

Matchmaker Actually Seems "fair"?!?
#1
Posted 02 October 2013 - 10:37 AM
How have your drops been?
#2
Posted 02 October 2013 - 10:42 AM
I believe we need a solo only queue... I just got out of a game where there were 5 atlas (four of them grouped in a premade) and 5 spiders (3 of them grouped in a premade)
weight balance aside... we won... it's still total BS to think it's okay one team having 5 spiders and 5 atlai.
A well informed team vs. people who just want to stomp kill win and hardly communicate is not fair in the slightest.
Edited by M4NTiC0R3X, 02 October 2013 - 10:44 AM.
#4
Posted 02 October 2013 - 11:42 AM
#6
Posted 02 October 2013 - 12:08 PM

We agree tonnage isn't great, and pre-mades are harder to match, there are significant changes coming for CW related to match making so for now it's likely to remain similar to this. I'll try and do a command chair on the upcoming MM changes at some point but please be patient, other things vying for time as well (which I'll try and discuss also).
#7
Posted 02 October 2013 - 12:49 PM
#9
Posted 02 October 2013 - 01:11 PM
Matthew Craig, on 02 October 2013 - 12:08 PM, said:

We agree tonnage isn't great, and pre-mades are harder to match, there are significant changes coming for CW related to match making so for now it's likely to remain similar to this. I'll try and do a command chair on the upcoming MM changes at some point but please be patient, other things vying for time as well (which I'll try and discuss also).
What about those players that pass 15-20 minutes in the "searching" screen along with the cbill nerf? Atm I've been able to pull off 3 matches within not much less than an hour.. :/
#10
Posted 02 October 2013 - 01:53 PM
#11
Posted 02 October 2013 - 02:50 PM
Can't say it wasn't fun one way or another, but there didn't seem to be any kind of special balancing going on. If you guys wouldn't have mentioned it, I would never have known there was supposed to be.
#12
Posted 02 October 2013 - 02:51 PM

Matthew Craig, on 02 October 2013 - 12:08 PM, said:

Honestly, I wish you guys had gone the other way. I almost don't even *care* who I fight, I just want to stop seeing 8 bloody assault mechs on the other team every match, especially when I'm trying to have fun in something as unoptimal as (*gasp*) a medium. Right at the moment, just going on memory, I'd say that perhaps a third of my games are stomps one way or the other. An awful lot of them are fun, but there's a lot that aren't, too, and I can pretty clearly feel an inverse correlation between the fun quotient and the assault mech count.
Of course, the proposed limitations on tonnage in groups would *really* help, too. I can't wait to see just how good some of the arrogant jerkwads I've run into really are once you take away their precious highlanders.
#13
Posted 02 October 2013 - 03:00 PM
As mentioned earlier there are plans in the works to address this when lobbies are introduced with CW.
#14
Posted 02 October 2013 - 05:51 PM
Weight differences cause excessive pressure the smaller your mech is, regardless of team composition. Even if the match is par to par in Elo, the fact that 6+ assaults are in 4/5 games is what is wrong, not skill matching.
By only exposing players to other players within their elo bracket, you are depriving them of first hand experience needed to learn to play the mech they choose. If a new atlas player run into an older atlas player and gets stomped, the only thing keeping them from learning from it is their own personal hitchups.
HOWEVER. If a new player of anything is thrown into a mismatched game, they are forced to deal with extreme differences in tonnage, and will only learn how to become overwhelmed and frustrated. Obviously, you can in no way guarantee that players will knock into equally weighed battle in any given match, but by choosing Elo over tonnage limits, you are guaranteeing that it is far more likely to happen.
Not only is this true, but it is also true that players abuse the unrestricted weight system by stacking assaults during both pugs and pre-mades. In both scenarios, having too much weight forces longer waits with far less enjoyable results for the players who choose to play non-assault or non-heavy mechs.
When the MM picks up a bunch of assaults, the only things that can even compare in the weight matching are other assaults and heavies. Regardless, Elo constantly places disproportionate weights into teams and justifies it because players have similar Elo ratings with ENTIRELY DIFFERENT TYPES OF MECHS. Elo between different weight tiers has exactly nothing to do with balance, and everything to do with poor excuses for a system that in no way works or is fair.
So,
Elo: Extreme frustration with weight mismatching, suppression of new players due to quantity of tons on the field, much more dense, complicated and difficult to learn from experiences.
Set Tonnage (Per lance, not based on MM choices):
Players do not get overwhelmed by heavily mismatched weights, forcing them to engage more often with enemies their own size, in an environment in which ONLY SKILL determines victory, and victory is not left to a ro-sham-bo of massive tonnage gaps which remove any purpose to skill in many, many situations and even entire matches.
#15
Posted 02 October 2013 - 06:10 PM
#16
Posted 02 October 2013 - 06:38 PM
#17
Posted 02 October 2013 - 06:47 PM
#19
Posted 03 October 2013 - 06:27 AM
I will concure that the biggest PUG issue is that we have premades dropping as heavy as possible with as many ACs as possible. The problem is that as long as there is not a hard tonnage limit there is no way to balance the game, looks like it is time to force people to pick 3~4 mechs a light, medium, heavy and an assault and then random out who gets what role at the start of the match. Hell, bring back repair/rearm and making it expensive to run that huge slow walking target.
TLDR: MM borked as long as teams drop against PUGs... We need a hard tonnage limit.
#20
Posted 03 October 2013 - 06:38 AM
Electron Junkie, on 03 October 2013 - 06:27 AM, said:
Frankly its teams that are breaking things more than any other single factor. An optional PUG only queue wouldn't be screwed by 4xDDC premades dropping and much less newbies getting stomped.
But then, the majority have been calling for this since day one and instead the shoved 3PV down our throat, handicapping newbs even more... sigh.
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