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Why Did They Ultra Nerf The Gauss?


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#1 Zureal

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Posted 08 September 2013 - 07:05 AM

WHY? why the SUPER ULTRA nerf??? it was not OP or anything, it was fine as is. Do you think They will put it back as it was? i deffinitly hope so. The way they set up the gauss makes it nearly unusibal and makes all gauss fits vary pridictable and nearly worthliss now.
Any split second fireing is now impossible, its almost impossible to hit pop tarts, or light mechs that go in and out of cover quickly. Just impossible to use now :)


Plz, oh for the love of god please put it back to the way it was and unultra nerf it. *begging*

#2 Sheraf

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Posted 08 September 2013 - 07:09 AM

Because many people whine about it. Now they're whinning to nerf other weapons as well, until no weapon can kill them in battle :)

#3 Zureal

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Posted 08 September 2013 - 07:14 AM

This is why I love EvE online, CCP for the most part dose not listen to whiners. It was all well balanced as it was before the nerfs

#4 Flying Blind

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Posted 08 September 2013 - 08:39 AM

The recent change to gauss rifle was actually a buff. Stop crying and learn to use it. Once you have it figured out you will find it is better than ever. Took me all of 1 or 2 matches to figure it out.

#5 Jin Ma

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Posted 08 September 2013 - 08:42 AM

because it was too powerful when used with PPC

nothing but cataphract 3Ds in competitive play

Edited by Jin Ma, 08 September 2013 - 08:43 AM.


#6 CravenMadness

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Posted 08 September 2013 - 08:44 AM

Because your meta was bad, and you should feel bad for wanting it back.

#7 Tezcatli

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Posted 08 September 2013 - 08:54 AM

They said they wanted to make it more of a sniper weapon.

#8 Lensman Prime

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Posted 08 September 2013 - 08:58 AM

Sorry, they doofed that one.

A future where a completely valid sniper weapon is gimmick'd by a time delay wouldn't happen.

They might be trying artificially to get people to move to another weapon grouping to get it more experience in game play.

My feeling is that the sniper is a specific specialized role that needs to be filled and these modifications to the gauss remove that weapon from the role.

It wasn't OP, people need to be more cautious when in LoS. That's why they put obstacles in the maps.

#9 C E Dwyer

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Posted 08 September 2013 - 08:58 AM

They havn't nerfed it they made it alot better, breaks less, slug goes faster, its deadly with the buffed zoom module, and has a slight firing delay..

I really can't see what the bleating is about, with these changes..

its great, now for the love of whatever, stop making me defend PGI :)

#10 GODzillaGSPB

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Posted 08 September 2013 - 09:00 AM

I dunno how I should feel that a weapon I never used in that meta got nerfed because of it. Certainly not good.

That said though, the new mechanic is still playable and once fired (and when it hits) it hits harder then before. Fasted projectile weapon in the game now (on par with the ac2) and a bit more health, too.

It is the primary weapon in two of my builds (and none of them have a ppc) and it still works. Then again I was always a player wanting some challenge in my builds...

#11 Lensman Prime

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Posted 08 September 2013 - 09:02 AM

Well,

Almost anything that's fixed by a macro isn't a good change in the game.

#12 TheSteelRhino

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Posted 08 September 2013 - 09:06 AM

This was a huge buff. The gauss is not and was never a brawling weapon. In TT it had penalties at short range. It is now killer at long range due to faster projectile speed. The health increased so it doesn't explode as easily. Go practice with it on the testing grounds. The timing isn't all that hard. It is a great weapon. Go practice with it.

#13 GODzillaGSPB

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Posted 08 September 2013 - 09:20 AM

View PostRhinehardt Ritter, on 08 September 2013 - 09:06 AM, said:

This was a huge buff. The gauss is not and was never a brawling weapon. In TT it had penalties at short range. It is now killer at long range due to faster projectile speed. The health increased so it doesn't explode as easily. Go practice with it on the testing grounds. The timing isn't all that hard. It is a great weapon. Go practice with it.


You may be right, but PGI still made the whole thing up. If they really wanted to nerf its brawling capabilities, why not just give it a min range? Why, I ask?

No, the change directly aims at the ppc-gauss-meta. This meta is now impossible (or, with macros, harder to do). It just feels bad to realize that a single item is balanced based on its usage with another item, because it totally ignores builds that rely on the single item. Like my Hunchback with one gauss and 3x medium laser.

I guess I'd prefered the min-range to be honest. But like I said...it's okay. I can't and wont forget PGIs approach to this, is all. Their treating of the community is dishonest and disrespectful, as if they think us all fools. :)

#14 Jman5

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Posted 08 September 2013 - 09:37 AM

http://mwomercs.com/...87#entry2720387

#15 GODzillaGSPB

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Posted 08 September 2013 - 09:46 AM

View PostJman5, on 08 September 2013 - 09:37 AM, said:



They wanted to nerf the gauss as a brawling weapon but decided against the min-range to make it still viable as a brawling weapons.

Totally makes sense...

They added 3PV to open the game up to a broader audience by offering a simpler gameplay yet continue to confuse that same "broad audience" with overcomplicated mechanisms like ghost-heat and gauss-charge.

Totally makes sense...

#16 Steel Claws

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Posted 08 September 2013 - 02:23 PM

View PostFlying Blind, on 08 September 2013 - 08:39 AM, said:

The recent change to gauss rifle was actually a buff. Stop crying and learn to use it. Once you have it figured out you will find it is better than ever. Took me all of 1 or 2 matches to figure it out.


They buffed some but completely took away the weapon when you have targets moving in cover. I took ammo off my gauss using mechs because there is no such thing as a snap shot anymore, and that was about half of what I did. If you can't shoot targets as they appear, what use is a weapon? Sure it still works fine against anyone standing in the open but how many players in the upper elo ranges do that - especially with UAC agedon?

This is better than ever? No, gauss in closed beta moved this fast, didnt explode, had more health, and fired when I pulled the trigger. They are definately NOT "better than ever".

Edited by Steel Claws, 08 September 2013 - 02:25 PM.


#17 Scav3ng3r

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Posted 08 September 2013 - 02:25 PM

It wasn't a Nerf, it was a Burff!

#18 IceLom

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Posted 08 September 2013 - 02:48 PM

I cant understand why people think that a weapon that got a buff was nerfed.

Gauss = better at sniping now.... just because your not good at it does not mean it was nerfed.

#19 Big Bad Werewolf

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Posted 08 September 2013 - 03:08 PM

You can call it a buff all you want but mechanically the change was ridiculous and makes no sense. When your weapons are recycling that's when the gauss is reloading and charging you never needed to charge up a gauss and fire in a very specific window in the rest of the series. All they did was add another over complicated weapon mechanic to the game.

#20 TOGSolid

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Posted 08 September 2013 - 03:11 PM

Anybody who thinks the Gauss got ultra nerfed is a blatant fraud that got exposed with this last patch. The speed buff has made the Gauss better than ever and the charge up is not hard to deal with at all.

Quote

This is why I love EvE online, CCP for the most part dose not listen to whiners. It was all well balanced as it was before the nerfs

Having played Eve Online for six years it's safe to say you must have only just started playing it.

Edited by TOGSolid, 08 September 2013 - 03:12 PM.






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