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"you Won't Have Any Advantage With 3Pv"


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Poll: Wow, that screenshot makes me feel (318 member(s) have cast votes)

Does this Atlas recieve an adavantage thanks to 3PV?

  1. yes (270 votes [84.91%])

    Percentage of vote: 84.91%

  2. no (48 votes [15.09%])

    Percentage of vote: 15.09%

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#1 ryoma

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Posted 20 August 2013 - 11:33 PM

Posted Image



Guess 3PV having no advantage over 1PV players was simply the "position at the time"

Thanks.

First an Atlas size medium, now 3PV, and I bet the Phoenix mechs will suffer from bad scaling too.

Edited by ryoma, 20 August 2013 - 11:33 PM.


#2 SirLANsalot

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Posted 20 August 2013 - 11:37 PM

nice doctoring up a screen shot to prove your "point".


Heres another good question. How often dose that happen during the course of a game? Not very, Radar or your allies there with BAP could tell you the SAME THING you are seeing right there.

#3 Protection

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Posted 20 August 2013 - 11:40 PM

View PostSirLANsalot, on 20 August 2013 - 11:37 PM, said:

nice doctoring up a screen shot to prove your "point".


Heres another good question. How often dose that happen during the course of a game? Not very, Radar or your allies there with BAP could tell you the SAME THING you are seeing right there.

View PostSirLANsalot, on 20 August 2013 - 11:37 PM, said:

nice doctoring up a screen shot to prove your "point".


Heres another good question. How often dose that happen during the course of a game? Not very, Radar or your allies there with BAP could tell you the SAME THING you are seeing right there.



The screenshot isn't doctored.

Lansalot, you know me. You remember me from closed beta.

Third person is utter ****. it's a total betrayal from PGI, and it's obvious why. Here's a clear example from my own past with this game:

View PostProtection, on 20 August 2013 - 09:42 PM, said:



I'm going to go into the old ELP files (of which I'm no longer a member) and dig up an old game from the very first Run Hot Or Die Tournament. Game 1 of ELP versus Jade Wolves - a game that many of our team still consider to be one of the very best we ever played.

------------------------------------------------

Eridani Light Pony vs Jade Wolf

"Dangerous at Both Ends, and Crafty in the Middle"

A back and forth struggle with nonstop intense action, and some cunning and risky plays by both teams. All three of the matches could easily have tipped the other way, but fortune favoured the bold in each of the respective matches.

Round the First: "Borrowing a Page"

Frozen City

Ponies on High Side (two cave entrance), Wolves on Low Side (one cave entrance)

Ponies funnel into the caves, prepping for an all out cave rush, sending the Jenners around to the side to scout ahead. Jenners call for full abort, as Jade Wolf has already organized into a firing line, with vision from the dropship ridge to the caves. Pony forces pull back, and the two teams enter into a long range sniper war, with the occasional glancing blow from PPCs or Gauss. PureNo tries a risky play in his Jenner, ends up getting tackled deep near the Pony heavy mechs, but gets away with only modest damage. Neither team has a definite advantage, both waiting for the other to make the first move. Window darts across the dropship, but PureNo is too good, tackles him and Window is down - giving the Wolves a 1-0 lead with less than 5 minutes to go, and sitting comfortably in a fortified position. Ponies split up their forces and make a charge. Two Atlai and a Catapult pour out from the caves, Jenners and Hunchbacks storm the ridge, and others move up from the ravine. Centagon guns down Protection, but the firing line is suddenly surrounded on all sides, Pony Atlai Stimbles and Zylo take down the Wolf Assaults, giving the Ponies the weight advantage. Wolf Jenners take down a Hunchback and Catapult, but the Pony Atlai grind down the Wolves to only two Jenners. With all four remaining Pony Mechs on the Wolf base, the Jenners are forced to try and defend, but don't have the time for hit and runs, and are gradually shot down by Rextale, the Pony fast Hunchie.

Result: Light Pony Victory. 8-4 Elimination.

----------------------------------------------------

Jenner scouting absolutely defined this game for both teams. Jade Wolves were the better snipers, by far, and arguably even the better team. We might've been the better brawlers (at the time, anyhow), but we needed an opportunity to close in. Without the extreme high risk scouting, nothing in this game would have happened the way it did. It was extremely close and every decision was costly and even painful. My heart was in my mouth when Window went down and the clock was ticking away.

And the second game, Jade Wolf won by faking the same tactic then rushing for the base, and got away with it because we failed to scout adequately that round.

In the current game mode, none of this would ever happen and all of that scouting would be irrelevant and wouldn't matter. We'd know enemy locations and positions without ever being susceptible to attack, and we could all just take turns cover shooting and remaining dormant until the clock winds down.

3PV is a castration of game depth and strategy. It has no place in this game.


#4 Reaganomicon

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Posted 20 August 2013 - 11:40 PM

View PostSirLANsalot, on 20 August 2013 - 11:37 PM, said:

nice doctoring up a screen shot to prove your "point".

stop

you're killing me

#5 Huge

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Posted 20 August 2013 - 11:41 PM

Please defend this.

Please. So You can all at once be utterly destroyed as any potential source of reliable input because that is a complete and utter advantage that is easy to use and switch back to 1PV after getting risk free scouting.

PGI built this game on the Founder's and fans back promising a true simulator and mech warrior game. It is very obvious now they lack the skill or integrity to deliver this and are pining and pandering to every possible angle to get as much money as possible because all they can do is that. Promise and pander.

Posted Image

Remember this? Well it was only their position at the time. Expect more of the same and nothing but.



#6 WWWWWWWWWWWWW

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Posted 20 August 2013 - 11:41 PM

View PostSirLANsalot, on 20 August 2013 - 11:37 PM, said:

nice doctoring up a screen shot to prove your "point".


Heres another good question. How often dose that happen during the course of a game? Not very, Radar or your allies there with BAP could tell you the SAME THING you are seeing right there.


Yes being able to see over cover without exposing yourself or your teammates gives no advantage whatsoever. Man this flavor aid is delicious.

#7 VXJaeger

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Posted 20 August 2013 - 11:43 PM

3PV works both ways u see, those drones are nice target markers and visible miles away :D

#8 Uba

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Posted 20 August 2013 - 11:45 PM

View PostSirLANsalot, on 20 August 2013 - 11:37 PM, said:

nice doctoring up a screen shot to prove your "point".


Heres another good question. How often dose that happen during the course of a game? Not very, Radar or your allies there with BAP could tell you the SAME THING you are seeing right there.


lol

#9 WWWWWWWWWWWWW

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Posted 20 August 2013 - 11:48 PM

View PostVXJaeger, on 20 August 2013 - 11:43 PM, said:

3PV works both ways u see, those drones are nice target markers and visible miles away :D


Its great that the drones also show exactly what type of mech its over, where its facing, its condition and what its doing... oh wait!

#10 Huge

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Posted 20 August 2013 - 11:48 PM

View PostVXJaeger, on 20 August 2013 - 11:43 PM, said:

3PV works both ways u see, those drones are nice target markers and visible miles away :D

So how is IQ roughly 10 degrees lower then room temperature.

YOUR PERSPECTIVE

Little red blinky spec which may or may not be missed. The equivalent of a mech periscope. You know that ONE mech is behind cover. That is all.

DRONE'S PERSPECTIVE

He sees your mech, He sees how many mechs you have. He sees what weapons you are carrying and variant model based on that. He sees your direction and formation. All without risking himself in the least and can switch back in moments to 1PV and relay this info to his team.

No advantage whatsoever!1

It isn't like this game is 90% based around ridge humping as it is...

You deserve this game.



#11 ryoma

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Posted 20 August 2013 - 11:56 PM

Anyone have that screenshot of the drone hiding behind the Atlas?

Also "position at the time"

#12 Modo44

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Posted 21 August 2013 - 12:42 AM

View PostSirLANsalot, on 20 August 2013 - 11:37 PM, said:

How often dose that happen during the course of a game?

Every time you want to peek above a ridge or around a corner without getting shot at.

#13 MustrumRidcully

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Posted 21 August 2013 - 12:43 AM

View PostVXJaeger, on 20 August 2013 - 11:43 PM, said:

3PV works both ways u see, those drones are nice target markers and visible miles away :D

A drone might tell yo uwhere the enemy is, but it doesn't allow you to shoot him. And that is a big advantage.

It has always been an important advantage in MW:O if you can see him and he can't attack you.

When you scout around, your primary worry is not being caught in the enemy fire as you try to locate the enemy. It's not ideal when the enemy knows you are there, but it is far worse when the enemy can also shoot at you.

#14 El Bandito

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Posted 21 August 2013 - 12:48 AM

Just wait til Paul says 3PV is perfectly fine as is. Like the ECM.

*edit* Bryan said it instead. Still full of bullcrap.

Edited by El Bandito, 21 August 2013 - 07:13 AM.


#15 Roland

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Posted 21 August 2013 - 12:52 AM

How terrible people must be at this game, if they are unable to grasp how they can use third person view for tactical advantage.

That is what is so amazing about this addition. It will be used by good players to further crush the bad players, who are also the people who think third person view isn't advantageous... Because they are too bad to understand how the game is played.

#16 MCXL

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Posted 21 August 2013 - 01:02 AM

You shouldn't have even put a no option on the poll, because anyone who says no is a moron.

#17 No Guts No Glory

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Posted 21 August 2013 - 01:03 AM

I suggest you actually spend time playing in 3rd person beyond the 2 seconds to screenshot this "advantage".

You'd notice the reticle tends to bounce around, and depending on the terrain it gets wonky as ****. Forced armlock, no minimap.

3rd person gives an advantage to spatial awareness.

1st gives an advantage to gunnery.

Stop being babbies, people who prefered 1PV did just fine dealing with people in 3PV in MW4 where the only disadvantage to 3PV was at pointblank ranges.


Also just like groups respond to QQ about premades with "TS is available to everyone to use, so it's not an advantage." 3rd person is available to everyone to use, so it's not an advantage.

For a community of players who always tell "bads" to adapt, maybe you should take your own advice.

#18 Doctor King Schultz

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Posted 21 August 2013 - 01:08 AM

View PostNo Guts No Glory, on 21 August 2013 - 01:03 AM, said:

I suggest you actually spend time playing in 3rd person beyond the 2 seconds to screenshot this "advantage".


Why the hell would I do that? I'll just figure out where I can deploy 3rd person to get that advantage, and use 1st person the other 98% of the time.

Except that's not the game I want to play, and a lot of others too. Hence giving my feedback on the forums. Beta test, right?

#19 Moriquendi86

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Posted 21 August 2013 - 01:10 AM

Enemies can see this drone above atlas. It even have blinking lights so you can see him from far away.

#20 ryoma

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Posted 21 August 2013 - 01:11 AM

This is only a problem because it goes against several promises from the devs including

-That 3PV is going to be implemented in a manner that doesn't give a tactical advantage
-That we could choose not to play in a 3PV queue
-That players who wanted to play MWO as a sim wouldn't get shafted

As it is now, you have to use 3PV and swap to be competitive. The 1PV queues are disabled and PGI seems reluctant to give them to us.

This is worse than the last "position at the time" fiasco.

TL;DR: PGI lied, people closed wallets.





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