RHOD Rules:
League format:
The exact division format (and playoff method) will be established once we know how many teams are interested. It could be either round robin within a division, or with enough teams, we might switch to playing each team in your division twice, plus each team within another division once. If there are multiple divisions, there will be a playoff. Regular season will last no more than 8 weeks. Any playoffs will be single elimination.
All matches are played using the assault mode.
Drops will be based on 12v12
620
660
700
740
780
Teams can be no more than 40 tons under the max tonnage.
The weekly drop order will be posted.
Match determination:
Winner of the match is the team that has the most mechs standing at the end of the match or wins on base capture.
If both teams destroyed the same amount of mechs (i.e. have the most mechs still alive), the winner is the team that captured the base the farthest. If still a tie, and one team has not won 3 out of 5, then a 6th drop will be played to determine the winner (for the 6th game, play the first drop dec for that week). If ti remains a tie, then the match is a tie.
Match Restarts:
If a team has 1 or more mechs disconnect, or otherwise have a bug preventing reasonable play before play-starts (before countdown hits 0), then it is re-dropped.
If a team has a disconnection within the first minute of play, then the team with the disconnected player may request a restart.
Player Roster Changes:
Once a person is registered to a team, the person can only change teams once during a season. (Players are allowed to play on separate teams within the NA and EU leagues, and changes by the player in one league, do not count against changes in the other league.)
Roster Unlock Schedule
Rosters are open to add and remove members from Saturday through Monday (11:59pm est). These players are not eligible for the current match week, but are eligible for the following week. See below for exceptions. Roster lockdown will be determined at the start of a league, as this will be based on the length of the season as determined by the number of teams and sizes of divisions.
Changes in rules
Additional rules may be implemented to clarify and address issues. Further, rules and league format may change due to subsequent patches and changes in game, including, but not limited to, changes in matchmaking, and game modes.
Match Scheduling
Matches are to be scheduled and played during the assigned week. Teams have a one week grace period to complete the match. If an extension is needed, both team captains should message the league officials for permission. Failure to schedule and play any event match by the deadline day could result in forfeit losses for both teams.
Team Captains (or other team official) are required to contact their opponent through the RHOD forums prior to the match deadline date to establish the match time. While communicating via other third party applications (IRC, Skype, STEAM, etc.) is a commonplace, RHOD will only accept communication logs from the RHOD forums. Any team having trouble scheduling a match within these guidelines needs to contact an Official immediately for assistance.
Teams must be prepared for situations where all required drops are not able to be played during the same night due to the matchmaking system. Teams should plan accordingly, and it is recommended that teams set a backup date as a part of the scheduling negotiatios.
Match Scheduling After the Deadline Day
Teams are NOT allowed to schedule or play their matches after the match deadline day without explicit permission from the an Official. Teams that require an extension to their match deadline day, should contact an Official no later than 5 days prior to the official deadline day of the match. Permissions are given by on a per-case basis
Teams have fifteen (15) minutes after the agreed upon (or default) time to be readied up and ready to launch (as well as between each round). A team failing to comply will be subject to penalty. Forcing a team to wait for players is disrespectful and unsportsmanlike.
Sportsmanship
Members must meet MWO's Terms of Use & Code of Conduct. See: mwomercs.com/terms and mwomercs.com/conduct
Modification of game files:
Changes permitted--
Draw distance: (e.g. e_MaxViewDistance = 1990)
e_MaxViewDistSpecLerp = 1
]e_ViewDistRatioCustom = 100)
Time to zoom: (e.g. gp_mech_view_zoom_transitiontime = 0.05)
Keybindings
Field of View
Mouse sensitivity, smooth, accel
Changes not permitted--
Removing trees
Changing thermal or night vision settings
Removal of film grain
Enhanced zoom fidelity (i.e. clarity)
Aimbots
Recommended Procedure:
Have both group leaders on the same voice communications server, and have someone who is not a group leader count down for launch (example, "Three, two, one, DROP"). On the word "DROP"; both group leaders hit launch.
Confirm in All Chat (or voice coms) that you are facing the correct opposing team.
When the counter ticks down, the game is live.
If a team loses one or more players to disconnection (or other non-reasonably playable issues, such as 4FPS bug, and yellow hud) before the match goes live, call a TIME in All Chat and report the situation to your opponent. This drop will not count, and will need to be re-dropped.
If there are disconnects during the live match, that is unfortunate. The match will still count.
Teams will report the results n the appropriate thread in the forum.
FAQ:
Q: Does a team have to field the same 12 people every drop?
A: No, feel free to rotate any pilots on your roster into the drops.
Q: I played in the Euro League, can I also play on my team in the US league?
A: Yes.
Q: Can I stream my matches?
A: Yes, but best practice is to confirm with your opponent if they are okay with you streaming.
Q: Is there a max size to a roster?
A: No
Edited by TheMagician, 01 August 2013 - 08:42 AM.