Negotiating Hills
#1
Posted 28 September 2013 - 06:05 AM
#2
Posted 28 September 2013 - 06:38 AM
The movement restrictions were good in concept but I continue to be disappointed by poor execution.
But I've learned to expect that unfortunately.
#3
Posted 28 September 2013 - 06:49 AM
Billygoat, on 28 September 2013 - 06:38 AM, said:
The movement restrictions were good in concept but I continue to be disappointed by poor execution.
But I've learned to expect that unfortunately.
The worst part is when you get 99% up a hill but get caught on an invisible lip at the top that you have to turn your legs 90 degrees to get over. Really i think they should just make inclines either totally impassable or able to slow you down but not stop you.
Edited by Megalosauroid, 28 September 2013 - 06:51 AM.
#4
Posted 28 September 2013 - 06:54 PM
Megalosauroid, on 28 September 2013 - 06:49 AM, said:
The worst part is when you get 99% up a hill but get caught on an invisible lip at the top that you have to turn your legs 90 degrees to get over. Really i think they should just make inclines either totally impassable or able to slow you down but not stop you.
My favourite is when all hills seem to basically be designed to let you JUST get up on them while expending all your jumpjet fuel, but when you land, you land right on the corner and are completely stuck until you do the little wiggle that you describe above.
I really hope PGI aren't just looking at mech movement and terrain interaction right now and just thinking "done lol, tiem for moar hero mekz!!"
#5
Posted 28 September 2013 - 07:20 PM
no, really please nerf those rocks on canyon network, they have got me killed more times than i can count.
#6
Posted 28 September 2013 - 10:12 PM
they laugh at our demise
i like pies
#7
Posted 28 September 2013 - 10:23 PM
#8
Posted 29 September 2013 - 12:12 AM
My absolute favorite was jumping atop the last little piece of the ridge by Eps on Alpine in a HGN to take a kll shot, intending to back off of it afterward, since the entire enemy team was over there. Apparently, I landed 1 centimeter onto the far side of the top , and even though the difference was less than the height my mech lifts it's foot to walk, I couldn't take that step. Since I had no momentum, I couldn't jump except straight up, and was left with nowhere to go but to wade straight into the entire enemy team.
#9
Posted 29 September 2013 - 12:17 AM
pebble on ground, mech stutters
demolished keyboard
#10
Posted 29 September 2013 - 12:18 AM
But then again, I'm in the air more often than I'm on the ground.
#11
Posted 29 September 2013 - 01:23 AM
#12
Posted 29 September 2013 - 02:18 PM
#13
Posted 29 September 2013 - 02:30 PM
#14
Posted 29 September 2013 - 02:41 PM
By any chance that they'd consider doing that (which should have been since its initial implementation), it would probably be done a year later... instead of a more appropriate thing.. revising it a month or two later from its implementation (while the coding for it is somewhat fresh in their memory).
Pebbles of Steel > You, especially on Canyon.
#15
Posted 29 September 2013 - 02:49 PM
#16
Posted 29 September 2013 - 02:52 PM
#17
Posted 29 September 2013 - 03:30 PM
#18
Posted 29 September 2013 - 04:09 PM
Megalosauroid, on 28 September 2013 - 06:49 AM, said:
The worst part is when you get 99% up a hill but get caught on an invisible lip at the top that you have to turn your legs 90 degrees to get over. Really i think they should just make inclines either totally impassable or able to slow you down but not stop you.
Yeah...none of that part way up BS. There are a lot of spots I think I can get up and can't, then notice other spots guys going up that look impossible....also depending on the mech, it can make a difference.
#19
Posted 29 September 2013 - 05:04 PM
THIS is not what we have been waiting for. We have been waiting for a next gen mechwarrior game that gives us a truly amazing experience, an engaging story, a world that feels alive. I mean look at the maps! They are utterly dead and boring, no animals scatter away from mechs, you cant destroy objects, it's just so dull. The maps are tiny but the way your mechs move, and the way the maps were designed you can go the whole time without seeing anything but maybe a stray laser.
The balancing, bugs, glitches in this game is horrendous...They consider this a released game now even though they promised to have that ui2.0 or whatever it is and a host of other stuff they said would improve the game, not surprised they did not back up on their promise. These guys are not capable of being trusted with the mechwarrior franchise. They are amateurs compared to most other gaming companies. What games does this dev have that has been successful? Were they not one of the many devs that tried to make that duke nukem forever game? THAT alone tells me these guys can not be taken seriously with this game. The balancing in this game is intolerable, they keep making promises that they break later on, they dont seem to take the community seriously, because we dont have a degree in game design our thoughts on the game dont matter too them, which is whats gonna eventually cause this thing to be shut down. I hope it does, I dont think this dev should have anything to do with this franchise, give it to a company that can truly make an actual game out of it that does not depend on stupid micro transactions. I refuse to use my hard earned money for a simple item in a game that will become worthless after I buy it.
We should all just turn our accounts off or stop playing all together and see what their reaction is, I'd like to know if they are truly prepared to make the game we have been promised in the past.
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