Seismic Sensor Nerf
#1
Posted 30 July 2013 - 02:32 PM
now the only useful item on the pilot lab has become nearly useless.
maybe 150m normal and 300 advanced would be more appropriate ??
#2
Posted 30 July 2013 - 02:50 PM
Now the advanced version just got a nerf bat between the legs. There is hardly a difference between regular and extended.
#3
Posted 30 July 2013 - 02:50 PM
It is basically a wall hack that limits flanking and other similar tactics for brawlers.
#4
Posted 30 July 2013 - 03:10 PM
#5
Posted 30 July 2013 - 03:11 PM
#6
Posted 30 July 2013 - 03:26 PM
#7
Posted 30 July 2013 - 03:28 PM
#8
Posted 30 July 2013 - 04:14 PM
#9
Posted 30 July 2013 - 04:19 PM
#10
Posted 30 July 2013 - 04:21 PM
#11
Posted 30 July 2013 - 04:32 PM
warp103, on 30 July 2013 - 04:14 PM, said:
^ This!
Having paid MC to make up some of that 15000 gxp, this over-nerf is truly gauling! I like the suggestion that moving mechs would experience a reduction in the module's efficiency in addition to modifiers based on target weight and speed. But this is overreaching and has totally devalued the amount of time everyone has spent grinding this thing out.
The module, with current changes in place, is not even close to being worth the 15000GXP or the 6M bills we all paid for it. Fix the price and provide retroactive refunds (I suggest in the same ratios as seen in the nerf data) or roll back the nerf to something more reasonable.
Edited by Braidedheadman, 30 July 2013 - 04:38 PM.
#12
Posted 30 July 2013 - 04:55 PM
This is why we can't have anything nice.
#13
Posted 30 July 2013 - 05:29 PM
As if people didn't realise there was an issue when every mech that could afford it brought one.
#14
Posted 30 July 2013 - 05:44 PM
Geaux Tiger, on 30 July 2013 - 02:50 PM, said:
It is basically a wall hack that limits flanking and other similar tactics for brawlers.
Xandre Blackheart, on 30 July 2013 - 04:55 PM, said:
This is why we can't have anything nice.
I've played and elited three light mechs and have never had a problem outflanking and outmaneuvering people that were equipped with siesmic. Ever. It's like anything when playing a light: You get detected, you back off and try again. The people with seismic are obvious - stay out of their 400m envelope and you're golden. Moreover, the sensor made my flanking game orders of magnitude better. The light-pilots with complaints about seismic are the ones that, rather thank playing their mechs like the ninja it's supposed to be, they are instead trying to play their mech as though it were an Atlas. They are doing it wrong. Another interesting and high-end feature bites the dust for their butt hurting complaints as a result.
Edited by Braidedheadman, 30 July 2013 - 05:46 PM.
#15
Posted 30 July 2013 - 05:45 PM
Quote
Having paid MC to make up some of that 15000 gxp, this over-nerf is truly gauling! I like the suggestion that moving mechs would experience a reduction in the module's efficiency in addition to modifiers based on target weight and speed. But this is overreaching and has totally devalued the amount of time everyone has spent grinding this thing out.
The module, with current changes in place, is not even close to being worth the 15000GXP or the 6M bills we all paid for it. Fix the price and provide retroactive refunds (I suggest in the same ratios as seen in the nerf data) or roll back the nerf to something more reasonable.
Agreed. I am strongly against this nerf. Not imbalanced at all, since everyone can pack them. Also it's not worth 6 million anymore neither the hefty sum of GXP paid for the adv version. We should receive some compensation, since it was very expensive, but was worth it, just not anymore.
#16
Posted 30 July 2013 - 05:50 PM
#17
Posted 30 July 2013 - 06:22 PM
Xandre Blackheart, on 30 July 2013 - 04:55 PM, said:
This is why we can't have anything nice.
This is why I vote that Siesmic module should be removed !! Make everyone happy !
Long gone are the days that SRM stalkers are able to sneak up behind people and one shot alpha mediums in the back. Haiz......
Oh make it a consumable like UAV... Drop it on the ground... Lasts a minute... After that... that's it.. lol..
that should make it useless enough.
Edited by ShinVector, 30 July 2013 - 06:24 PM.
#18
Posted 30 July 2013 - 06:26 PM
#19
Posted 30 July 2013 - 07:26 PM
tigermaster, on 30 July 2013 - 02:32 PM, said:
now the only useful item on the pilot lab has become nearly useless.
maybe 150m normal and 300 advanced would be more appropriate ??
Btw... Just wanted to say.. BAP + Target Info gathering = OP weakness finder.
Eg... Light mech... Random targets heavy mech... Oh... Red CT... Run to enemy heavy mech. PewPewZap !!... Dead heavy mech... Light mech starts scanning for other easy kills. ;p
#20
Posted 30 July 2013 - 07:38 PM
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