First of all:
DHs? They cost you more then just cbills Russ they cost space.
HOWEVER i do not think Russ meant that he wants to sell them for MC. You can say alot of the Dev team but i will not accept that anyone suggests that Russ wants to sell ingame items like DHs for real cash.
What he most likely meant is that equipping DHS has absolutely no downside besides paying for the upgrade with cbills once (and ofcourse buying the things) But they also use up way more critslots making them especially for the heavier mechs quite difficult to install AND use all or a good chunk of the hardpoints offered to you at that point.
Now are Double heat sinks to powerfull? No
Are they more powerfull then Single heatsinks? OFCOURSE
That was the whole point of double heatsinks, why even have "double" heatsinks wich are allready nerfed even in the game if youre going to nerf them even more.
And even then.. what are you going to nerf them to? Its basicly 0.4 more efficiency then normal heatsinks for THRICE the space.
Nerfing DHS wont do anything for balance anyways at this point and would be only another bandaid upon all the other bandaids that is instant pin point convergance.
Also why did you lower all the refire rates to a 2-3 seconds and then say that double heat sinks are to powerfull? If you want to lower the amount of incomming fire how about you increase the refire rate through the board for big guns? Make smaller weapons with higher refire rates more attractive while still giving the big guns this "gutpunch" feel? Right now an PPC fires almost as fast as a medium laser without having a beam duration/risk of exposing yourselfe to counterattacks that much.
Why are refire rates the only things that never get looked at? I do not want to overheat just by looking at my enemy funny all the times like say.. ALL THE STOCKMECHS THAT COME WITH SINGLE HEAT SINKS
Single heatsinks are GARBAGE because the heat system itselfe raises heat way to ******* quickly. Look how slow heat grew in MW2.. and look how slow it was falling down in MW2
THAT is a heat system with way more options because it takes longer to build up heat but also to lower heat. A slower heat system would also slow gamepace down a bit and would allow to build in debuffs based on your heat level. People would have to hide behind cover to cool down longer.
Right now the heatsystem is a rollercoaster speedwise and only exists to make sure that people dont use rapidfire when it could be a feature that could do so much more.
So in short... adjust your heat system to be more akin to the MW2heatscale.. and make bigger guns reload slower to give smaller weapons a chance to shine.
Edited by Riptor, 21 September 2013 - 03:29 AM.