Balancing is also not about nerfing. Just because you prefer ballistics, or close range brawling, or that weapon was responsible for killing you 5 out the last 10 times, is not a justification to nerf something on the altar of balance. Don’t get me wrong, I have never been in favor of the 4-6 PPC stalker or the 6 large laser stalker for that matter, never used more than 2 ERPPCs ever. But neither am I in favor of 4-6 AC2, 2-4 AC5 builds either. It’s cheese, for one, and implies a lack of skill imho.
With the current ERPPC, and by extension, PPC, heat levels were put way out of balance with other weapon systems. For the purpose of demonstrating this, we’re going to work with 2 weapon systems on a single mech variant, the Fireband Jagermech, using exactly the same engine, structure, and armor, with the same base weapon systems, 4 medium lasers, and alternating between Dual AC5s and Dual ERPPCs.
The reason for the AC5 vs ERPPC build is because they both have similar damage profiles with comparable weights, as far as range, speed, and DPS, which I will demonstrate:
AC5:
· Range: 620m, 1700m max,
· Speed: 1300m/s
· DPS: 3.33
· Fitting: 8 tons, 4 slots
· Heat: 1
· Recycle: 1.5 secs
ERPPC:
· Range: 810m, 1650m max,
· Speed: 1500m/s
· DPS: 2.50
· Fitting: 7 tons, 3 slots
· Heat: 15
· Recycle: 4 secs
When you look at these 2 systems, they have similar ranges, weights and fittings. The damage potential of the AC5, however , is respectably higher. Some might argue that alpha matters solely, but that is inaccurate, since shots miss, and applying less damage, but at a much higher speed, alleviates the loss of that potential damage. Significantly cooler running assures that more damage can be applied over time without the risk of overheating, or having to have to cease fire to prevent an overheat. A Dual AC5 build can volley fire them indefinitely, with no risk of shutdown.
As far as the ammo requirement arguement, and AC5 with 3 tons of ammo is 11 tons and 7 crits, but even though the ERPPC is 7 tons and 3 crits, as I will demonstrate, you would need significantly more DHS, that are 1 ton and 3 crits each. Just 4 DHS per ERPPC would be 11 tons and 15 crits.
Firebrand Jagermech, both set up with the following:
· Armor 384 max 422
· Engine (130-340) STD ENGINE 260
· Speed 64.8 kph 71.3 kph
· Upgrades: Armor Standard ; Structure Endo-Steel ; Heatsinks Double ; Guidance Standard
Firebrand Jagermech - Armaments: MEDIUM LASER 4 ; ANTI-MISSILE SYSTEM 1 ; AC/5 2
· Tonnage 65.0 max 65
· Firepower 30.00 max 175
· Max sustained DPS 4.90 max 11.67
· Cooling Efficiency 42% max 100%
· Stats
· Free slots 10
· Heatsinks 12
· Ammunition: AMS AMMO 1000 AC/5 AMMO 180
· Equipment and Modules: C.A.S.E. 1
Firebrand Jagermech - Armaments: MEDIUM LASER 4 ; ER PPC 2 ; ANTI-MISSILE SYSTEM 1
· Tonnage 62.5 (2.50 free) max 65
· Firepower 40.00 max 175
· Max sustained DPS 2.70 max 10.00
· Cooling Efficiency 27% max 100%
· Stats
· Free slots 1
· Heatsinks 18
· Ammunition: AMS AMMO 1000
(2.5 tons free, no additional heatsinks can fit due to crit space. In theory, you could go with a larger engine, but maintaining the same armor levels, it would be a standard 270. With neither room nor weight to allow for another DHS)
From the point of view of performance, no one can argue against the dual AC5 build being completely superior.
· The dual AC5 does 10 volley damage every 1.5 secs, pinpoint, for 2. Max sustained DPS 4.90 max 11.67, Cooling Efficiency 42% max 100%. Dual AC5 generate 2 heat every 1.5 sec with 12 DHS. Due to the low heat, you can volley fire continuously without shutdown.
· The ERPPC however, is so hot that you have to chain fire them. Max sustained DPS 2.70 max 10.00, Cooling Efficiency 27% max 100%. So staggering the fire, you are doing 10 damage every 2 secs, pinpoint, for 15 heat, with 18 DHS. Even chain firing these, you will overheat in about 5-6 shots.
So even though the Dual ERPPC build has a higher alpha, that alpha due to the high heat would be impractical to execute more than 2-3 times, whereas the Dual AC5 could fire significantly longer. This effectively give them a similar damage profile over time, with the Dual ERPPC being chain fired versus the Dual AC5 being volleyed fired, but at radically different heat levels.
Not figuring for dissipation, the Dual AC5 build (with just the AC5s) is doing 6.66 DPS for 1.34 heat per second just firing the AC5s, whereas the Dual ERPPC (with just the ERPPCs) is doing 5.0 DPS for 7.5 heat per second. That is more than 5.5 times heat, with 50% more DHS, for the Dual ERPPC than for the Dual AC5.
This is hardly balanced, far from it. Yes, there should be a disadvantage as well as an advantage, but even with adding 50% more DHS, the Dual ERPPC build is still 5.5 times hotter, with the only advantage compared to volley fired Dual AC5s being no ammo, and frequent inability to fire due to preventing a overheat shutdown.
People will argue that the ERPPC does not use ammo as a justification. Even with 1.5 times the DHS, a 2-3 times heat, would be acceptable, but 5.5 times the heat with 1.5 times the DHS is beyond reason, for the “advantage” of running without ammo and an energy weapon that does not require you to stand in the open for beam duration.
On the beam duration note, that is the main issue with lasers. Ballistics, you can move from cover, fire instantly, and immediately duck back into cover. same with ERPPCs. Lasers, however, you have to stand exposed for a second until the beam duration finishes, while at the same time staying on component on a moving target. This is one reason the ERPPCs were favored over lasers, more accurate damage with less exposure, despite the significant heat differences.
Twelve heat, with ghost heat and overheat penalties, were more than sufficient to “control” their use, even if the heat was 13. But to have raised it from 12 to 15 was excessive, and unnecessarily punitive to mechs having energy/missile build, or have the flexibility to be energy and/or ballistic build.
Edited by Lupus Aurelius, 20 September 2013 - 08:22 PM.