The problem with Trial mechs, IMHO, is that they're necessarily stock mechs, and the stock mechs, well, they all pretty much suck. No DHS, no tweaking of weapon systems, no maxed armor, no endo/ferro, and so on. The champions, though, are the product of the community, someone's tweaked ride instead of a stock ride. The things are powerful, heat efficient, and easy to hop into and kill stuff with.
My buddy is a pretty good gamer so he caught onto the controls quickly. By the time I got online he had gone through the tutorial and was ready to jump into a match, so I recommended the Cent for him. He managed get a kill in his third match, and maybe 10 matches in, had a three kill match! He told me he felt like a god
He tried out the other three trial mechs and felt severely gimped. The Raven 3L stock is slow as cold molasses and is pretty gimpy in the weapons department. The Quickdraw, a heavy, had less armor and less punch than the Cent. The Stalker felt like piloting a train through thick mud compared to the Cent. I'd agree with him on all counts... neither of those mechs, in stock configuration, can touch the Cent Champion.
My suggestion is this: use champion mechs for ALL trials. Most new players are not going to have a tutor in voicechat with them to recommend the correct mech and to help them out. At the very least, giving them four viable choices will get them off to the right start.
And that said, I encourage experienced players to one-on-one tutor newbies when they first get into the game. I was ready to answer any questions my buddy had and to get him set up right in terms of settings, weapon groups, and so on; giving him the basics as he needed them. It's a shame that in-game VOIP isn't set up because if it was I'd push for a "tutorial room" where new players could go to get paired up with helpful, experienced players. Most new players don't come into the game with a built-in tutor, I'd be willing to bet, and I think it's a huge boost for the new guy.
Edited by FerretGR, 17 September 2013 - 04:21 AM.