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How To Have People Still Fighting For The Is When The Clantech Is Available?


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#1 Biruke

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Posted 15 July 2013 - 08:43 AM

Very simple - don't pay the players anything for fighting for clans. Clan warriors know nothing about money and disgust anything concerning it. It's from the books :) They don't know what c-bills are for.

I.e. you want to buy a new mech - earn some c-bills fighting for the IS first. Want something new or refit - go fight for the IS again.

+ returning R&R (lowered) costs for the IS and 3 times that cost for the clantech.

+ clantech and upgrades available for both c-bills and MC would give the choice for hardcore clan warriors to pay money or to show their talent on the IS side from time to time.

#2 AntiCitizenJuan

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Posted 15 July 2013 - 08:46 AM

Make clanners fight and rise through the ranks to get mechs/equipment,
make freebirths able to buy whatever gear PGI decides whenever they want to using C-Bills.

So basically, Clanners gotta work for that SSRM6, Freebirths can just buy it for c-bills

#3 verybad

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Posted 15 July 2013 - 08:47 AM

The clans use money, it's called a Kerensky Dollar or something, but they DO use money.I suspect Clan Omnimechs might ONLY be available through actual cash, at least at first, and for a while. Tjey're not going to limit their customer base, it just won't happen. You'll be able to buy clan mechs no matter how bad you are.

Edited by verybad, 15 July 2013 - 08:48 AM.


#4 AntiCitizenJuan

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Posted 15 July 2013 - 08:49 AM

View Postverybad, on 15 July 2013 - 08:47 AM, said:

The clans use money, it's called a Kerensky Dollar or something, but they DO use money.I suspect Clan Omnimechs might ONLY be available through actual cash, at least at first, and for a while. Tjey're not going to limit their customer base, it just won't happen. You'll be able to buy clan mechs no matter how bad you are.


Thats so P2W though. They could never get away with that without losing a lot of players.

#5 Riptor

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Posted 15 July 2013 - 08:52 AM

Oh please...

Clan mechs will be implemented like every other mech... they will be purchasable just like your run of the mill IS mech.

I cannot imagine that they really are going to split the playerbase between clans and IS, not only because everyone would choose clans just to stay competitive... but also because there was and is no plan of locking mechs and weapons behind factions.

Sure it could be that this is a case of "that was our position at the time" but seeing as PGI has troubles even getting UI 2 and community warfare out i highly doubt we will get any special treatment for the clans.

R n R will never make it back in the game.. this has been stated several times allready.. just look at some of the Ask the devs posts.

Also you would open up a whole new can of worms with this. Would people have to abandon their entire IS hangar if they join the clans? You know.. the thing they spend almost a year+ to build up? Would they get their MC back that they spend on IS mechs? And if not.. why do they get to have IS and Clan mechs to play with while pure IS players dont? How would you code something like that and is it even that easy to implement? Again.. even something as "simple" as a new UI seems to be very difficult to code with the cry engine seeing the lack of progress and content being constantly pushed back because of it.

Also offering clan weapons for MC.. sure.. as if this game isnt monetized enough allready.

#6 Odins Fist

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Posted 15 July 2013 - 08:53 AM

Clan Mechs should cost between 2 and 4 times as much as IS Mechs (depending on class of Mech)

There should be a 18,000 GXP buy in to be able to access Clan Tech as well.

Problem solved.

#7 verybad

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Posted 15 July 2013 - 08:53 AM

No, not if the clan units are smaller., besides people were all praising them when they said the Victor would be release for cash buys a week earlier. I'm betting they could do at least a month earlier with the clans. They're certainly not going to make two types of cash for players to use, it's just a big PITA at that point...doesn't help anyone, confuses newvies.

Edited by verybad, 15 July 2013 - 08:55 AM.


#8 Riptor

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Posted 15 July 2013 - 09:15 AM

View Postverybad, on 15 July 2013 - 08:53 AM, said:

No, not if the clan units are smaller., besides people were all praising them when they said the Victor would be release for cash buys a week earlier. I'm betting they could do at least a month earlier with the clans. They're certainly not going to make two types of cash for players to use, it's just a big PITA at that point...doesn't help anyone, confuses newvies.



How about 4 months?

IF and when they put in clan mechs it will be akin to the phoenix project.. you will get a nice package for 80 + $ and get the first clanmechs and their variants in a bundle.

Atleast PGI doesnt seem to be turned off by that idea if that one interview in ngng can be taken seriously

#9 Team Leader

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Posted 15 July 2013 - 09:20 AM

View PostRiptor, on 15 July 2013 - 09:15 AM, said:



How about 4 months?

IF and when they put in clan mechs it will be akin to the phoenix project.. you will get a nice package for 80 + $ and get the first clanmechs and their variants in a bundle.

Atleast PGI doesnt seem to be turned off by that idea if that one interview in ngng can be taken seriously

I wouldnt really mind that. They just cant put IS and Clan mechs in matches at random. They need to be split up at unequal ratios. This is why we would need some sort of BV system.

#10 Riptor

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Posted 15 July 2013 - 09:24 AM

View PostTeam Leader, on 15 July 2013 - 09:20 AM, said:

I wouldnt really mind that. They just cant put IS and Clan mechs in matches at random. They need to be split up at unequal ratios. This is why we would need some sort of BV system.



With the current customisation system clan mechs would actually be the worse.

You cannot change anything on omni mechs kept for their weaponsloadout.. IF they are going the TT route.. wich is debatable.

The thing is: Do they allow IS mechs with clan weapons?

If they allow mixed tech there is nothing speaking against mixing them.. because then clan mechs are just "more mechs"... maybe with special omni hardpoints that can have more then one type of weapon..

Come to think of it.. i bet they will make them so.. just like omni slots in mw4.. just as omni hardpoints.

#11 Lefty Lucy

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Posted 15 July 2013 - 09:28 AM

View PostOdins Fist, on 15 July 2013 - 08:53 AM, said:

Clan Mechs should cost between 2 and 4 times as much as IS Mechs (depending on class of Mech)

There should be a 18,000 GXP buy in to be able to access Clan Tech as well.

Problem solved.


That's actually a massive "problem created."

With no hard separation of new and experienced players, if only experienced players have Clan tech, they're getting a massive advantage, on top of the advantage they already have of having played for a long time.

#12 Odins Fist

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Posted 15 July 2013 - 09:29 AM

View PostOdins Fist, on 15 July 2013 - 08:53 AM, said:

Clan Mechs should cost between 2 and 4 times as much as IS Mechs (depending on class of Mech)

There should be a 18,000 GXP buy in to be able to access Clan Tech as well.

Problem solved.



View PostRiptor, on 15 July 2013 - 09:15 AM, said:



How about 4 months?

IF and when they put in clan mechs it will be akin to the phoenix project.. you will get a nice package for 80 + $ and get the first clanmechs and their variants in a bundle.

Atleast PGI doesnt seem to be turned off by that idea if that one interview in ngng can be taken seriously


$80.00 is more than I pay for a single title, so "NO", I can keep my Teamspeak running an entire year for $80.00.
4 months, nope that will be goodbye, unless something spectacular is happening in MWO (meaning better then what's going on now by a LOT).

Have a huge C-Bill cost for the Mechs, and a GXP buy in to access teh Clan Mechs and Tech. Up it to 25,000 GXP.
Also the Clan weapons should be double the price of normal weapons.

Problem solved, player base happy, money still being made. player base not leaving or mooching to spite the DEVs, and a ridiculous $80.00 price tag for pictures of a Mech in the Picture of a Mech Bay avoided.

A fool and their money... :)

#13 hammerreborn

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Posted 15 July 2013 - 09:29 AM

THEY'LL TAKE MY JENNER FROM MY COLD DEAD HANDS

#14 Roughneck45

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Posted 15 July 2013 - 09:31 AM

Allow IS mechs to take the clan tech.

Then there is no problem at all, just shiny new gun bags called "clan mechs"

#15 Darwins Dog

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Posted 15 July 2013 - 09:36 AM

View PostTeam Leader, on 15 July 2013 - 09:20 AM, said:

I wouldnt really mind that. They just cant put IS and Clan mechs in matches at random. They need to be split up at unequal ratios. This is why we would need some sort of BV system.

This^^

Plenty of players will stick to the IS for a variety of reasons (loyalty to a house, favorite mechs, friends are doing it, etc.) as long as they can compete with the clans. If clan tech can mix with IS tech, then there will be no reason to use IS stuff except for hardcore loyalty to the fluff.

#16 Narcissistic Martyr

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Posted 15 July 2013 - 09:44 AM

Why fight for the IS?

It's all about the c-bills baby.

Plus facing down the most ridiculously OP cheese mechs in the game with inferior technology is a challenge and I love a good challenge.

#17 verybad

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Posted 15 July 2013 - 10:00 AM

View PostRiptor, on 15 July 2013 - 09:15 AM, said:



How about 4 months?

IF and when they put in clan mechs it will be akin to the phoenix project.. you will get a nice package for 80 + $ and get the first clanmechs and their variants in a bundle.

Atleast PGI doesnt seem to be turned off by that idea if that one interview in ngng can be taken seriously


Yeah I expect that.

#18 AntiCitizenJuan

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Posted 15 July 2013 - 10:12 AM

View PostNarcissistic Martyr, on 15 July 2013 - 09:44 AM, said:

Why fight for the IS?

It's all about the c-bills baby.

Plus facing down the most ridiculously OP cheese mechs in the game with inferior technology is a challenge and I love a good challenge.


I cant wait to gun down Timberwolves by the Star-load.

I laugh when people call it the MadCat, and scratch their heads when someone calls it a Timberwolf.
Noobies. There's much better Clanner Mechs out there.

Cant wait.

#19 Purlana

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Posted 15 July 2013 - 10:20 AM

Allow everyone / every mech to use clan tech.

Edited by Purlana, 15 July 2013 - 10:21 AM.


#20 Roland

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Posted 15 July 2013 - 10:29 AM

View PostPurlana, on 15 July 2013 - 10:20 AM, said:

Allow everyone / every mech to use clan tech.

The result of this is going to be that most of the weapons that are currently in the game will just become trash equipment that serves no useful purpose at all.

Q: When do you use Inner Spere LRM's instead of Clan LRM's?
A: Never





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