Reno Blade, on 29 September 2013 - 03:32 AM, said:
Added a possible HUD vision overlay image to the post.
While this is pretty neat looking it raises a red flag for me from a design perspective. Why would anyone
not use this vision mode on clear maps? All the vision modes have downsides. Whether it's reduced detail, draw distance, or heat, you sacrifice something to gain something else so they are situational. What would be the downside for running this vision mode 24/7 on canyon, alpine, or Forest Colony Snow? It's just straight up better than normal vision.