Jump to content

Negotiating Hills


28 replies to this topic

#1 BlackArab

    Member

  • PipPip
  • 34 posts
  • LocationUK

Posted 28 September 2013 - 06:05 AM

Its a bit frustrating that such large mechs are getting stuck or finding it so hard to climb a relatively small hill mound. It seems that not even momentum is enough to get a mech over one.

#2 Billygoat

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 298 posts

Posted 28 September 2013 - 06:38 AM

Yeah.

The movement restrictions were good in concept but I continue to be disappointed by poor execution.

But I've learned to expect that unfortunately.

#3 Megalosauroid

    Member

  • PipPipPipPipPipPip
  • 352 posts

Posted 28 September 2013 - 06:49 AM

View PostBillygoat, on 28 September 2013 - 06:38 AM, said:

Yeah.

The movement restrictions were good in concept but I continue to be disappointed by poor execution.

But I've learned to expect that unfortunately.


Topgear PGI: ambitious but rubbish.


The worst part is when you get 99% up a hill but get caught on an invisible lip at the top that you have to turn your legs 90 degrees to get over. Really i think they should just make inclines either totally impassable or able to slow you down but not stop you.

Edited by Megalosauroid, 28 September 2013 - 06:51 AM.


#4 Billygoat

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 298 posts

Posted 28 September 2013 - 06:54 PM

View PostMegalosauroid, on 28 September 2013 - 06:49 AM, said:


Topgear PGI: ambitious but rubbish.


The worst part is when you get 99% up a hill but get caught on an invisible lip at the top that you have to turn your legs 90 degrees to get over. Really i think they should just make inclines either totally impassable or able to slow you down but not stop you.


My favourite is when all hills seem to basically be designed to let you JUST get up on them while expending all your jumpjet fuel, but when you land, you land right on the corner and are completely stuck until you do the little wiggle that you describe above.

I really hope PGI aren't just looking at mech movement and terrain interaction right now and just thinking "done lol, tiem for moar hero mekz!!"

#5 Karazyr

    Member

  • PipPipPipPipPipPip
  • Moderate Giver
  • 274 posts

Posted 28 September 2013 - 07:20 PM

PGI nerf rocks pls

no, really please nerf those rocks on canyon network, they have got me killed more times than i can count.

#6 Stoicblitzer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,931 posts
  • LocationUSA

Posted 28 September 2013 - 10:12 PM

the hills have eyes
they laugh at our demise
i like pies

#7 MadPanda

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,054 posts
  • LocationSearching for a game...

Posted 28 September 2013 - 10:23 PM

The new hill movement was the dumbest thing pgi ever added (yes beats 3pv). I hate it every single game at some point. Stupid that you have to zig zag sometimes to get up a hill.

#8 OneEyed Jack

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,500 posts

Posted 29 September 2013 - 12:12 AM

The best are the spots that look like they're supposed to be climbable, but close, so you move at a crawl until almost to the top.... and come to a dead stop, but the sides are sloped, so you can't even wriggle up, or they're not, but you slide down if you try.

My absolute favorite was jumping atop the last little piece of the ridge by Eps on Alpine in a HGN to take a kll shot, intending to back off of it afterward, since the entire enemy team was over there. Apparently, I landed 1 centimeter onto the far side of the top , and even though the difference was less than the height my mech lifts it's foot to walk, I couldn't take that step. Since I had no momentum, I couldn't jump except straight up, and was left with nowhere to go but to wade straight into the entire enemy team.

#9 semalferuzA

    Member

  • PipPipPipPipPip
  • 125 posts

Posted 29 September 2013 - 12:17 AM

slight incline ahead
pebble on ground, mech stutters
demolished keyboard

#10 Krivvan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,318 posts
  • LocationUSA/Canada

Posted 29 September 2013 - 12:18 AM

Never really noticed a problem.

But then again, I'm in the air more often than I'm on the ground.

#11 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 29 September 2013 - 01:23 AM

wiggle walk

#12 Cest7

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,781 posts
  • LocationMaple Ditch

Posted 29 September 2013 - 02:18 PM

left right left right left right left right left right up down up down B A B A?

#13 Bront

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 4,212 posts
  • LocationInternet

Posted 29 September 2013 - 02:30 PM

Perhaps you should stop negotiating with them and start moving over or around them.

#14 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 29 September 2013 - 02:41 PM

I've been saying since the implementation, that it needs to be refined.

By any chance that they'd consider doing that (which should have been since its initial implementation), it would probably be done a year later... instead of a more appropriate thing.. revising it a month or two later from its implementation (while the coding for it is somewhat fresh in their memory).

Pebbles of Steel > You, especially on Canyon.

#15 Steel Claws

    Member

  • PipPipPipPipPipPipPip
  • The Clan Cat
  • The Clan Cat
  • 665 posts
  • LocationKansas

Posted 29 September 2013 - 02:49 PM

I love the fact that a little ridge that doesn't even come half way up the shin of my mech can stop me dead. That and the rocks. What they did is fine but there needs to be a test that says an element of terrain must be over say 2 meters tall before it stops you from going through it. Stuff like vehicles shouldnt stop movement at all.

#16 keith

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,272 posts

Posted 29 September 2013 - 02:52 PM

pgi does not go back. they forge ahead. while leaving there horrible stuff behind. can we say night vision and thermal? they were supposed to be refined. something along the lines of black would drop off instead of just a black wall at 700m. UI2.0 will fix everything

#17 OneEyed Jack

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,500 posts

Posted 29 September 2013 - 03:30 PM

You realize the UI2.0 is just the lab stuff, right? It won't even touch the in-match cockpit/view/HUD stuff.

#18 TB Freelancer

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 783 posts
  • LocationOttawa

Posted 29 September 2013 - 04:09 PM

View PostMegalosauroid, on 28 September 2013 - 06:49 AM, said:


Topgear PGI: ambitious but rubbish.


The worst part is when you get 99% up a hill but get caught on an invisible lip at the top that you have to turn your legs 90 degrees to get over. Really i think they should just make inclines either totally impassable or able to slow you down but not stop you.


Yeah...none of that part way up BS. There are a lot of spots I think I can get up and can't, then notice other spots guys going up that look impossible....also depending on the mech, it can make a difference.

#19 anonymous161

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 1,267 posts
  • LocationIowa

Posted 29 September 2013 - 05:04 PM

The way I see this dev is they have the heart, they WANT to be good video game developers but lets be honest and this is whats killing them, they do not have the size of staff, the money or the talent to make the next mechwarrior game that we all have been waiting for.

THIS is not what we have been waiting for. We have been waiting for a next gen mechwarrior game that gives us a truly amazing experience, an engaging story, a world that feels alive. I mean look at the maps! They are utterly dead and boring, no animals scatter away from mechs, you cant destroy objects, it's just so dull. The maps are tiny but the way your mechs move, and the way the maps were designed you can go the whole time without seeing anything but maybe a stray laser.

The balancing, bugs, glitches in this game is horrendous...They consider this a released game now even though they promised to have that ui2.0 or whatever it is and a host of other stuff they said would improve the game, not surprised they did not back up on their promise. These guys are not capable of being trusted with the mechwarrior franchise. They are amateurs compared to most other gaming companies. What games does this dev have that has been successful? Were they not one of the many devs that tried to make that duke nukem forever game? THAT alone tells me these guys can not be taken seriously with this game. The balancing in this game is intolerable, they keep making promises that they break later on, they dont seem to take the community seriously, because we dont have a degree in game design our thoughts on the game dont matter too them, which is whats gonna eventually cause this thing to be shut down. I hope it does, I dont think this dev should have anything to do with this franchise, give it to a company that can truly make an actual game out of it that does not depend on stupid micro transactions. I refuse to use my hard earned money for a simple item in a game that will become worthless after I buy it.

We should all just turn our accounts off or stop playing all together and see what their reaction is, I'd like to know if they are truly prepared to make the game we have been promised in the past.

#20 80sGlamRockSensation David Bowie

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 4,001 posts
  • LocationThe Island

Posted 29 September 2013 - 05:47 PM

View PostDarth Bane001, on 29 September 2013 - 05:04 PM, said:

dev['s] have the heart, they WANT to be good video game developers but lets be honest and this is


That they are utterly incapable of doing so.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users