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Mwo Fanart: K2 Catapult Hero Mech Concept


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#1 Bishop Steiner

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Posted 28 September 2013 - 08:31 PM

Since the Boars Head was announced, it appears that the rest of the year, the "first 4", the Founders will be getting Hero variants.

Speaking as a Founder, I am fine with this. And I fully expect them to follow the path of the Boar's Head, and be based on 3025 canon pilots. That said, we can dream what MIGHT have been, and since my favorite Catapult has always been the K2, my dream Hero would be built on it.

Posted Image
(PLEASE pardon the poor color balance and resolution. My Scanner is a country away in Mexico, so U had to use a camera)

and courtesy of Sparks Murphy
Posted Image
While I know many people wan't to see the Butterbee, we already have laser and missile Cat's galore, and the Founders Cat in particular. I would rather see something new, like a K2 that could jump. In fact, the specs I laid for this, with Endo, 13 DHS, 12 tons of armor, and 2 PPC (arms) 4 SSRM (LT) and 2 MG (CT) with a BAP.

Scout Hunter from hades.

Edited by Bishop Steiner, 29 October 2013 - 07:50 PM.


#2 FupDup

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Posted 28 September 2013 - 08:35 PM

The issue I see with the "hero K2" described above is that it gets extra hardpoints over all of the other Cats (8 total compared to 6), and I guess the fact that it can poptart with arm PPCs might make it better than the default K2 as well. It would probably end up getting Golden Boy treatment so it isn't a totally direct upgrade over the K2 and possibly the C4 if it gets modular missile tubes (arm lasers and torso missiles > arm missiles and torso lasers).

Or this could just be avoided by only giving it 6 hardpoints (2E, 2B, 2M). That would still stand out noticeably from the other Cats without having too much power creep. I dunno if JJs might imbalance it compared to the K2 though, maybe give the default K2 an extra module slot and let the "Hero K2" only get 1 like the current K2?


Anyways, assuming only 6 hardpoints, here is the config that I came up with:
CPLT-K2 Hero Brainstorm Build
Assume that the MGs are in the CT, the SPL are SSRM2 (this is why one ton is left unused in Smurfys), and that the Gauss ammo are JJs.

Edited by FupDup, 28 September 2013 - 08:58 PM.


#3 Sentinel373

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Posted 29 September 2013 - 03:09 AM

I've been hoping for a K2 with jumpjets for months. yes please

#4 Manei Domini Krigg

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Posted 29 September 2013 - 04:01 AM

My vision of geroic K2: Left Arm - 1 ballistic slot, Left torso 1 energy slot, CT - 1 energy, RT - 1 energy, RA - 1 ballistic, 4 Jump Jets. Total: 2 ballistic, 3 energy, 4 JJ. Geroic bonus +25% upper/lower torso slope.

#5 Tank

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Posted 29 September 2013 - 04:41 AM

Great work man, I love cats. :lol:
Just replace energy hardpoints in the ears with ballistic, then stick 2 AC20's there - epic hero win. :wacko:

Edited by Tank, 29 September 2013 - 04:42 AM.


#6 RotS Targe

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Posted 29 September 2013 - 11:31 AM

Wouldn't mind seeing the hero K2 like Bishop describes, but I knew just from the title that the ballistic arms, what would the difference be between that and a Jager except hard to hit side torsos? The reason I don't consider boomjagers unbalanced is because I can take out the side torsos fairly easily, with a kitty that is not really the case.
Anyways, sorry for the digression, but, I'd probably enjoy seeing the Butterbee in game, but not the ballistic arm K2

#7 Bishop Steiner

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Posted 29 September 2013 - 12:22 PM

View PostTank, on 29 September 2013 - 04:41 AM, said:

Great work man, I love cats. :lol:
Just replace energy hardpoints in the ears with ballistic, then stick 2 AC20's there - epic hero win. :ph34r:

Yeah, but then it's called a Jagermech. :wacko:

View PostRotS Targe, on 29 September 2013 - 11:31 AM, said:

Wouldn't mind seeing the hero K2 like Bishop describes, but I knew just from the title that the ballistic arms, what would the difference be between that and a Jager except hard to hit side torsos? The reason I don't consider boomjagers unbalanced is because I can take out the side torsos fairly easily, with a kitty that is not really the case.
Anyways, sorry for the digression, but, I'd probably enjoy seeing the Butterbee in game, but not the ballistic arm K2

Um, the arms are PPCs so no ballistic arms. Only ballistics are CT. I have no desire to recreate the Jager, or make a "better" Gauss-a-Pult. And the Butterbee bores me.

Edited by Bishop Steiner, 29 September 2013 - 12:24 PM.


#8 RotS Targe

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Posted 29 September 2013 - 03:02 PM

View PostBishop Steiner, on 29 September 2013 - 12:22 PM, said:

Um, the arms are PPCs so no ballistic arms. Only ballistics are CT. I have no desire to recreate the Jager, or make a "better" Gauss-a-Pult. And the Butterbee bores me.

I was responding to the people who want ballistics in the arms, a la jagermech

#9 Bishop Steiner

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Posted 29 September 2013 - 04:18 PM

View PostRotS Targe, on 29 September 2013 - 03:02 PM, said:

I was responding to the people who want ballistics in the arms, a la jagermech

ah, my bad, i thought you had misread my post, when in fact, I had misread yours! Cheers then!

#10 Iacov

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Posted 29 September 2013 - 11:54 PM

very nice drawing! (as always B) )

and i'd definately would prefer seeing this k2 variant instead of the butterbee
in fact...every other catapult hero would be better than the butterbee...

#11 DaZur

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Posted 30 September 2013 - 06:48 AM

I like it... :P

That said... I'd echo previous sentiments.

Just to break the present chassis layout, I'd like to see the ballistic slots moved to the ears (paired 20s anyone?) and 4 energy in the snout...

This way it does not really offer anything over the the present K2 iteration aave higher mount points (and slots). :D

#12 Bishop Steiner

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Posted 30 September 2013 - 12:10 PM

View PostDaZur, on 30 September 2013 - 06:48 AM, said:

I like it... :)

That said... I'd echo previous sentiments.

Just to break the present chassis layout, I'd like to see the ballistic slots moved to the ears (paired 20s anyone?) and 4 energy in the snout...

This way it does not really offer anything over the the present K2 iteration aave higher mount points (and slots). :)

yeah, don't really see the need for another jAGERMECH-S tho.

#13 DaZur

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Posted 30 September 2013 - 12:33 PM

View PostBishop Steiner, on 30 September 2013 - 12:10 PM, said:

yeah, don't really see the need for another jAGERMECH-S tho.

Agreed...

That said, It's a JJ capable Jag... :) :)

#14 HlynkaCG

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Posted 03 October 2013 - 10:25 AM

I have to say that while I would like to see the Butterbee for pure Lore reasons I am a big fan of FupDup's brainstorm.

#15 Macbrea

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Posted 07 October 2013 - 05:34 AM

For the hero mech: There is four good possible ones:

1) Flip the ballistic and arm energy hardpoints but still leave it a ground pounder
2) Replace the Ballistic Hard points with two 4 port missile slots, then add jump jets
3) Replace the Ballistic Hard points with two energy slots, then add jump jets
4) Replace the Two torso mounted energy slots with two more Ballistic hard points, then add jump jets.

All 4 of them would be appropriate hero mechs for the Catapult-K2.

#16 Bishop Steiner

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Posted 07 October 2013 - 06:04 AM

View PostMacbrea, on 07 October 2013 - 05:34 AM, said:

For the hero mech: There is four good possible ones:

1) Flip the ballistic and arm energy hardpoints but still leave it a ground pounder
2) Replace the Ballistic Hard points with two 4 port missile slots, then add jump jets
3) Replace the Ballistic Hard points with two energy slots, then add jump jets
4) Replace the Two torso mounted energy slots with two more Ballistic hard points, then add jump jets.

All 4 of them would be appropriate hero mechs for the Catapult-K2.

1) We already have that. It's called a "Jagermech".
2) Doable.
3) Boring.
4) Too abusable. (Since the number one complaint on the K2 to begin with is the GaussaPult or BoomCat)

there is a specific madness to my method of hardpoints in my suggested version.

Missiles are generally speaking, considered the weakest overall weapons. TO pack enough LRMs or SRMs to make them terribly effective, one would be forced to just medium lasers and MGs in the other slots on the model I listed.

The ballistics being in the CT would limit them to MGs or AC2s. And again, go with AC2s, you are either running light support weapons, or hot as heck (Especially if you mount heavy E. the 2 ac2/2 PPC K2 is a frikking oven.

The dual energy hardpoints means no boating, and if you mount PPC/ ERPPC, you need to devote a LOT of tonnage to DHS, or use them sparingly, or NOT in conjunction with your support weapons. In fact paired ER PPCs are realistically barely viable on this chassis to begin with, they run so hot. If you reduce the heat with Large Lasers, you lose most of your effective pinpoint damage and make poptarting largely pointless.

On the other hand, it you mount 2 ac2 and 2 SSRM packs, and 2 medium lasers, you are viable. If you mount 4 ssrm, 2 MG and 2 LLaser or PPC you are viable.

The whole concept is to avoid making it either a retread of an existing mech or blatantly P2W. The hard points I chose are pretty specific to doing that, actually.

#17 Karl Streiger

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Posted 07 October 2013 - 06:24 AM

Considering a Hero Catapult...what about the Catapult from the TRO 3063?
Posted Image

We - need more asymetric Mechs...
Or the Dork Age one - ballistics and missiles only :angry:

Edited by Karl Streiger, 07 October 2013 - 06:26 AM.


#18 Macbrea

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Posted 07 October 2013 - 06:29 AM

Given wishful thinking, this would be what I would want:

1 energy per arm, two 2 port srm per side torso, anti-missile system, ecm, 4 jump jet max, 315xl engine max.

That way I could jam ecm and use my streaks for lights.

#19 Redshift2k5

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Posted 07 October 2013 - 08:36 AM

Quote

2 PPC (arms) 4 SSRM (LT) and 2 MG (CT) with a BAP


Interesting, same hardpoints as the Jagermech A but in a very different configuration.

#20 Bishop Steiner

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Posted 07 October 2013 - 01:51 PM

View PostRedshift2k5, on 07 October 2013 - 08:36 AM, said:


Interesting, same hardpoints as the Jagermech A but in a very different configuration.

and don't forget the JJs.





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