Even wealthiest of them would struggle to modify Mechs to the extent that we do. The MechLab does not use the Mech-customisation rules from the original TT game - it uses the Mech Construction rules. What this means is that when you strip all the weapons off your Quickdraw, change the internal structure to Endo Steel, and whack PPCs into all the energy hardpoints - what you are doing is in effect designing a TOTALLY NEW MECH from the ground up.
Now, I understand why MechLab exists in the MechWarrior games. The earlier games were limited in the number of Mech chassis they could feature. Things could have got pretty boring with only five Mechs total you can play. MWO had exactly the same problem in early Beta.
MWO has now broken that mould though. A quick count in game shows :
- 14 Light Mech variants across 4 distinct chassis
- 23 Medium Mech variants across 6 distinct chassis
- 18 Heavy Mech variants across 5 distinct chassis
- 21 Assault Mech variants across 5 distinct chassis
It is a crying shame that the vast majority of these designs are (by all accounts) immediately stripped of their components on purchase to provide room for 2 ERPPCs and a Gauss Rifle. People don't talk about what the Mechs can do, only its hardpoint layout. It seems to be a given here that nobody drives stock Mechs - and if one does he is a hindrance to his team.
This is not the fault of the players. It is natural to seek an advantage at all times. The fault is the game design, specifically MECH LAB.
The rules for modifying Mechs need to become a lot stricter. My suggestions:
LIMIT WHAT CAN GO WHERE
Hardpoint size would be a great first step.
Endo Steel should not be re-fittable. If it is not on the chassis when you buy it, then sorry you can't have it. Endo Steel IS the structure of the chassis!
MODIFICATION TAX
Everything refitted onto a chassis should weigh more (maybe 10%) to represent the difficulty of re-designing the structure and linkages etc and to keep the Mech balanced afterwards. This should apply to weapons and engines certainly - but not to armour (and maybe heat sinks).
RENOWN THRESHOLD
Optional suggestion: If pilots are to accrue Renown or Loyalty Points in game, make it so they have to earn a certain amount of points in a chassis before they are allowed to start mucking about with it? (Hmmm. Might work / might be bloody annoying.)
IN CONCLUSION:
With a reduced MechLab, the killing power of Mechs will be reduced across the board. This will affect everyone equally. TTK will be increased, so the game becomes more tactical. The stock Mech designs will actually start to look appealing - which is good because they were designed to have some personality.
Edited by Deadmeat313, 18 August 2013 - 05:25 AM.