Hassle free scouting in 12 vs 12 (jenner behind white building near the antenna slightly upleft from my crosshair):

Then it's not an advantage.. 3PV must be confined to pug matches with separate queues. Full stop.
Given the amount of time PGI has expended to deliver this useless, adversed and badly implmented feature, everyone of you should be NOT AMUSED by the choice instead of defending it.
It fails at teaching newbs leg positioning (with several mechs you don't even see the legs at all) it destroys team SA because you miss the minimap, seismic sensors and whatsoever.
It greatly delivers to anger the core of the community that adversed 3PV since it's first "venting" of the possibility of having it in-game, yet PGI devolved time and resources that could have been diverted towards UI 2.0 a damn interactive tutorial for the newcomers, CW or whatever else that could be more useful for the poor state of the game.
Edited by John MatriX82, 24 August 2013 - 01:33 AM.