Here's proof on smurfy. http://mwo.smurfy-ne...eapon_ballistic
You can try it out in game, I have, and it's very noticeable.
Firstly, why? AC2 boats aren't at all overpowered. It's pretty unanimously agreed that even within Jager builds, those with PPCs and Gauss are better than 4AC2 builds at ranged support. The build is still good, and fun, but not at all overpowered and in need of a nerf.
Secondly, why were we not told? Is this something a programmer snuck in without telling whoever puts the patch notes together?
Thirdly, it seems to be broken. Firing three AC2s together does not trigger the penalty, and rightly so. Firing three on a macro so that they each fire individually (ie. How chain fire should work but doesn't) triggers the penalty and causes huge heat spikes. If this is working as intended it's a strange intention from the developers. It seems a common opinion that basic macros are cheating. Bear in mind firing the three on a macro still fires them at an overall lower or equal rate of fire as alpha firing all three together, but spreads the damage across the target more. I do not see how it is cheating, or how it deserves a nerf.
Fourth, it's unavoidable for 4AC2 Jagers even without a macro. A 4PPC Stalker can fire two PPCs, wait 0.5 seconds and fire the other two. It dodges the heat penalty, and has an equal rate of fire overall to what it would have if it fired all four at the same time. 4AC2s however are impossible to fire at the same rate without hitting the penalty, even when divided into pairs, due to the short 0.5 second reload time.
Basically yet another nail in the coffin of sustained DPS builds. High alpha dominance forever.
Edited by JackAttack5, 16 July 2013 - 12:15 PM.