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Jump Sniping Fine As Is?


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Poll: Overpowered or Balanced? (140 member(s) have cast votes)

Do you think jj's and poptarts are in a good place right now?

  1. Yes (95 votes [67.86%] - View)

    Percentage of vote: 67.86%

  2. No (45 votes [32.14%] - View)

    Percentage of vote: 32.14%

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#1 Villz

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Posted 11 August 2013 - 06:04 AM

the start of this game shows what you can do in a cataphract in regards to jump sniping



What does the greater MWO community think about the place of JJ's and poptarting?

(The Video Is In Very Good Quality 1080p : be sure to change your quality settings in the player)

***Note****
For everyone that thinks ppc's and pinpoint are the problem your wrong


^5LL on a hot map DOMINATING e z mode gg close

Edited by Villz, 12 August 2013 - 11:58 PM.


#2 Villz

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Posted 11 August 2013 - 06:49 AM

no feedback ?

#3 Tennex

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Posted 11 August 2013 - 06:51 AM

it was good a few patches ago, after they added weight scaling. and before they reduced the reticle shake.

#4 BP Raven

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Posted 11 August 2013 - 06:52 AM

That looks like such a boring way to play the game, but whatever floats your boat i suppose.

#5 Villz

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Posted 11 August 2013 - 06:54 AM

View PostBP Raven, on 11 August 2013 - 06:52 AM, said:

That looks like such a boring way to play the game, but whatever floats your boat i suppose.

If your referring to mongoose and kaffe after i died it was because they were both open cored. You can actually play jumpsnipers very aggressivly.

#6 Unbound Inferno

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Posted 11 August 2013 - 07:06 AM

No, they still exist.

IMO - poptarting shouldn't exist, it should be far too impractical to JJ, move and shoot at the same time.

JJ to a better spot, then shoot and JJ out? Sure. Just not mid-flight shooting.

#7 Ralgas

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Posted 11 August 2013 - 07:13 AM

That vid just proves what i said about the screen shake nerf, tone it down too far you just bring back the problem. Peeps just haven't figured it out yet :)

Edited by Ralgas, 11 August 2013 - 07:15 AM.


#8 Villz

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Posted 11 August 2013 - 07:15 AM

View PostRalgas, on 11 August 2013 - 07:13 AM, said:

Just proves what i said about the screen shake nerf, tone it down too far you just bring back the problem. Peeps just haven't figured it out yet :lol:

to be fair even with the worst JJ screen shake i did the exact same thing :), the good players don't care about it

#9 Unbound Inferno

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Posted 11 August 2013 - 07:17 AM

The JJ shake should be on the fall as well.

Heavy shake during lift-off, then a dull moment and slight shake as you fall down.

That gives precisely 0% chance of a good shot as the dull moment still is off-target.

That is how it should work. I think the only chance to hit anything reliably would be LRM/SSRM targeting that might work then - and I think we can ll live with something like that easier.

#10 Huntsman

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Posted 11 August 2013 - 07:18 AM

Frozen City is pretty much the ideal place to bring a poptart. In fact it makes playing that map fun because you aren't stuck on either side of the ridge afraid to crest alone and expose yourself to the enemy firing squad. In a poptart you can take a shot at the enemy any time you like.

Were we able to know onto which map we were dropping, I wouldn't always take a poptart, but when I did it would be on Frozen City.

#11 BP Raven

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Posted 11 August 2013 - 07:18 AM

View PostVillz, on 11 August 2013 - 06:54 AM, said:

If your referring to mongoose and kaffe after i died it was because they were both open cored. You can actually play jumpsnipers very aggressivly.


Yes and no, just the whole principle of it really ... but then i'm a brawler at heart so i would say that :)

View PostUnbound Inferno, on 11 August 2013 - 07:06 AM, said:

No, they still exist.

IMO - poptarting shouldn't exist, it should be far too impractical to JJ, move and shoot at the same time.

JJ to a better spot, then shoot and JJ out? Sure. Just not mid-flight shooting.


As much as i would love to see poptarts stamped out of existance, i do enjoy jump brawling in my AC20 blackjack. Most satisfying to date was killing 2 CTF 3D cheese tarts (sorry, couldn't resist) in river city pretty much solo, using the my one jump jet to clamber over them and the surrounding buldings.

#12 Captain Stiffy

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Posted 11 August 2013 - 07:18 AM

This is one among a myriad of gameplay tactics. If you choose your positioning so poorly that you can't find any cover and get murdered that is your own failure and not the games.

#13 Villz

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Posted 11 August 2013 - 07:22 AM

View PostHuntsman, on 11 August 2013 - 07:18 AM, said:

Frozen City is pretty much the ideal place to bring a poptart. In fact it makes playing that map fun because you aren't stuck on either side of the ridge afraid to crest alone and expose yourself to the enemy firing squad. In a poptart you can take a shot at the enemy any time you like.

Were we able to know onto which map we were dropping, I wouldn't always take a poptart, but when I did it would be on Frozen City.

i prefer the stalker :)

#14 Orion ji

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Posted 11 August 2013 - 07:35 AM

Poptarting is a great way to get yourself cored.....if you do it in the same place over and over.

#15 Villz

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Posted 11 August 2013 - 08:07 AM

View PostOrion ji, on 11 August 2013 - 07:35 AM, said:

Poptarting is a great way to get yourself cored.....if you do it in the same place over and over.

did you even watch the video?

#16 MuonNeutrino

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Posted 11 August 2013 - 08:34 AM

No, poptarting is not in a good place. Above a certain skill threshold it is still a disproportionately strong tactic when used by groups of players. One poptart is dangerous if he knows how to shoot, but not ridiculously so, but I cannot think of any other way to outfit and play a four man group that even *remotely* approaches the lethality of a quartet of poptarts.

If it were up to me, I'd tweak jets such that there was still a moderate amount of weapon spread on the way down. Less than on the way up, for sure, and with only a very mild reticule shake, but enough that at long range you will NOT be landing double PPC+gauss shots onto single panels of enemy mechs. At the very least I'd want it to spread the shots out to avoid pinpoint damage, and ideally it'd be enough that you'd be unlikely to hit with all of them. Combine this with another increase to the initial liftoff boost of jets, and they'd be more useful for their intended purpose - mobility, especially in close proximity to the enemy - and less useful for the (already overly powerful) pinpoint snipers.

#17 Fragger56

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Posted 11 August 2013 - 08:45 AM

I love how most players don't realize that a good stalker pilot at the same elevation as a poptart 3D will win every time because of the location of the energy slots on a stalker and the fact that you see the top of a mech clear the hill before their weapons do.

On the other side, if you are in a 3D, you need 5-10° of elevation on a sniper stalker if the enemy pilot knows how to run said stalker and minimize his silhouette .

The only real advantage to a jumpsniper is mobility.

But back on topic, they are fine where they are.
In large groups they are annoying, but there are counters to them and anything is annoying if you have enough of them.

Edited by Fragger56, 11 August 2013 - 08:47 AM.


#18 Alistair Winter

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Posted 11 August 2013 - 08:48 AM

To be honest, I'm not having trouble by other people poptarting so much, but my favourite mech is a CTF-3D with double gauss and when I go poptarting, I'm cashing checks and bringing the ruckus. I was never a good poptart (and my build isn't as effective as the standard Gauss+2ERPPC), so I can only imagine what really good players are able to pull off, now that they've made poptarting a lot easier. I know kaffeangst is very good. Never heard of you before, Villz, sorry :)

I'm guessing a lot of people simply aren't aware how easy it is to poptart now, compared to a few weeks ago. I would say that the reason it's not a big problem is because people just got bored with it, but people don't get bored with winning.

#19 Bhael Fire

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Posted 11 August 2013 - 09:01 AM

Never had a problem with pop-tarts, so yeah...I think it's fine as it is.

In fact, I've always felt that pop-tarting was silly tactic to leave yourself exposed like that. Nothing funnier than coring a mech while it's floating helplessly in the air. :)

#20 IronChance

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Posted 11 August 2013 - 09:14 AM

I think it's fine. You have to be a pretty good pilot and gunner to consistently land jump sniper shots. If I get headshot by a jumpsniper, then that means that guy is the cats balls and I'm fine with dying that way. Getting killed by a group of jump snipers, as Muon points out, is a non-issue. Any grouped fire will yield instant death - that's part of good team play. I would, however, still be in favor of reducing the PPC projectile speed and leaving the gauss as the only real sniper weapon in the game, but that's a different topic, I guess.





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