Well, if ammo was boosted, I figure that SRMs need the biggest boost from the original.
And if we were to double from TT values than we could have something like this:
- Weapon - - TT - MWO - 2x AMMO
- AC/2 - - - - - - 45 - 75 - 90 (+15 shots)
- AC/5 - - - - - - 20 - 30 - 40 (+10 shots)
- UAC5 - - - - - 20 - 25 - 30 (+ 5 shots) or 40 (+10 shots)
- AC/10 - - - - - 10 - 15 - 20 (+ 5 shots)
- LB 10-X AC - 10 - 15 - 20 (+ 5 shots)
- Gauss - - - - - 08 - 10 - 16 (+ 6 shots)
- AC/20 - - - - - 05 - - 7 - 10 (+ 3 shots)
- Weapon - - - - - - - - TT - MWO - 2x AMMO
- LRM-5 - - - 24 (x 5) = 120 - 180 - 240 (+60 missiles)
- LRM-10 - 12 (x 10) = 120 - 180 - 240 (+60 missiles)
- LRM-15 - - 8 (x 15) = 120 - 180 - 240 (+60 missiles)
- LRM-20 - - 6 (x 20) = 120 - 180 - 240 (+60 missiles)
- Weapon - - - - - - - TT - MWO - 2x AMMO
- SRM-2 - - 50 (x 2) = 100 - 100 - 200
- SRM-4 - - 25 (x 4) = 100 - 100 - 200
- SRM-6 - - 15 (x 6) = _90 - 100 - 180
- SSRM-2 - 50 (x 2) = 100 - 100 - 200
So Ballistic Ammo could be doubled from TT values.
LRMs could add 60 missiles per ton also, but what about SRMs?
Going by TT values, SRMs have the same number of missiles per ton in MWO than the original (except SRM-6s).
If doubled from it's MWO value, we could have 200 per ton, which could help out lights and mediums.
TT Stats from here:
http://www.sarna.net...Equipment_Lists
Edit: Used wrong value, I think. Counted damage not number of missiles per salvo on a single SRM, so adjusted values.
Edited by Praetor Shepard, 07 August 2013 - 07:29 PM.