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Jumpjets Are Op/broken/exploitable


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#1 Wip3ou7

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Posted 07 October 2013 - 02:30 PM

http://youtu.be/-2-72JjTiXQ <--- VIDEO DEMONSTRATION

Regardless of weight , speed or number of jumpjets, any mech with a single jumpjet can climb a surface of any incline or height by repeatedly tapping the jumpjet button. Because the forward momentum is applied nearly full force at the time of pressing the jumpjet (instead of forward momentum being applied gradually in the air linear to the upwards thrust). I can get a victor with 1 jumpjet to the highest point on any map. Buildings are 90 degrees up and so are still unclimbable but anything with less than a 90 degree slope can be climbed with a single jumpjet using the tapping technique. The tap climb can be used indefinitely, as you tap you constantly are forced forward and up in small increments and the JJ recharges fully between each tap, so you basically spend nothing (fuel wise) to climb a massive 85 degree mountain slope in your 85 ton mech which has no momentum and 1 JJ.

I think the solution is simple, as I said above, less forward thrust on initialization, more forward thrust the longer the JJ is held.

Edited by Wip3ou7, 07 October 2013 - 02:57 PM.


#2 Homeless Bill

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Posted 07 October 2013 - 02:33 PM

Sounds like I need to make an appearance to try this out before the next patch drops...

#3 LauLiao

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Posted 07 October 2013 - 02:33 PM

Your explanation is clear, but I can't say I've ever witnessed this.

#4 Adiuvo

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Posted 07 October 2013 - 02:37 PM

Increasing forward thrust will completely destroy the movement of light mechs.

#5 Mr 144

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Posted 07 October 2013 - 02:37 PM

yep...predicted this...as JJ mechs make up the majority of newer released mechs, the game is now blanced on the premise that mechs can 1-JJ away from movement penalties. It's a huge sacrifice to run a mech without a single JJ. The only way now to balance this is higher tonnage or crit cost to equip them.

#6 GODzillaGSPB

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Posted 07 October 2013 - 02:41 PM

You have to understand: They don't test this. We do. It's a beta...oh wait! :D

#7 Wispsy

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Posted 07 October 2013 - 02:44 PM

I do this all the time. I thought it was understood the movement speed at the start of jumpjets would always be a buff to jumpjets?

#8 Scratx

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Posted 07 October 2013 - 02:45 PM

Okay, so you find one way to exploit current jumpjet mechanics to go around terrain inclination limitations (like, you know, jumpjets are sort of supposed to HELP with) and we're supposed to scream "it's OP! NERF!" ?

Meh, I thought you were going to tell us something actually interesting. It's worth looking into to see if there's any way of soft-nerfing this, but otherwise... *shrugs* Practically nothing to see here.

#9 Agent 0 Fortune

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Posted 07 October 2013 - 02:46 PM

Ha he called it fuel, like it was some sort fo consumable, like ammo.

#10 Ghogiel

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Posted 07 October 2013 - 02:47 PM

I don't really like the forward thrust on the JJ as it stands right now anyway.

#11 Wip3ou7

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Posted 07 October 2013 - 02:51 PM

View PostScratx, on 07 October 2013 - 02:45 PM, said:

Okay, so you find one way to exploit current jumpjet mechanics to go around terrain inclination limitations (like, you know, jumpjets are sort of supposed to HELP with) and we're supposed to scream "it's OP! NERF!" ?

Meh, I thought you were going to tell us something actually interesting. It's worth looking into to see if there's any way of soft-nerfing this, but otherwise... *shrugs* Practically nothing to see here.


What's the point of having a mech with 6 jumpjets if anything in the game can be climbed with 1?
Obviously JJ forward thrust needs to be changed so that it applies mid air and not on the ground. Im about to upload a video to demonstrate how broken this is.

And what is wrong with calling it "fuel"? That's what it's called in the game. Jumpjets use fuel.

Edited by Wip3ou7, 07 October 2013 - 02:52 PM.


#12 Ghogiel

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Posted 07 October 2013 - 02:54 PM

View PostWip3ou7, on 07 October 2013 - 02:51 PM, said:


What's the point of having a mech with 6 jumpjets if anything in the game can be climbed with 1?


To paraphrase the loading screen tips>

If you want to fly high, equip more JJ.

#13 Adiuvo

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Posted 07 October 2013 - 02:54 PM

View PostWip3ou7, on 07 October 2013 - 02:51 PM, said:


What's the point of having a mech with 6 jumpjets if anything in the game can be climbed with 1?
Obviously JJ forward thrust needs to be changed so that it applies mid air and not on the ground. Im about to upload a video to demonstrate how broken this is.

And what is wrong with calling it "fuel"? That's what it's called in the game. Jumpjets use fuel.

To... get up things quicker?...

More JJs never increased the burn time. It's always been constant. The only thing it does is increase the impulse, thus height, allowing you to dodge things easier among other things.

#14 Zanathan

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Posted 07 October 2013 - 02:57 PM

View PostWip3ou7, on 07 October 2013 - 02:51 PM, said:


What's the point of having a mech with 6 jumpjets if anything in the game can be climbed with 1?
Obviously JJ forward thrust needs to be changed so that it applies mid air and not on the ground. Im about to upload a video to demonstrate how broken this is.

And what is wrong with calling it "fuel"? That's what it's called in the game. Jumpjets use fuel.


Because in a fight do you really want to be tapping constantly and slowly to get over something or do you want to do so in one jump and avoid all incoming fire? If you're got the time and luxury to do so, then you're not in a fight and if they can do so .. um, does it really matter? Unless they are getting to a vantage point that is generally inaccessible to the masses so they can't be targeted. It situational at best.

#15 Wip3ou7

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Posted 07 October 2013 - 02:58 PM

Updated with video demonstration in original post.

#16 General Taskeen

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Posted 07 October 2013 - 02:59 PM

View PostGhogiel, on 07 October 2013 - 02:47 PM, said:

I don't really like the forward thrust on the JJ as it stands right now anyway.


I would hope you at least like MW:LL's JJ's. :-D You are one of the LL devs are you not?

#17 Lostdragon

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Posted 07 October 2013 - 02:59 PM

I would say that it is the movement penalties that are broken.

#18 Wip3ou7

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Posted 07 October 2013 - 03:03 PM

Oh please, don't make me laugh. You guys who are arguing that this is not a problem are doing so completely out of context. I'm not saying that JJ are OP for fighting. They are OP for climbing. 1 JJ is not supposed to function like this, if you watch the video you will see that clearly. The problem is the forward thrust, and changing the forward thrust so that its applied in the air NOT on the ground would not affect your precious light mech fights. This is a problem for terrain navigation.

#19 Otto Cannon

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Posted 07 October 2013 - 03:04 PM

Jumpjets allow you to jump up things? Shocking! I'll be demanding a refund!

Working as intended.

#20 Wip3ou7

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Posted 07 October 2013 - 03:10 PM

View PostOtto Cannon, on 07 October 2013 - 03:04 PM, said:

Jumpjets allow you to jump up things? Shocking! I'll be demanding a refund!

Working as intended.


You are such a simple person. Amazing. You must have a wonderfully ignorant life.

Weapons kill things?! WORKING AS INTENDED. Unnerf all weapons.





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