In this guide scouting is not taken into consideration. Sure a team needs scouts, but this is true for the whole game. I just want to consider tactics to win a conquest match by capping so many points as possible.
I will present all maps for you. There are four kinds of maps:
a) Triangle maps (Alpine Peaks)
b) Wedge maps (Frozen City, Frozen City Night)
c) Standard maps (all others)
d) Line or cross maps (Crimson Strait) NEW!
- Watch the end of this post to find the links to all maps -
For all this four kinds of maps we need a different strategy. Most important move is the first one. But first things first.
1) Time equal points
If you are going to win the game by capping as many points as possible, try to avoid fights if possible, Fights are obsolete, it cost precious time you need for capping. Just fight if you have no other choice or if many points are controlled by your team. Or if you have support by capping a point and one little enemy mech wants to put a spoke in your wheel.
2) Module: Capture accelerator
This module increases the rate of capture by 15%.
Capping needs a lot of time. If you can afford this item, you will have a huge advantage to the enemy cappers.
3) Circle around and cap
Apart from the different tactics on different maps, there is one rule for capping: circle around the map and cap in this direction. Most teams move right first and so the enemy team get the left point first. You should cap anti-clockwise to avoid fights. But be sure, you do not just cap the points, your team reaches with you. You are a lone wolf if you want to win this match for your team by capping. You cap the points, no other friendly mech can reach within a short time. You have to exploit the fact that you are fast.
4) Be a commander
If you are in the capping zone, you have much time to watch the battlegrid and organize the next steps for your team. Guide them, warn them, regroup them... as I have read in this forum: a bad strategy is better than none. Any advice will help your team because they don't have the time to watch the battlegrid as much as you can.
5) Complete cap or partly cap
If you are asking yourself if you should cap the points completely or partly, you should think about this:
At the beginning of a match you have time. Especially on small maps, all points can be reached in a short time. Cap the points completely if possible. If the time is short at the end of the match, the enemies have much work to cap the points. On big maps, a partly capping can be useful because the ways are long and time take a lot of time.
Especially if you lose and the time is short and you can be defeated by scores, you should be fast and cap as much as you can. Cap the points partly and rush the next one.
6) Three out of five
No other friendly mech is interested in capping as you are. Don't count on the fact that others are capping points. Most of the players are opportunistic collectors of C-Bills and XP. They want to do damage and kills. But nothing is more confusing and annoying than losing a match by scores while dominating it by killing the enemy team. Be the star of the team! Be a teamplayer! Win the match for your team.
If you consider the "three out of five" rule, you should win: if you own three cap-points all the time, you cannot lose by scores.
7) Survive
I have won more than one match just by surviving. If you have done a good job by capping the points, don't panic if you are the last mech standing. Run, hide, shut down your mech, if possible. You can win by scores, if you have the patience and steady nerves to wait for the win.
Terra Therma
Tourmaline Desert
River City / River City Night
Canyon Network
Caustic Valley
Forest Colony / Forest Colony Snow
Frozen City / FrozenCityNight
Alpine Peaks
Crimson Strait
Edited by Catalina Steiner, 09 November 2013 - 04:58 AM.