Hit Detection
#1
Posted 18 July 2013 - 03:12 PM
can hit light mechs with gauss and it has ZERO dmg on them... lovely
my ping is 68 btw
#2
Posted 18 July 2013 - 08:39 PM
Every one of them hit their target, every one of them showed the shells exploding on them.
Every one of them failed to do ANY damage what so ever!
I was focused down by mechs that should have been dead! How is that supposed to be fun?
#3
Posted 19 July 2013 - 01:29 AM
Edited by Xajorkith, 19 July 2013 - 01:30 AM.
#4
Posted 19 July 2013 - 02:55 AM
Has there been any official word on this? Any mention of an incoming fix? It really does get annoying when you've worked your way into a good position to unleash hell on your enemies and nothing registers.
I have genuine worry for the future of this game when something as integral as this seems to be broken a mere two months from the stated launch date.
Fingers crossed there's a working fix on the way. Assuming of course that the people responsible are aware of the issues.
#5
Posted 19 July 2013 - 03:45 AM
SRM hit reg is SOOO bad too.. When SRM damage was 2.5 with splash, I never realized how bad the registration was (Because the missile were doing boat loads of damage if even a few hit)... Now, when they register, you're rewarded with some decent damage... but when only 1 in 3 register as a hit (even if you see the entire flight hit the target), its really noticeable.
#6
Posted 19 July 2013 - 03:48 AM
As far as I know there has been no word about this ongoing issue since then, which was about a month ago.
#7
Posted 19 July 2013 - 04:10 AM
Pretty much the same as ever, though.
#8
Posted 19 July 2013 - 04:36 AM
Xajorkith, on 19 July 2013 - 03:48 AM, said:
As far as I know there has been no word about this ongoing issue since then, which was about a month ago.
Not the answer I was hoping for but, alas, the answer I was expecting.
Here's hoping they fix it soon, not sure how long I can put up with it. Cheers!
#9
Posted 19 July 2013 - 04:44 AM
#10
Posted 19 July 2013 - 05:52 AM
seems to me about 1 in 50 shots dont register, regardless to the enemy mechs speed and such. Thats bad but not horrible. Whats horrible is when I hop on the 12 man test server and 1 in 10 shots dont register. Between the drop in FPS and the horrible hit detection I'm really scared of 12 mans ruining this game especially when it seems PGI is not going to give you an option to play 8-man once 12-man is released.
#11
Posted 19 July 2013 - 06:04 AM
This is the only thing keeping me from buying the Overlord Phoenix Package right now. But I think I will get it anyway, it has basically a hero Battlemaster
#12
Posted 19 July 2013 - 06:09 AM
#13
Posted 19 July 2013 - 06:47 AM
TELEFORCE, on 19 July 2013 - 06:04 AM, said:
This is the only thing keeping me from buying the Overlord Phoenix Package right now. But I think I will get it anyway, it has basically a hero Battlemaster
Then why did it only start happening 4 months ago? Hit detection was great in closed beta.
#14
Posted 19 July 2013 - 07:16 AM
Mongoose Trueborn, on 19 July 2013 - 06:47 AM, said:
Then why did it only start happening 4 months ago? Hit detection was great in closed beta.
I just played a game where detection vs a Spider seemed fine. It's soooo variable.
#15
Posted 19 July 2013 - 08:49 AM
Another supposition here, damage output/received seems to be team related which might explain why so many 8-0 matches. There have been times when I thought no way this team can win (5 players rushing into the open) yet only 1 or 2 died from intense fire and the rest of us were able to take out the other team all the while taking minimal damage.
My method for killing light mechs is to use lasers(non pulse) and draw a fast circle around them as a fire. I can usually get 2 of them down before they get me.
#16
Posted 19 July 2013 - 10:41 AM
Mongoose Trueborn, on 19 July 2013 - 06:47 AM, said:
Then why did it only start happening 4 months ago? Hit detection was great in closed beta.
1)Closed beta was over 8 months ago now.
2) Hit detection problems were occurring then which is part of the reason why lights had their speed artificially capped. And why collission was removed from the game.
#17
Posted 19 July 2013 - 03:03 PM
#18
Posted 19 July 2013 - 03:09 PM
130 ping, hitting a running jenner on caustic, close to 90' angle with ppc and gauss(chain firing), 4 times visual hit 0 times damage in a row. 500-600m away.
Unacceptable.
Edited by Chavette, 19 July 2013 - 03:09 PM.
#19
Posted 19 July 2013 - 03:18 PM
#20
Posted 19 July 2013 - 05:16 PM
Every weapon just refuses to register at random times now.
SRMs, AC20s, Gauss, PPCs, and its worse against some mechs like Spiders.
Fix the damn game PGI. Stop spending our money on hookers and blow.
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