zero people are crying about those builds.
FuriousRGD, on 11 July 2013 - 11:05 AM, said:
Look. Long range weapons are long range weapons. By design, long range weapons have long range as an advantage. However, they by design need disadvantages to offset this.
The PPC and ERPPC do not have enough disadvantages, and pure heat increases aren't going to be enough. Extreme-range snipers don't care about heat because they can't be shot by anyone except another extreme-range sniper, and they have all the time in the world to use cover and cool off.
FuriousRGD, on 11 July 2013 - 11:48 AM, said:
The idea behind what I'm saying isn't new. It has been a core mechanic of the TT game since I started playing in the 80s, so I know the idea has been around I'm sure. I just tried to bring it up again to get some discussion around it.
Where we disagree is that you think adding heat to PPC/ERPPC, and heat-effects, is the only change needed. I disagree.
You would have to increase the heat of PPC/ERPPC so much that a mech shooting 3+ of them will take damage, even if firing them from 0 heat, to seriously curtail the extreme-range meta. What you would do then is totally eliminate the dedicated PPC sniper role, which is undesirable.
If the PPC had a much worse minimum range (180m) it would turn it into the dedicated sniper weapon that it should be. I'm not sure that PPC needs a heat increase at all, but if it does, it doesn't need a very severe increase.
I have also suggested the ERPPC should have significantly higher heat (so you can't boat 4+ without self-destructing) and that its damage drop-off beyond optimal range be worsened, so it isn't still making your CT armor orange when you get hit with them at 1200m.