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Seismic Sensor Nerf


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#1 tigermaster

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Posted 30 July 2013 - 02:32 PM

only 250m the advanced one ?

now the only useful item on the pilot lab has become nearly useless.

maybe 150m normal and 300 advanced would be more appropriate ??

#2 Redliner

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Posted 30 July 2013 - 02:50 PM

I'm with ya. I know seismic is one of the best modules, but it's 6m c-bills and 17,500 (correct me, it'se been a while) GXP.

Now the advanced version just got a nerf bat between the legs. There is hardly a difference between regular and extended.

#3 Rugarou

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Posted 30 July 2013 - 02:50 PM

Imo even 250m is to big of a range when it functions while moving. Make it only work while standing still with the current decreased range. 300m is way to big of an area for this to work.

It is basically a wall hack that limits flanking and other similar tactics for brawlers.

#4 Zen Idiot

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Posted 30 July 2013 - 03:10 PM

i abused the seismic. could see the whole battlefield, nearly. i understand why they nerfed it.

#5 DeaconW

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Posted 30 July 2013 - 03:11 PM

I, for one, own like 10 of these (I'm too lazy to move modules and it's only monopoly money) and I agree with the nerf. I don't know if 250 is the correct number yet but 400 was way to much.

#6 Kymlaar

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Posted 30 July 2013 - 03:26 PM

This change was done improperly. They should have either made the base 145/215 and then added the enemy mechs weight to it (thus you can see an atlas at 235/315 and a jenner at 180/250), or made a new module called Lightstep or something which reduces the range you can be detected from by 1/3. Don't nerf something that's fine, but the responsibility on others to avoid triggering it.

#7 BookWyrm

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Posted 30 July 2013 - 03:28 PM

I always felt that it should be based on weight. Say 100m for lights, 200m for mediums, 300m for heavies, 400m for assaults. Or something like that, but I feel it's better now than it was with 400m for all.

#8 warp103

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Posted 30 July 2013 - 04:14 PM

i do not care about the nerf. I care about 15,00 gxp for it. because I would not have adv it. 15k gxp for 250 is a rip off or bait and switch.

#9 Augustus Martelus II

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Posted 30 July 2013 - 04:19 PM

Lol people hate sismic...thats why they reduce the sismic advantage. What will happen if they put active and passive radars? Like in all the previous games? lol

#10 Nebelfeuer

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Posted 30 July 2013 - 04:21 PM

would like to see it decreased even further: 100m/150m would be my suggestion

#11 Braidedheadman

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Posted 30 July 2013 - 04:32 PM

Was this nerf implemented because of the complaints of butt hurting warriors who are still a long ways off from owning one of their own? Everyone and their dog will eventually own one of these, so what's the big deal?

View Postwarp103, on 30 July 2013 - 04:14 PM, said:

i do not care about the nerf. I care about 15,00 gxp for it. because I would not have adv it. 15k gxp for 250 is a rip off or bait and switch.

^ This!

Having paid MC to make up some of that 15000 gxp, this over-nerf is truly gauling! I like the suggestion that moving mechs would experience a reduction in the module's efficiency in addition to modifiers based on target weight and speed. But this is overreaching and has totally devalued the amount of time everyone has spent grinding this thing out.

The module, with current changes in place, is not even close to being worth the 15000GXP or the 6M bills we all paid for it. Fix the price and provide retroactive refunds (I suggest in the same ratios as seen in the nerf data) or roll back the nerf to something more reasonable.

Edited by Braidedheadman, 30 July 2013 - 04:38 PM.


#12 Xandre Blackheart

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Posted 30 July 2013 - 04:55 PM

Light mech pilots complained about not being able to sneak up on people with seismic modules while they were using seismic modules to sneak up on people.

This is why we can't have anything nice.

#13 Valore

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Posted 30 July 2013 - 05:29 PM

Good. People who claim they were 'cheated' should have kept a little more up to date. There's never been any secret that seismic was going to get a nerf. It was practically an official wallhack.

As if people didn't realise there was an issue when every mech that could afford it brought one.

#14 Braidedheadman

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Posted 30 July 2013 - 05:44 PM

^Every game with unlockable perks will have its no-brainer choices. What makes this one any different? Also, just because there are a bunch of butt hurting people running around crying about it doens't mean it's a good reason to nerf it. A 400m sensor is as useless as mamary glands on a bull on maps like Alpine Peaks, for example. Where's the imba then?

View PostGeaux Tiger, on 30 July 2013 - 02:50 PM, said:

Imo even 250m is to big of a range when it functions while moving. Make it only work while standing still with the current decreased range. 300m is way to big of an area for this to work.

It is basically a wall hack that limits flanking and other similar tactics for brawlers.

View PostXandre Blackheart, on 30 July 2013 - 04:55 PM, said:

Light mech pilots complained about not being able to sneak up on people with seismic modules while they were using seismic modules to sneak up on people.

This is why we can't have anything nice.


I've played and elited three light mechs and have never had a problem outflanking and outmaneuvering people that were equipped with siesmic. Ever. It's like anything when playing a light: You get detected, you back off and try again. The people with seismic are obvious - stay out of their 400m envelope and you're golden. Moreover, the sensor made my flanking game orders of magnitude better. The light-pilots with complaints about seismic are the ones that, rather thank playing their mechs like the ninja it's supposed to be, they are instead trying to play their mech as though it were an Atlas. They are doing it wrong. Another interesting and high-end feature bites the dust for their butt hurting complaints as a result.

Edited by Braidedheadman, 30 July 2013 - 05:46 PM.


#15 Edson Drake

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Posted 30 July 2013 - 05:45 PM

Quote

^ This!

Having paid MC to make up some of that 15000 gxp, this over-nerf is truly gauling! I like the suggestion that moving mechs would experience a reduction in the module's efficiency in addition to modifiers based on target weight and speed. But this is overreaching and has totally devalued the amount of time everyone has spent grinding this thing out.

The module, with current changes in place, is not even close to being worth the 15000GXP or the 6M bills we all paid for it. Fix the price and provide retroactive refunds (I suggest in the same ratios as seen in the nerf data) or roll back the nerf to something more reasonable.


Agreed. I am strongly against this nerf. Not imbalanced at all, since everyone can pack them. Also it's not worth 6 million anymore neither the hefty sum of GXP paid for the adv version. We should receive some compensation, since it was very expensive, but was worth it, just not anymore.

#16 Sarsaparilla Kid

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Posted 30 July 2013 - 05:50 PM

Seismic didn't need a nerf, it just needed a counter. Since we hardly put much in our leg slots, let's have a new module that you can buy to equip your mechs...the rubber bootie!! Just slip rubber booties on your mech's feet to quietly dance around the enemy! They could also offer aggressive treads to climb up those unforgiving knee-high riverbanks. So, get out there and shake yer booties!

#17 ShinVector

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Posted 30 July 2013 - 06:22 PM

View PostXandre Blackheart, on 30 July 2013 - 04:55 PM, said:

Light mech pilots complained about not being able to sneak up on people with seismic modules while they were using seismic modules to sneak up on people.

This is why we can't have anything nice.


This is why I vote that Siesmic module should be removed !! Make everyone happy ! :)
Long gone are the days that SRM stalkers are able to sneak up behind people and one shot alpha mediums in the back. Haiz......

Oh make it a consumable like UAV... Drop it on the ground... Lasts a minute... After that... that's it.. lol..
that should make it useless enough.

Edited by ShinVector, 30 July 2013 - 06:24 PM.


#18 Baldain

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Posted 30 July 2013 - 06:26 PM

Seismic has become erratic on my mech's even in the 250 range mark. 250 ping could be me problem as its nearly made the game a suicide run for me again.

#19 ShinVector

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Posted 30 July 2013 - 07:26 PM

View Posttigermaster, on 30 July 2013 - 02:32 PM, said:

only 250m the advanced one ?

now the only useful item on the pilot lab has become nearly useless.

maybe 150m normal and 300 advanced would be more appropriate ??


Btw... Just wanted to say.. BAP + Target Info gathering = OP weakness finder.
Eg... Light mech... Random targets heavy mech... Oh... Red CT... Run to enemy heavy mech. PewPewZap !!... Dead heavy mech... Light mech starts scanning for other easy kills. ;p

#20 DeaconW

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Posted 30 July 2013 - 07:38 PM

The amount of QQ over what was literally a wallhack that PGI said they were going to tweak is amazing...it's still pretty good at 250m. 400m was ridiculous...and as I said..I USE IT. I guess I am unlike some here in that I care about the quality of the balance of the game over something that could benefit me personally...





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