As we all know some maps are hotter or cooler than others. No surprise there! I used to think that some of the differences were related to Fast Fire and my Mastery of some mechs. Then I discovered the fact that Fast Fire doesn't work at all.
Since then I've wanted to conduct a detailed study of the Maps and Heat. This is the PRELIMINARY results of that study.
Methodology
Spoiler
I took a Quickdraw QKD-4G and configured it to make testing easy. Specifically, I added 10 single strength heat sinks, some (ER)PPCs, and Jump Jets.
The Quickdraw QKD-4G +10SHS, ERPPC, 2xPPC, 5xJJ
This setup gives me a base Heat Capacity of 50. The JJs and PPCs in various combinations allow me to generate 5, 10, 15, 20, and 25 heat. Which obviously gives me a direct and simple correlation to 10%, 20%, 30%, 40%, and 50% of heat capacity. Even better since 50 is half of 100 then each 2% on the Heat Scale is equal to 1 heat. Hurray for simple maths!
I then went into Testing Grounds for each Map and did the following actions with FRAPS running. I repeated each test 2 to 4 times making sure to avoid Ghost Heat.
Nothing
Jumping (5 heat)
Firing 1 PPC (10 heat)
Firing 1 ERPPC (15 heat)
Firing 2 PPCs (20 heat)
Firing 1 PPC and 1 ERPPC (25 heat)
Increasing the movement speed of the mech using NumPad (1-0)
In addition I went into the Calderas on Terra Therma and Caustic Valley although I didn't run the full test series there. I really need to do so, but right now I'm tired.
I then went into Windows Movie Maker, loaded up the FRAPS, and started going through the videos in slow motion and frame by frame so I could capture the heat scale values and then check heat dissipation times. Yes, in case you were not certain, this was incredibly frickin tedious.
Known Issues
Spoiler
I need to double check my results with Double Strength Heat Sinks.
I need to test to see if the Heat Dissipation rates are per Heat Sink or a Percentage change
I need to test the Calderas in Terra Therma and Caustic Valley better
I need to test any location suggested as being worthy of investigation in posts to this thread
I need to go through and refine the Movement test as on the hot maps I noted that there are 4 different heat results not the expected 2 (walk/run)
Caustic Valley Caldera (APPROXIMATION! -40% Dissipation, -30% Capacity)
Terra Therma Caldera* (APPROXIMATION! -60% Dissipation, -12% Capacity)
*On the platform not in the Lava. I didn't test the Lava because it is pretty darn obvious that being there is very bad and firing a weapon there is very dumb.
Notes: I need to go through all my numbers again and of course this means more time in Frame by Frame joy with Movie Maker. I need to clean up my spreadsheet and then I can post that as well. I need to figure out what is making Movie Maker refuse to Save my Movie so perhaps I can share that as well.
SPECIAL NOTE: If a Dev feels like swinging by and just giving us the answers now that I've done all this work that'd be great. I do understand if none of them want to do this. After all, so much more fun seeing players drive themselves insane probing the deeper mysteries. I'm not demanding anything here. I'm just... you know... saying... if you happen to be reviewing that section of code while making Island City... feel free... 'kay?
EDIT: DSHS and Number of HS tests complete. No change. The Capacity and Dissipation modifications on the Maps are plain vanilla Percentages.
EDIT: Added Crimson Strait which is a Heat Neutral Map
So, by the sound of it, the actual temperature of a map doesn't really matter. Just what they set the percentages of the dissipation and capacity. (And so they screwed with capacity here too).
So, by the sound of it, the actual temperature of a map doesn't really matter. Just what they set the percentages of the dissipation and capacity. (And so they screwed with capacity here too).
Yeah... I half suspected as much when I read somewhere that the Temp reading on the Match Start Screen was just fluff.
Yes... they did mess with capacity as well bud. I know, I know, I know I can hear the scream of frustration from here and you are on the other side of the Eastern Seaboard!
This information is great to have when playing Theory Machine in the mechlab (would be cool to have that info put into the mechlab if possible wink, wink). The capacity modifications is somewhat unexpected, but makes sense. This info is going to be REALLY BIG if/when you can choose the map or at least have an idea of what map before you choose a mech. I'm curious if some maps have colder spots on them, like the cave in Frozen City. If so then it would add a very detailed set of tactics for the maps with slightly cooler areas and slightly warmer areas.
scJazz, on 26 September 2013 - 07:25 AM, said:
Yes... they did mess with capacity as well bud. I know, I know, I know I can hear the scream of frustration from here and you are on the other side of the Eastern Seaboard!
Oh good, I thought it was just me that was hearing that.
Yes... they did mess with capacity as well bud. I know, I know, I know I can hear the scream of frustration from here and you are on the other side of the Eastern Seaboard!
It got added to the list of things I would have done differently while using PGI's original design pillars (which seem all but abandoned).
Thank you. I trust you to analyse the videos of course. But I´d like to see your numbers, if at all possible. Though i am not a very good statistician, i enjoy making sense out of numbers
Thank you. I trust you to analyse the videos of course. But I´d like to see your numbers, if at all possible. Though i am not a very good statistician, i enjoy making sense out of numbers
FTR, scJazz is somewhat respected around here. I would leave off the "somewhat" but he has a big enough ego as it is. Don't need him thinking he is the next Koniving or anything!
Nick Makiaveli, on 29 September 2013 - 02:24 PM, said:
FTR, scJazz is somewhat respected around here. I would leave off the "somewhat" but he has a big enough ego as it is. Don't need him thinking he is the next Koniving or anything!
*On the platform not in the Lava. I didn't test the Lava because it is pretty darn obvious that being there is very bad and firing a weapon there is very dumb.
I won a fight against a bigger mech from down in the lava, there was only a few of us left ( me been last of my team) critical core no arms and just two medium lasers and two sets srm streaks left to fight with. he was up on platform and in better health than me.
I shut down only once but survived it to return fire and win, sadly his buddy got to our cap and a centurion just couldn't cover the distance or I would of had a go at him too. team mates on text were saying it was a 4x balistic jager.