Jump to content

Phoenix Mech Variants Listed


42 replies to this topic

#1 Shadey99

    Member

  • PipPipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 1,241 posts

Posted 16 August 2013 - 05:53 PM

So PGI updated their phoenix package page and now list the variants for each mech, so I'm wondering what everyone thinks of their choices...

Locust:Posted Image
* 1V
* 3M (5 Energy, 1 AMS)
* 3S (2 Missile, 1 energy)

Shadowhawk:Posted Image
* 2H
* 2D2 (+1 energy, +1 Missile)
* 5M (More JJs)

Thunderbolt:Posted Image
* 5S
* 5SS (5 Energy, 1 Missile)
* 5SE? 9SE? (This one is hard to read, if 9SE it will have 4 energy, 1 missile and increased JJs)

Battlemaster:Posted Image
* 1G
* 1D (2 less energy, 1 less missile)
* 1S (1 less energy, 3 more missiles)

Edited by Shadey99, 16 August 2013 - 05:59 PM.


#2 Grey Ghost

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 661 posts

Posted 16 August 2013 - 06:14 PM

I think all the Mechs except the Battlemaster get at least one more-advanced variant from the 3050 TRO. Unless they do something interesting with the Hardpoints the 1D looks pretty harsh, and I really wish the 1S was the BLR-3S instead. Not terribly exciting as far as the Battlemaster is concerned.

#3 Carrioncrows

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 2,949 posts

Posted 16 August 2013 - 06:17 PM

20 ton locust with Missiles. I love it!

I want two!

#4 MuonNeutrino

    Member

  • PipPipPipPipPipPip
  • 478 posts
  • LocationPlanet Earth, Sol System, Orion Arm, Milky Way Galaxy, Local Group, Virgo Supercluster

Posted 16 August 2013 - 06:33 PM

That energy locust could be iiiinnteresting if they ever get the netcode to a point where they can remove the 150kph speed cap. The 'normal' limit for the locust would be a 225, and that would push the thing at a gobsmacking 200 kph after speed tweak - and you could even fit it, since the XL engines don't really start ramping up in weight until you get closer to 300. You'd only have 4 tons left at that point, but that's still enough for a nice battery of small and medium lasers.

#5 Jack Gallows

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,824 posts

Posted 16 August 2013 - 08:11 PM

The Thunderbolt variant you're looking at is the 9SE, pulled the pic up in photoshop and scrutinized it to double check.)

Thunderbolt and Battlemaster have the two best overall Phoenix variants before we learn about any added hardpoints (most 'mechs get one or two added to them if they're on the lighter side for versatility.) The others are better off with their non phoenix variants due to how their hardpoints are laid out.

That said, still not so bad overall. Base variant Locust could be pretty annoying since machine guns aren't crap right now. Shadow Hawk will do alright because it's very mobile with an ok weapons loadout...afraid it'll get overshadow in the long road however.

I'm so glad they picked the Thunderbolt variant with JJ's. I'd probably use the Phoenix version a good deal of the time, but the added mobility with it's speed and firepower should make it a good 'mech.

Edited by Jack Gallows, 16 August 2013 - 08:13 PM.


#6 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 17 August 2013 - 12:57 AM

Worth noting:
Locust 3M may have 2 AMS hardpoints. Which would be fun to derp around with as even in their current state, I think SSRMs would eat the Locust.

Shadow Hawk 5M doesn't just get more jets, it also comes stock with a LRM20 in the torso, which means it'll have a HUGE set of tubes.

Thunderbolt 9SE comes stock with 4 jumpjets.

Battlemaster 1S will have a minimum of 4E/4M hardpoints.

Edited by One Medic Army, 17 August 2013 - 12:57 AM.


#7 Carrioncrows

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 2,949 posts

Posted 17 August 2013 - 01:12 AM

The more I look at this the more I am glad I got the Phoenix Locust mech.

Like the Cicada those arms are like T-Rex Stubby, which means they will rarely take damage or be able to soak it.

Least for the Phoenix mech the arms extend down a bit more so you can soak damage on them.

So the Phoenix mech may have a slight leg up over the regular version, chances are it's purely theoretical though.

#8 The Mechromancer

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 497 posts

Posted 17 August 2013 - 01:22 AM

why do i get the feels the BLR-1D will have the actuators removed so it can mount an AC/20

also, i will def be running this

master

Edited by The Mechromancer, 17 August 2013 - 01:24 AM.


#9 Carrioncrows

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 2,949 posts

Posted 17 August 2013 - 01:38 AM

View PostThe Mechromancer, on 17 August 2013 - 01:22 AM, said:

why do i get the feels the BLR-1D will have the actuators removed so it can mount an AC/20

also, i will def be running this

master


That is a damn solid design.

Personally I would ditch the SRM6 and the PPC and go with something more aggressive.

http://mwo.smurfy-ne...841bcb27966b794

80 KPH battlemaster with 17 DHS, 1 ER large, 6 meds, AMS and 2 machineguns to fire while you cool.

#10 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 17 August 2013 - 02:30 AM

View PostCarrioncrows, on 17 August 2013 - 01:38 AM, said:

That is a damn solid design.

Personally I would ditch the SRM6 and the PPC and go with something more aggressive.

http://mwo.smurfy-ne...841bcb27966b794

80 KPH battlemaster with 17 DHS, 1 ER large, 6 meds, AMS and 2 machineguns to fire while you cool.

Sorry to say, but that's such an inefficient use of the chassis I can make near equivalent loadouts off of several lighter mechs.
The closest being http://mwo.smurfy-ne...68a66c836d1e94b
20 tons less, 67 less armor, 3.6 kph faster, 3 more DHS, and 1 less medium laser.

I only hope the battlemasters on my team don't spend so much tonnage on their engine they have the weapons of a medium mech.

#11 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 17 August 2013 - 02:38 AM

These are the canon hardpoints and locations:

Locust-3M
CT: 1 energy
RA: 2 energy
LA: 2 energy
x2 AMS

Locust-3S
CT: 1 energy
RA: 1 missile
LA: 1 missile

Shadowhawk-2D2
RA: 1 energy
LA: 1 energy
RT: 1 missile
LT: 1 ballistic
CT: 1 missile
HD: 1 missile
x3 JJ

Shadowhawk-5M
RA: x1 energy
RT: x1 missile
LT: x1 ballistic
HD: x1 missile
x5 JJ

Thunderbolt-5SS
RA: 1 energy
RT: 1 energy
LT: 3 energy + 1 missile

Thunderbolt-9SE
RA: 1 energy
LT: 3 energy + 1 missile
x4 JJ

Battlemaster-1D
RA: 2 Ballistic
LA: 1 Energy
RT: 2 Energy
LT: 2 Energy

Battlemaster-1S
RA: 1 Missile
LA: 1 Missile
RT: 2 Energy
LT: 2 Energy + 2 Missile

Honestly all these mechs are pretty uninspired. Its more of the same old mechs we already have. PGI really needs to do something differentiate the mechs more.

Edited by Khobai, 17 August 2013 - 03:24 AM.


#12 Grey Ghost

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 661 posts

Posted 17 August 2013 - 06:59 AM

View PostOne Medic Army, on 17 August 2013 - 12:57 AM, said:

Worth noting:
Shadow Hawk 5M doesn't just get more jets, it also comes stock with a LRM20 in the torso, which means it'll have a HUGE set of tubes.

Speculation! I would be utterly amazed if it had the full 20 tubes, it will probably be 10 at most, like a HBK-4J.

#13 General Taskeen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,737 posts
  • LocationCircinus

Posted 17 August 2013 - 07:51 AM

Let's hope they play it smart with the Shadowhawk hitboxes... that 5M will be a death trap if the hitbox area for the big weapon isn't given damage reduction bonus or a non-hittable area. The Cannon sticking out will also cause issues if it is apart of the hitboxes.

I called those Locust variants, since one can make several of the other variants with each of them. With the 3S, I will be making a 1Vb. With the 3M, a 1M and 1S. I'll to wait for the Royal version of the Thunderbolt though...

#14 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 17 August 2013 - 07:57 AM

If the pictures are acurate representations of the mechs the standard variant with less dynsty shoulder pads looks far better.


looks before performance

#15 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 17 August 2013 - 08:05 AM

View PostKhobai, on 17 August 2013 - 02:38 AM, said:




Honestly all these mechs are pretty uninspired. Its more of the same old mechs we already have. PGI really needs to do something differentiate the mechs more.



snip..

There are only so many variations they can have, its allways been like this from table top onwards, its just a case of what shape do you like the best, it allways has been, the engine doesn't support 4 legged designs, not that I personally cared for them..

The over powered and feeble attempt to not obviously replace the unseen Marauder with the OMG I've got Crabs
is a slightly different shape like the phract, but really the looks are just cosmetic.


people wil pay cash for the unseen.. even with sad dynasty shoulder pads


Edit to add

the only way the formular will be drastically changed is to change the art and 3d team, and god no as honestly this is the part of MWO that does shine out better than what has gone before..give or take a few scale issues and dynasty shoulder pads

Edited by Cathy, 17 August 2013 - 08:08 AM.


#16 DarkDevilDancer

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,108 posts

Posted 17 August 2013 - 09:05 AM

ARGH! still like 2 months till i can get my grubby mits on them....cmon invent a time machine or make super man fly fast around the earth.

#17 James The Fox Dixon

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,572 posts
  • LocationEpsilon Indi

Posted 17 August 2013 - 09:12 AM

Here's a page with the loadouts of the various Phoenix mechs and the hardpoint locations.

http://mwo.gamepedia...Project_Phoenix

#18 Shadey99

    Member

  • PipPipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 1,241 posts

Posted 17 August 2013 - 09:21 AM

View PostJames The Fox Dixon, on 17 August 2013 - 09:12 AM, said:

Here's a page with the loadouts of the various Phoenix mechs and the hardpoint locations.

http://mwo.gamepedia...Project_Phoenix


There are considerable errors on the Locust entries, ones even that other parts of the pages get right... It also doesn't give the correct versions and includes 4 of them even though only 3 are announced...

#19 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 17 August 2013 - 09:50 AM

View PostCarrioncrows, on 16 August 2013 - 06:17 PM, said:

20 ton locust with Missiles. I love it!

I want two!


LRM Locust. I'm doing it.

#20 Spheroid

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,064 posts
  • LocationSouthern Wisconsin

Posted 17 August 2013 - 09:56 AM

I sure hope the 3S has modular tubes or it will be DOA.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users